[hider=Saber of the Sea] Class: Saber Team: Blue Team True Name: Okinaga-Tarashi, Empress Jingū [img]https://i.pinimg.com/originals/93/fd/f4/93fdf4a4b6434a6b3e3c2af8539af723.jpg[/img] Sex: Female Alignment: Lawful Neutral Attribute: Heaven History: Originally born under the name Okinaga-Tarashi, her story is told throughout the texts known as the Kojiki and the Nihon Shoki. Descendant to a legendary korean prince, she married Emperor Chūai. During his reign she was possessed by an unknown divine spirit, which told of a land of amazing wealth to the west across the ocean, and bequeathed it upon him. He was skeptical, and believed the deity was lying to him. For his transgression, he died where he sat, playing his lute. The queen then learned that the gods possessing her were the three great deities of the ocean surface, middle, and bottom. They instructed her to pay tribute to every deity of the heavens, earth, mountains, and water if she were to seek the promised land of wealth, as well as several other miscellaneous tasks. Completing all these tasks, she was granted the favor of the three ocean deities in the form of Kanju & Manju. A pair of divine gems that controlled the tides themselves. She raised an army and set sail across the ocean, conjuring a wave to carry the boats swiftly across the ocean. With her came the August Spirit, floating above her ships to protect them and embodying her feats of arms. They reached the land of Shiragi and the wave continued, rolling over the land and carrying them deep into the middle of the country. Awed and intimidated by the show of force, he bent the knee without struggle, promising the kingdom’s riches in support of her, and presented her with a great treasure. The Seven Branched Sword, a blade with seven points that was forged from 100 hundred times hardened steel that’s use would route a hundred warriors. Accepting his surrender, she knocked against the gate, and dismissed the August Spirit to fly home. Beginning the journey home herself, she gave birth to Chūai’s child during the journey, and named him Ōjin. Returning from her journey to Japan, she quickly and viciously dealt with a rebellion led by her half brothers. One was consumed by a giant boar sent by the August Spirit, and the other chose to drown himself after his armies were defeated. Retiring to reign as regent and raise her son until such a time she died, she lived to one hundred years of age before dying. Her son would have a prosperous reign after her, eventually being named a Kami, and far in the future, being deified as the war god Hachiman. Personality: If one were to describe Jingu at a glance, the best words would simply be serious and stoic. A woman on a mission, she seems to constantly have a goal and is seeking to reach it. Frivolities are just distractions from said goal, and is something she does not put up with. As for what the goal actually is, more often than not it's simply appeasing the Kami. Of course, a lot of the time she doesn't exactly know what the Kami want, so she has to make an educated guess. The only frivolity she allows herself, is fishing. Parameters Strength: C Agility: A Endurance: C Mana: B+ Luck: B Class Skills Magic Resistance A: Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". Jingu lived in an age and a region where magic was still heavy in the air, as shown by how the very gods themselves spoke and interacted with her. She directly interacted with, and called upon, such magics. With her in the Saber class, it only makes sense for her to have a good rank of resistance to such things. Riding C+: Most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Jingu however gets a rank up when handling boats, on account of her naval accounts and the Blessing of Watatsumi skill. Personal Skills Blessing of Watatsumi A: The favor of the Dragon God of the Sea, this skill grants its owner a few perks. The ability to walk across a water's surface as if it were solid ground, without having to expend mana. When inside water itself, the owner gains increased agility and mobility. Finally, it grants the owner an innate understanding of how water acts. How it flows, how it pools, things of that nature. In life, Jingu served as the vessel for three water deities, which all would eventually fuse into the singular Watatsumi. Even after they left her body, they granted her their favor and helped her by granting her Kanju & Manju. As a devoted worshipper of them, Jingu is freely given their blessing. Shinto Rites C+: This skill marks the user as a practitioner of the Shinto religion, and a form of magecraft associated with it. Normally, this form of magecraft relies on using rituals and prayer to contact spirits to ask for blessings or assistance. However, as heroic spirits are spirits in of themselves, this function is no longer viable. This leaves the other aspect of the magecraft, the banishing of spirits. A very effective technique to use against other servants, it is capable of putting pressure on their very existence, or force them out of their physical form. Jingu was a fervent practitioner of the earliest forms of Shinto while she was alive, and was deeply devout