[hider=Archer of Blue] [b]Class:[/b] Archer [b]Team:[/b] Blue [b]True Name:[/b] William I the Conqueror [hider=Appearance] [img]https://i.imgur.com/nUeAZ62.jpg[/img] [/hider] [b]Sex:[/b] Female [b]Alignment:[/b] Lawful Evil [b]Attribute:[/b] Man [b]History:[/b] For whatever reason, she was remembered by history as a man named William, and her spouse as the woman named Matilda, when in reality their genders where reversed, with their names being Willa and Mattias respectively, although she doesn't seem to care, as long as she is not called 'the Bastard'. Born in 1028 to duke of Normandy Robert I and his mistress, a woman of unclear background, according to most sources a daughter of a tanner, thus resulting in her being called 'the Bastard' for majority of her youth. Her father died when she was seven, and for the remainder of her youth, the Normandy descended into chaos as various nobles attempted to use their position as young Willa's guardian to secure their power before being murdered and replaced by yet another ambitious noble. Considering such tumultuous upbringing, Willa's revelation that only personal power matters was, perhaps, foregone conclusion. In 1047, young Willa managed to secure at least some of her own power although only continued support of king of France Henry allowed her to remain in charge when some of her vassals rebelled, seemingly seeing their leader, Guy of Burgundy as better candidate for duke than illegitimate girl. Even after squashing the uprising, Willa would have to fight for the next thirteen years to fully assert her control over the Normandy. To help with that, she sought marriage with her third cousin, son of count of Flanders, Mattias. The young man was initially unimpressed with Willa's proposal on account of her illegitimate birth... until she beat him senseless for daring to bring the fact up, upon which point he became quite smitten, and from that point onward their marriage was reportedly quite loving and faithful. By 1060, she would finally finish consolidating her hold over Normany and turned her eyes on the real prize, a kingdom of her own. Claiming that king of England promised her to be his heir back in 1051 and that the next most probable candidate, Harold Godwin, promised her his support during his exile, she was quite enraged when Edward the Confessor died, and instead of being gifted the throne, Harold proclaimed himself as the king. Harold Hardrada's similar proclamation of his attempt at kingdom of England at this point barely registered. In 1066, as Godwin rushed north to fend off Norwegian attempts, Willa made her move, crossing the Channel and moving to Hastings, where she set base of operations and decided to wait for Harold's return (whichever Harold would) while raiding the surrounding countryside. On 14th October, 18 days after she landed, Harold Godwin returned and the two armies clashed in a battle lasting entire day. By the end, Harold was dead, precise cause unknown, and Willa was free to march on London to claim throne she has been waiting for for fifteen years. Even so, she spend the rest of her life consolidating her gains and squashing the resistance. She died in 1087 when, after sieging Mantes, her horse reared up her against saddle pommel so forcefully that her intestines ruptured. An infection set in killing her after a few agonizing weeks. [b]Personality:[/b] A woman of contradictions. Cruel and greedy tyrant interested with obtaining more and more personal power, wealth and prestige, yet faithful, loyal woman, kind and generous to those who earn her affection. She tends to obsess over things she perceives as her 'right' and although she presents the visage of pious, chivalrous knight, should her heritage be insulted, she will drop the act and aim to inflict as much pain and suffering to repay the insult. [b]Parameters:[/b] Strength: C Agility: C Endurance: C Mana: D Luck: B [b]Class Skills[/b] [i]Independent Action:[/i] B The ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. At his level, Archer is capable of remaining manifested without master for two days. [i]Magic Resistance:[/i] D Protection against magical effects that cancels all magic below one verse. Having lived well into Age of Man and not possessing any particularly outstanding zealotry, Archer goes by with what was granted to her by her class. [b]Personal Skills[/b] [i]Mental Pollution:[/i] D+ Distorted mentality allowing for resisting mental interference at the cost of difficulty of coming to understanding with those, who are not similarly warped. Archer's entire life was ruled by pressing need to gather more power (whether monetary, military or political) and later in life by her greed. However, she is extremely pushy about her parentage (or more specifically, social position of her mother), and should someone insult it, she will fly into fit of rage that will most probably end with the person who insulted her either dead or wishing for it. [i]Eye of the Mind (True):[/i] B Insight cultivated through training and experience allows for calm analysis of battle conditions even when in danger and deduces an appropriate course of action after considering all possibilities to escape from a predicament.. [i]Territory Fortification:[/i] A The ability to rise defensive properties of existing structures in order to exert better control over a territory. In William’s case, the rank denotes her ability to quickly and efficiently enhance defensive properties of large numbers of structures in quick succession to a respectable level, although she is capable of further fortifying them into truly admirable hold-outs. [i]Riding:[/i] B Ability to handle vehicles and ordinary mounts with above average skill. [u][b]Noble Phantasms:[/b][/u] Name: [i][b]Hastings[/b][/i] Title: [i][b]Blind Chance of Assured Victory[/b][/i] Rank: C Type: Anti-Unit Range: 10-60 Targets: 1 [b]Description:[/b] Main Noble Phantasm of William when summoned under Archer class, a crystallization of the battle that assured her claim as king of England. More precisely it is a moment of battle when pretender Harold was killed (due to conflicting versions, this Noble Phantasm differs in form due to method that class acknowledges; as an Archer, it was an arrow to the eye). It can be only activated when William has been fighting his enemy for prolonged time. Despite her class, Archer needs not to draw her bow to use it. She merely needs to proclaim the name of the battle that set her claim in stone. Upon declaring its name, a lone arrow will be released at William's enemy and, should they fail a Luck check, they