[hider=Anastasia] [center][img]https://safebooru.org//images/1882/b551efbe4d29f0fb06a4857ec35b3733ff649ba1.jpg[/img][/center] Name: Anastasia Nikolovia Fujiwara Age: 25 Gender: Female Personality: "Chin up, Its not like the world has ended just yet." - Anasasia has a personality that at first glance conveys an upbeat foolish individual who doesn't know what she's talking about. Much too jovial and someone who doesn't seem like the type of girl you can confide in. She jokes about whatever scenario shes in, and speaks light in the most heinous of conditions, beaming a smile from ear to ear to try to brighten up every minute of the day. This is to hide a very cynical personality that holds some very polarising opinons on both sides. Though she is a woman in her mid-twenties, She can be child-like in her actions and feelings, She dislikes having to follow a strict schedule and likes to sleep whenever she feels like it. However when push comes to shove, she will always take special effort to support those around her and will without fail try to find a solution to whatever problem lays ahead of those around her through her tinkering and her efforts. Brief Backstory: Someone who escaped from the blood farms during an incident where security was laxed. Though content with the way things were, her inborn drive to consume more knowledge lead her to step outside of her boundaries, that and dreams of the old world with all the wonderments it had. Though suspicion would have aroused on how she managed to escape without much of a blemish on her. She was held in the settlements jail until she could be properly assessed in case she was a spy or the like. Though she insisted she wasn't and even after being let free. Suspicion was still carried about who she was and what she did. The only reason she even rose so high within the R&D facility was the sheer measure of her skill at the art of engineering. Though no one in the settlement would ever consider placing her for a leader role. She was content with where she was. Fixing old-world goods or building old technologies from scratch. Though she can innovate, her innovations are not as widespread and game-changing as the head of the facility herself. But Really Anastasia is content to learn and grow her repitoire of knowledge and thus here she stayed, working in R&D, making explosives for the effort, or things to help with food supply in her off time. Hell, She even made a hard-candy machine out of spare parts. Safe to say, The eccentric engineer is here to help! Equipment: Outside of the contents of her Crimson Arm, which vary dramatically from fire-arms to explosives to medical supplies to just scavenged junk. She commonly carries a small suite of tools on her person, standard tools one would expect to find on an engineer, from a screwdriver and assorted heads, to a wrench. All carried within pouch on her belt. Skills: Engineering: When it comes to the prospect of Engineering skill and the knowledge one would require to create and maintain any manner of mechanical item. Anastasia is near unparalled when it coems to conventional item, This stems as a result of both her studying, her incredible memory (able to memorise any blueprint or mechanical theory in record time) and her also prodigal knack for being able to jerryrig things together when resources are lacking though the latter is more of making ends meet then her preferred way of doing it. Memorisation: As stated in her engineering skill, Anastasia possesses an incredible memory, capable of recalling blueprints from first viewing with incredible detail and precision, as well as being able to memorise entire textbooks worth of contents, meaning she is an amazing sponge for soaking up knowledge. She's also a pretty fast reader. Planning: A girl who plans for everything, its not uncommon for her to have something up her sleeve stored within her crimson arm, She tries to tackle any scenario whenever it presents itself, with whatever she can get her hands on. Leading to some comments on her cautious nature. [hider=Crimson Arm] Hallow Arsenal: A deviant Crimson arm that takes the form of a 4-point spiked halo, That hovers around the wielder and is controlled via a bracelet. The four spikes on the halo are sharpened, and the halo itself is capable of rotating of speeds comparable to a rotary saw. The true power of this Crimson Arm stems from the 'Arsenal' it can provide once stocked. The Halo is capable of using the blood cartridges loaded into noticable on the inner ring of the halo to open gateways or "Blood Rifts" into a hammerspace or 'Vault' this vault, Items in this vault can fall under three catagories "Retrieve" - They are stored normally and can be retrieved later. "Artillery" The weapon can be pushed out of a rift and fired/launched in both semi automatic and fully automatic fashion. This only works on conventional weapons, meaning these weapons do not carry the vampire killing properties to truely put down a vampire, However they are great for providing large swaths of suppression fire, as the recoil of being hit by a bullet is enough to slow down anything. The weaponry stored within the Vault is not limited in size, and even full on artillery cannons can be stored. However all weapons still consume ammo, and in this post apocalyptic world it can be difficult to find the right ammo or more instances of the same weapon. Meaning the arsenal fluctates alot. But a fully 'opened' arsenal is a sight to see, even if it is unsustainable. "Projectile" - A subsect of the Artillery designation instead of 'firing' the object, the object itself is fired with designated velocity. Useful for 'tossing' Grenades from storage or getting one last good use out of an empty fire arm, by throwing it at the enemy at high speed as solid steel projectile. [/hider] [/hider]