in her worship of the Kami. As such, she has been taught the various rites required to contact them and banish oni. In the form of a Saber, this skill has been heavily reduced. If she were summoned as a caster, she could potentially call upon divine spirits, or wipe a servant out of existence easily if they had no magic resistance. Charisma B: Having B Rank in this Skill is sufficient to lead a nation as its King/Queen. The morale of military forces he or she commands is extremely high. It also allows the user to negate the Emergency Prerogative skill of enemies. Empress Jingu took over after her husband's death and successfully led an invasion of another country. Though the victory is definitely attributed to her noble phantasm, it stands to reason she needed the charisma to even start such a monumental task. After returning, she managed to subdue a rebellion and then rule for several decades in relative peace. Divinity B: is the measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast rises. It can also decrease due to one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig Jingu in life served as the vessel for the three deities that would later fuse to become Watatsumi, even if only for a short period of time. After the death of herself and her son, he would eventually be posthumuously said to be the War God Hachiman. With his worship, his mother also became an object of worship, as a shrine to Hachiman commonly includes a shrine to her. Noble Phantasms: Name: [b][i]Shichishitō[/i][/b] Title: The Seven-Branched Sword Rank: C Type: Anti-Army Range: 1-20 Targets:100 [i]“This blade is a trophy of my victory. The greatest weapon of Shiragi, they gave it without bloodshed. If they had no hope, what hope do you have before Shichishitō?”[/i] Description: Shichishisto is a strange blade made of extremely high quality steel. At a length of eighty centimeters in total, the blade is made of a single central blade with separate blades sprouting out from the sides, alternating as they went. Each one ends in a sharp point, and the whole formation resembles a small tree. Two messages are engraved into the blade, one for each side, speaking of the blade's origins and the reason it was gifted away. A mystic code forged from steel hardened one hundred times, it stands as one of the few noble phantasms that do not require invoking its true name for it to come into effect. Simply put, it is a vessel. Shinto Rites requires the user to be able to draw the spirit into the body to make full use of it. As a spirit, Jingu cannot do this. The seven branched sword however, is a blade of ceremony of which no one knows for certain. Regalia with no purpose. The perfect tool to serve as the home of the spirits she may call upon. Name: [b][i]Kanju & Manju[/i][/b] Title: The Tide-Ebbing Stone & The Tide-Flowing Stone Rank: A+ Type: Anti-Fortress Range: 1-99 Targets: N/A [i]“Tides Ebb, Tides Flow. The ocean is vast, and oh so deep. Watatsumi, allow me to show them your beautiful domain! Crush them with the sea, Kanju and Manju!”[/i] Description: Two pearls of pale blue material, they glow with an internal shifting light. The sound of breaking waves can be faintly heard if one listens closely to them, and upon closer inspection one can faintly make out the sight of churning water inside them. Set into rings of silver inscribed with the kanji for wind and wave, they’re the only jewelry she wears, one on each ring finger. These two jewels are a legendary pair from Japanese mythology, used by the deities that would later condense into the singular Watatsumi, Dragon God of the Sea. Kanju would cause the tides to rece, and Manju would cause the tides to flow forth again. Together, they were meant to control the ocean’s tides completely. They were granted to Jingu for her devotion, and they serve as her greatest trump card. They grant a limited control of water even without invoking their true name, allowing her to cause geyers of water and small waves to form from nothing with but a simple wave of her hand or flick of the wrist. Something she uses to great effect when combined with her Blessing of Watatsumi skill. To use the jewels to their greatest effect requires a great deal of mana, and both her hands free. Invoking the true name of the gems allows her to take full control of the tides at a conceptual level for a time. With their true power, she carried an entire fleet deep inland to the middle of a country. Such power could wash an army away with ease in a vicious flood, or even grind a fortress to dust beneath a tsunami before sending the water used flowing back to the ocean. Leaving nothing behind. [/hider] [hider=Christina Herphae] Name: Christina Iliianos Herphae Team: Red Team [img]https://i.pinimg.com/originals/80/6e/cf/806ecf8f6786705494f58ebe0da1d7a3.jpg[/img] Sex: Female Alignment: Chaotic Good History: The Herphae family is a long and storied one, with their roots reaching back into antiquity. Originally priests and priestesses of Hephaestus in Ancient Greece, the family has survived and endured even past the departure of their chosen deity. Through the Roman and Byzantine empires and even into the modern