[hider=Nero Kayakos] [color=00a651][b]Name:[/b][/color] Nero Kayakos [color=00a651][b]Age:[/b][/color] 15-ish [color=00a651][b]Physical Description:[/b][/color] He's kind of the wiry delinquint type, quick to react and seemingly on-guard alot of the time. You can see that he's watching you, studying you, testing to see where the chinks in your armor are. Simultaneously, he's keeping himself at arm's length so you can't do the same to him. So, unless he's alone, he's rarely relaxed for real. There's always that tiny hint that, from a lying position, he could suddenly spring up and attack...and that sometimes he would, because he has been ill-at-ease around everyone his entire life. He prefers to wear dark colors, but in fact will only let off a token grumble about there being otherwise no real choice. [hider=Picture] [img]https://img.roleplayerguild.com/prod/users/40db53aa-350e-4d52-a169-7ace196e17d3.jpg[/img] [/hider] [color=00a651][b]Important items:[/b] [/color] [i]Curved Monomolecular Knives[/i] - These are fairly-common weapons, but Nero makes more use of them than other weapons. [i]Ballistic Vest[/i] - Again, very common, and notably his doesn't get damaged that much. [i]Killer Mask[/i] - NOT very common. A tactical assistance device in mask form which can change visual input, and serve as both breather and gasmask. Ballistic Vest material quality. Nero's looks like the cross between a welder's mask and a hockey mask. [i]Galactic Credits[/i] - A few thousand credits in digital form given by the former Rau've warden. [i]Omni-Tool[/i] - "Son of a- How the hell do you work this damn thing? [i]Come on, already![/i]" [color=00a651][b]Short Bio:[/b][/color] Oookay. Nero's disposition about fighting in the war was a little different from most. He was oppositional and confrontational from the start, his attitude taking a "[i]This[/i] is what you had to resort to for the win?" sort of stance. He was cynical and judgemental, calling those around him that weren't a part of the program pathetic and weak. He was allowed to do this because they both knew that he was being shipped out to die for their cause, and he didn't have any choice in the matter. You see, Nero's delinquint nature is his own. He was an unwanted child to begin with, thrust into a foster home that didn't care for him, which then later [i]sold him out[/i] to the military in order to receive more financial support. Of course, getting a hold of him was tricky. He liked to climb and sneak off places as a hobby to piss people off, so when the time came to grab him, only the army's decent training allowed them to really keep up, and he still injured two men in the process. Said soldiers were actually given the opportunity to watch the experiments on him for their troubles, and then assured that the powers and training he gained would not be used against them. And while this was true, it was only because they didn't stick around. Whole new measures of security procedures had to be put in place to contain Nero, and they had to entice his more vicious side in order to keep him focused on the matter at hand, which was the war. In battle, Nero directed all of his anger into fighting, to the point where he pretty much revolved around being vicious and chaotic. It was his nature to stir up trouble in an area, force the enemy to slow down and try to deal with the problem, picking them off, one by one. When he and the others were captured, he was either the least afraid or overriding his fear with his anger, getting rather vocal that he wasn't given any fucking choice in his being a part of the war. Naturally, the Rau've needed to figure out why he kept mentioning procreation in such a manner, or made references to the posterior. They DID catch on once he called someone "Shit for brains!", though. He only really quieted down once it was properly explained that he wasn't going to be harmed, just contained to prevent damage to any other being. In short, it was just a holding cell. That calmed him a little, but like always, he was ill-at-ease. He didn't know how to really cool down entirely. There was alot of need to get out and do what he pleased [i]because[/i] of people trying to confine him. Unfortunately, the Rau've were better at it, and quickly learned from all of his tricks. The war ended and Nero almost didn't care. He never knew who to belong to, anyway, but that included this so-called peaceful life on an alien world. Nero didn't know what he wanted, but he knew what he [i]didn't[/i] want, and that was [i]this[/i]. It just didn't mesh with him. Maybe he didn't belong anywhere, to any[i]thing[/i] or any[i]one[/i]. Maybe he was just a frigging asteroid thrown out of its galaxy with nowhere to go. Well...someone proposed somewhere to go, and he...kinda' liked the idea. Killing the fuckers who started this mess? Sure, why not? Smack into the Earth! That's where the asteroid goes! He was in, and while the alien plant-boys didn't like it, he said, "Well, [i]look[/i]. You were worried I'd shiv someone. Now you don't gotta worry anymore, right? Right.". He didn't care about the danger because nobody cared about him, anyway. So, hell with it! Why did it matter? Go teach those fuckers a lesson... [color=00a651][b]Spell List:[/b] [/color] [i]Shadow Charge (Netherworld)[/i] - The ability to charge an object with dense shadowy energies to increase its strength. Armor becomes effectively thicker and more difficult to damage, blades slash and stab deeper, bullets have more penetration, and so on. The limits of a Level-1 ability is that you must cast upon things effectively one at a time. Weapons in hand, armor on body, and some things on person would count as three separate castings. (A stronger field for more objects at once would happen later.) Take note, howwever, that in a pinch, one can charge the extremities of one's body similarly for extra directed impact force, and the same follows for anything thrown or otherwise in motion, or to make nearby cover more durable. [i]Shadow Step (Netherworld)[/i] - The ability to become a silent shadowy form, one which meshes perfectly with the darkness and appears as a near-indistinguishable shade in the light. You cannot be heard, even if you speak out loud, though you can pull people in to your immediate vicinity and THEN speak to them. They become obscured as well, if you do so. The limits of this spell at Level-1 is that you are still physically there and can be hurt, but obviously you're more difficult to hit and near-impossible to recognize in the light. (Later levels could see exceptions to that rule, though, such as intangiability, shape-changing, and certainly transportation from shadow to shadow.) [color=00a651][B]Exceptional Skill List:[/b][/color] [i]Exceptional Knifework x2[/i] - In fact, it's practically all he did in the war, making use of any slashing/stabbing weapon smaller than a sword, including the quick-throwing of such devices. He is especially good at finding the weakspot and using it like Richard B. Riddick. [i]Exceptional Acrobatics x2[/i] - At Level-1, you would have the abilities of Claire Statfield from Baccano, which is to say being exceptionally balanced and able to move around even dangerous locations with great ease and control. At Level-2, you're probably close to Samurai Jack. [/hider]