will be struck, depending on degree of failure, either into sensitive spot that is sure to at least eliminate them from the fighting for longer period of time, or into an eye, killing them immediately. Additionally, if [i][b]Hastings[/b][/i] is used withing area affected by [i][b]Doomsday Book[/b][/i], upon killing enemy, all their magical energy will be transferred to William. Name: [b][i]Doomsday Book[/i][/b] Title: [b][i]Legendary Record of Greed[/i][/b] Rank: B Type: Anti-Country Range: 99+ Targets: Self [b]Invocation/Summoning:[/b] [i]As Lord’s Judgement, so is my Conquest inevitable. By my claim, nothing shall be withheld from Me![/i] [b]Description:[/b] Second Noble Phantasm of William the Conqueror in Archer class, an absolute survey of everything in the kingdom of England that was owned by William (or one of his vassals or subjects) for purposes of specifying exact value of lands for better taxation. [i][b]Doomsday Book[/b][/i] allows William to learn precise coordinates of enemies within its range by surveying its pages, although Skills dealing with concealment can distort the readings to a point. Additionally, any structures affected purely by William’s [i]Territory Fortification[/i] will be treated as part of the Kingdom of England, granting and denying fate boosts appropriately within the affected area. Particularly, any Servants with legends tied to England (such as, conveniently enough, William) will find their physical parameters boosted by one rank, while Servants who would normally benefit from their own fame boosts will find themselves stripped of them for the duration of their stay within William's territory should it be unrelated to England. [/hider] [hider=Master of Blue] [b]Name:[/b]Blenda Eldberg [b]Titles:[/b] Spreading Flame [b]Team:[/b] Blue [hider=Appearance] [img]https://i.imgur.com/NY2L0Fm.jpg[/img] [/hider] [b]Sex:[/b]Female [b]Alignment:[/b] Lawful Neutral [b]History:[/b] Blenda comes from old magi family which nonetheless almost completely abandoned the Moonlit World, choosing to simply study the Nordic runes and promote the Scandinavian heritage relating to them in mundane society, believing that the slowly growing neopagan movements may help them with rediscovery of venerated Primordial Runes. Blenda, on the other hand, saw it as abandoning their heritage after generations of failure and instead, chose to study magecraft at Clocktower, believing that modern runes were not much more than a cultural heritage, to be cherished, yes, but ultimately unsuited to accomplishing much. However, at the Clocktower, she was faced with elitism and derision of the magi society, and while she managed to graduate and obtain knowledge of more traditional magecraft, she was also utterly turned off of being part of that world. Instead, she decided to put her abilities to practical use, to help make some positive change, or at least preserve the better parts of the past. For that reason, she became a mercenary, a spellcaster offering her services to people who dug around the world in search of ancient secrets hoping she would find her answers in the long forgotten ruins. Suffice to say, no answers were forthcoming, and while she was not quite ready to give up yet and return with head held low in admission of defeat, she came to a realization that the only way to truly bring her family back from its torpor was almost certainly lying in the distant the past. Disquieted, Blenda stepped away from her work, intent on contemplating her life and the direction it would take. It was at those crossroads that a rumour reached her. A rumour of a ritual that could reverse the fate of the world. She didn't give it much thought, at the beginning. There were many attempts at grand rituals, and few succeeded, and from those, even fewer delivered exactly as promised. And yet, there was a disquiet. Mercenaries hired to hunt down relics across the world. In the face of such a trail, and perhaps hoping to postpone a decision that would irreversibly change her life, Blenda threw herself into investigation, tracking down rumour and hearsay, mingling with other spellcasters to exchange gossip, and slowly, breadcrumb after breadcrumb, she found her way to Turkey, where the gathering was held to return the world to the age of the past glories, against the wishes of the Clocktower. An opportunity of a lifetime, one she has been waiting for. Blenda decided that this ritual, the Holy Grail War was the gamble she has been seeking her entire life. It was victory, and return to the age where her family's dream was possible, or defeat and either death or the end of her dream. [b]Personality:[/b] Professional yet thrill seeking, Blenda prefers to live in the moment than worry about future. She likes daring gambits over careful planning but considers just rushing head on without any preparation to be suicidal. Having seen her fair share of the rotten side of the Moonlit World, she privately considers that the world would be better off without the whole masquerade business, if only because mundanes would actually know what is happening around them instead of stumbling in the dark upon dirty dealings. Still, she knows that won't be happening any time soon, so she took it upon herself to make sure to keep them well away from the trouble before starting her work. [hider=Magecraft] [b]Quality of Circuits:[/b] Ranked A [b]Quantity of Circuits:[/b] Ranked C [b]Elemental Affinity:[/b] Fire and Wind [b]Attribute:[/b] Motion [b]Magecraft:[/b] [i]Runes:[/i] While Blenda is proficient in the use of modern runes, it is mostly the result of her family’s research and training. Blenda herself uses them mostly for enhancing her movement speed and as a basis of her bounded fields. [b]Elemental Magecraft:[/b] Thanks to her studies at Clock Tower, Blenda obtained a decent proficiency in manipulation of elements. She prefers to utilize Flame Magecraft for bright, attention grabbing displays of offense, while using Wind Magecraft for the subtler things. [i]General Magecraft:[/i] She has picked basics here and there, whether at the Clock Tower or because of demands of the various jobs, although she is especially good at Suggestion and Fixing any signs of mystic happenings. [b]Mystic Codes:[/b] Personalized Winchester M1897 modified to withstand the pressures of spellcasting. More noteworthy is the ammunition which she spends inordinate amounts of time inscribing simple spells into. [b]Non-Magecraft Abilities/Items:[/b] Blenda is quite interested in firearms and made a point to learn how to shoot and maintain them. [/hider] [/hider]