age, they have been there, in their ancestral home on the island of Lemnos. In the wider world of magecraft, they are a well respected but reclusive family. Active only in the Creation department of the Clocktower, the family’s reputation as master smiths provides their only means of relevancy. It is not uncommon for other magus families to request custom commissions from Herphae, and depending on the difficulty of the item in question, it can cost an extremely high amount. It is to this family that Christina was born. As one of the family head’s children, there was fierce competition between them all to be named the heir. As they all were taught the very basics, the children each started developing their own styles. Some focused their craft on pure pragmatism, creating ugly creations that were effective in what they did. Some focused on the aesthetics, sacrificing the creations effectiveness in exchange for pleasant visuals. A few such as Christina, tried to find the balance of maximum effectiveness, while also having a pleasant form. As time went on, children were eliminated as options to be the heir. Some were relegated to arranged marriages with other families, but many were simply made into lesser smiths, destined to serve the family by fulfilling commissions the family received. By the time Christina was at the precipice of adulthood, only one other sibling remained as competition. As such, as they both became adults, the final test was placed on them. The creation of their maidens. Following the footsteps of their ancient patron Hephaestus, the two siblings went to their respective workshops and set to work. Billows stoked the forges flames high, hammers pounded metal into shape, and gears and mechanisms were carefully interlocked together. For Christina, the entire process quickly became something different. She was not making something, she was giving birth to someone. The forge was her womb and from it would be born a child. It took a week for her brother to craft his maiden from pure gold. It took her two pain-staking weeks of careful work to finish her maiden. When they were called together for their creations to be judged, the differences were plain to see. Her brother had crafted a woman of pure gold, carved into a life-like visage with exquisite detail. Each hair was made of an individual golden thread, and layer after layer of enchantment was laid into the creation to strengthen it. It moved as if it were truly alive, calmly following behind its creator with its hands tucked in front of it. When asked its name, her brother confidently said it was Helen, after the beautiful princess of the Trojan War. Her creation was beautiful, but not the life-like masterwork of her brother. Where almost all the joints of articulation were next to invisible on Helen, they were plain to the naked eye. Its features were stiff, moving awkwardly about its finely crafted face. Where one was crafted entirely of pure gold, one was created of hard steel and decorated with copper. Where one moved with incredible ease, the other moved with awkward, hesitant steps. And when asked its name, she took a nervous step forward in front of Christina and spoke for herself. “I am Thaleia, daughter of Hephaestus.” It was obvious who had passed the test. Christina was named heir, and celebrated with Thaelia. Life moved on from there as expected, with her teaching the newly ‘born’ maiden about the things she forgot to include in the first place. As some years passed, the head of the family passed away from a smithing accident, and she was named head. The family crest was implanted into her hands, and she assumed control of the family completely. The Holy Grail was an unexpected turn of events, happening almost directly on the family’s doorstep. As the closest major family to the site the war would be taking place on, it only made sense for them to become involved. Aiding in such a war would increase the family’s prestige for sure, and Christina was all for growing the family’s reputation. Personality: Her personality is to put simply, very simple. Christina is a friendly enough person to most people, but rather impatient in social situations. Time spent talking is time that could be spent in her workshop, working with Thaelia on something, or working on Thaelia. The only person she could never run out of patience for is Thaelia, even though the maiden has tested that on occasion. Not her fault she has so many questions about so many things. Magecraft Quality of Circuits: B Quantity of Circuits: D Elemental Affinity: Earth / Fire Attribute: Reinforcement / Flow / Transference of Power Magecraft: [i]General Magecraft[/i]: As a part of her education as the head of the Herphae family, she has been taught all the basics of magecraft that are expected in modern magus society. She’s not particularly skilled in any of these aspects, having neglected them in favor of focusing on the family tradition. [i]Smithing[/i]: The heart and soul of the Herphae family magecraft lies in their metallurgy. A subsect of general alchemy based entirely in the use and shaping of metals. Their family takes it one step further, focusing almost entirely on the creation of objects from metal. This has two primary effects, allowing for the creation of advanced familiars as well as mystic codes. The family’s skill in the crafting of mystic codes is well known, and they have amassed a small fortune from selling their crafts to other families. [i]Familiars[/i]: The Herphae family has a fairly long tradition of creating familiars for personal use, as inspired by their patron deity Hephaestus. Rather than shaping flesh or molding stone, the familiars are forged by the magus. The speed of creation is a drawback, but there are benefits that come from this. The familiars tend to be sturdier than average, and can carry additional traits depending on what the forger desires and what metals are used. Mystic Codes: [b][i]Thaleia[/i][/b]: In legend, Hephaestus did not work alone. Besides the various beings he enlisted to aid him, there were those he personally created to be his assistants. Maidens forged of the purest gold, to serve as his attendants and aid him in day to day life. The Herphae family seeks to always follow his example, and as such, have a tradition. One is not truly ready to lead the family lest they can follow such an example, and create life in a similar way. Thaleia, is Christina’s maiden. The peak of Christina’s efforts, she stands as something between a homunculus and a mystic code. Measuring a solid six feet in height, her skin is made of various sections of steel, with the decorations made of shining copper. Her eyes and midsection glow a bright blue, representative of the complex system inside her to capture pass mana from her surroundings to sustain her. In comparison to the more simplistic designs others of the family have used in the past, Christina has doubled, tripled, and quadrupled down on making Thaleia into something truly magnificent. The metal that makes up her body has been reinforced, her fingers end in razor sharp nails that she has enough control over to pluck a single hair from a person's head, and her false skirt ends in a series of blades sharp enough to cut through steel. Hidden away in her wrists are rotating cylinders, with multiple pipes made of different metals and enchanted to produce different effects when mana is passed through them. Sometimes you just need to freeze or ignite something. Inside her mechanical head resides much of the knowledge Christina has learned over the years. Many of her smithing techniques have been taught to Thaleia, as well as general knowledge. After all, she is something of a daughter to Christina. What mother would not want to teach her daughter about the world? [b][i]Aegis Ankilos[/i][/b]: Being the head of Herphae has its benefits. This includes being able to splurge on mystic codes for herself using the houses resources. Thus she created Aegis Ankilos for herself, as a just in case measure. Thaleia is good in a fight, but what if enough people attack them that she can't stop them all from reaching her? Gotta have some protection for herself. Aegis Ankilos in its inert form takes the shape of a large belt buckle, featuring the family symbol of two hammers and a helm on it. When activated, the mystic code comes unattached and flattens itself out, forming a perfect domed disk around two feet in diameter. Created from iron with engravings of alchemical symbols done in quicksilver along its edges and gold in its middle, it meant for exactly what its name implies. It can be securely attached to her wrist, and used as a shield sturdy enough to tank a .50 caliber round head on. [b][i]Chéri Fotiá[/i][/b]: Every craftsman needs their tools, and the Herphae pride themselves in having tools of the highest quality. More often than not each member of the family creates their own set of tools, so that they're specific to their own styles. Christina was no different, and has created a wide array of tools, some mystic codes some not, to aid in her projects. Chéri Fotiá though, is her favorite. And the one she's most likely to simply keep on her person. At first glance, Chéri Fotiá is simply a fancy hammer. Iron shaft and head, with engravings etched into it done in a mixture of quicksilver and lead. Any alchemist could tell you why it is made in such that way though, and what it's function most likely is. Iron representing growth and strength, with lead and quicksilver being representative of transformation. It is a tool specifically made to aid in the forging of material. To help whatever creation she is making grow, to transform the base metal into something awe-inspiring. But that is not all the hammer has. At the activation phrase, it morphs. Primarily the handle just extends to afford her a longer grip, but on a thaumaturgical level, there is also a shift. Iron still represents strength, but now also aggression. The lead and quicksilver, once representing transformation, now represents death. In other words, it becomes a battle hammer meant to bludgeon someone's head in with great effectiveness! Non-Magecraft Abilities: Christina has been trained in Palé, ancient greek wrestling techniques. Primarily as a self defense mechanism if absolutely necessary. She’s got a mean right hook. [/hider]