[hider=Nero Kayakos] [color=00a651][b]Name:[/b][/color] Nero Kayakos [color=00a651][b]Age:[/b][/color] 16 [color=00a651][b]Physical Description:[/b][/color] He's kind of the wiry delinquint type, quick to react and seemingly on-guard alot of the time. You can see that he's watching you, studying you, testing to see where the chinks in your armor are. Simultaneously, he's keeping himself at arm's length so you can't do the same to him. So, unless he's alone, he's rarely relaxed for real. There's always that tiny hint that, from a lying position, he could suddenly spring up and attack...and that sometimes he would, because he has been ill-at-ease around everyone his entire life. He prefers to wear dark colors, but in fact will only let off a token grumble about there being otherwise no real choice. [hider=Pictures] [img]https://img.roleplayerguild.com/prod/users/40db53aa-350e-4d52-a169-7ace196e17d3.jpg[/img] [img]https://img.roleplayerguild.com/prod/users/46bc4206-1264-454a-8a8e-662e5018bf3f.jpg[/img] [img]https://img.roleplayerguild.com/prod/users/c31b7518-3e90-4ea8-bef3-cd7d354c5155.jpg[/img] [/hider] [color=00a651][b]Important items:[/b][/color] [i]Hybrid-Metal Plasma Daggers x2[/i] - A heat-resistant poly-alloy hybrid knife equipped with built-in machinery to charge the blade with heated plasma for greater ease in cutting things. [i]Electro-Daggers x2[/i] - Metal blades with essentially an insulated taser for a hilt. They deliver electrical shocks to targets on impact. Highly-effective on machine targets. [i]Curved Monomolecular Knives x4[/i] - These are fairly-common weapons, which Nero has four of now, for throwing and as back-ups for his other knives. [i]Ballistic Vest[/i] - Again, very common, and notably his doesn't get damaged that much. [i]Killer Mask[/i] - NOT very common. A tactical assistance device in mask form which can change visual input, and serve as both breather and gasmask. Ballistic Vest material quality. Nero's looks like the cross between a welder's mask and a hockey mask. [i]Galactic Credits[/i] - Less credits now. [i]Omni-Tool[/i] - [color=00a651]"Son of a- How the hell do you work this damn thing? [i]Come on, already![/i]"[/color] [i]Plasma Flamethrower[/i] - Taken intact from the impromptu assault in space, where the previous owner failed to explode them both in the ensuing combat. It's rather bulky, with its back-mounted plasma-generation tank with industrial-grade feed into the main rifle-esque plasma-throwing business end. Technically, it could be concealed in Nero's stealth, but anything projected far out of the wraith form will make noise. [i]Jaws-of-Slice Super-Cutter[/i] - A self-sharpening chainsaw shown to cut through pretty much all but toughened alloys that also has the capability to collapse the chain section into the main chassis for easier transport. Comes with spare chains, cleaning kit, and a decent warranty. The compactibility factor allows this instrument to be taken into vents...just, and as a kind of melee device, it can be concealed by stealth power. [color=00a651][b]Short Bio:[/b][/color] Oookay. Nero's disposition about fighting in the war was a little different from most. He was oppositional and confrontational from the start, his attitude taking a "[i]This[/i] is what you had to resort to for the win?" sort of stance. He was cynical and judgemental, calling those around him that weren't a part of the program pathetic and weak. He was allowed to do this because they both knew that he was being shipped out to die for their cause, and he didn't have any choice in the matter. You see, Nero's delinquint nature is his own. He was an unwanted child to begin with, thrust into a foster home that didn't care for him, which then later [i]sold him out[/i] to the military in order to receive more financial support. Of course, getting a hold of him was tricky. He liked to climb and sneak off places as a hobby to piss people off, so when the time came to grab him, only the army's decent training allowed them to really keep up, and he still injured two men in the process. Said soldiers were actually given the opportunity to watch the experiments on him for their troubles, and then assured that the powers and training he gained would not be used against them. And while this was true, it was only because they didn't stick around. Whole new measures of security procedures had to be put in place to contain Nero, and they had to entice his more vicious side in order to keep him focused on the matter at hand, which was the war. In battle, Nero directed all of his anger into fighting, to the point where he pretty much revolved around being vicious and chaotic. It was his nature to stir up trouble in an area, force the enemy to slow down and try to deal with the problem, picking them off, one by one. When he and the others were captured, he was either the least afraid or overriding his fear with his anger, getting rather vocal that he wasn't given any fucking choice in his being a part of the war. Naturally, the Rau've needed to figure out why he kept mentioning procreation in such a manner, or made references to the posterior. They DID catch on once he called someone "Shit for brains!", though. He only really quieted down once it was properly explained that he wasn't going to be harmed, just contained to prevent damage to any other being. In short, it was just a holding cell. That calmed him a little, but like always, he was ill-at-ease. He didn't really know how to cool down entirely. There was alot of need to get out and do what he pleased [i]because[/i] of people trying to confine him. Unfortunately for him, the Rau've were better at it, and quickly learned from all of his tricks. The war ended and Nero almost didn't care. He never knew who to belong to, anyway, but that included this so-called peaceful life on an alien world. Nero didn't know what he wanted, but he knew what he [i]didn't[/i] want, and that was [i]this[/i]. It just didn't mesh with him. Maybe he didn't belong anywhere, to any[i]thing[/i] or any[i]one[/i]. Maybe he was just a frigging asteroid thrown out of its galaxy with nowhere to go. Well...someone proposed somewhere to go, and he...kinda' liked the idea. Killing the fuckers who started this mess? Sure, why not? Smack into the Earth! That's where the asteroid goes! He was in, and while the alien plant-boys didn't like it, he said, "Well, [i]look[/i]. You were worried I'd shiv someone here. Now you don't gotta worry anymore, right? Right.". He didn't care about the danger because nobody cared about him, anyway. So, hell with it! Why did it matter? Go teach those fuckers a lesson... [b][color=ed1c24][i]UNLOCKED[/i][/color] [color=00a651]Spell List:[/color][/b] [color=ed1c24][b][i]I have implanted the abilities as you requested, as well as a full list of those people in charge of the Star Marine Project, including those who brought you here and enforced your 'discipline'. It's all under a black box filter, which I told them was just to keep you loyal to the Ascendancy. All technically true, of course, but I know it won't remain blocked forever, or under situations of extreme stress. Just remember our agreement, Nero. Your vendetta against ME is over, now that I've granted you the power and freedom to exact your revenge. Leave me and my family out of it...and good luck.[/i][/b][/color] [i]Shadow Charge (Netherworld) [color=ed1c24][b]LEVEL-2[/b][/color][/i] - The ability to charge an object with dense shadowy energies to increase its strength. Armor becomes effectively thicker and more difficult to damage, blades slash and stab deeper, bullets have more penetration, and so on. The limits of a Level-1 ability is that you must cast upon things effectively one at a time. Weapons in hand, armor on body, and some things on person would count as three separate castings. [color=ed1c24][b]Level-2 ability reached. Can perform mass-armoring in a given area, or weapon enhancement in a given area, or full armor and enhancement of weapons on a single person now. Enhancement of a static object can reach larger sizes, as well.[/b][/color] Take note, however, that in a pinch, one can charge the extremities of one's body similarly for extra directed impact force, and the same follows for anything thrown or otherwise in motion, or to make nearby cover more durable. [i]Shadow Step (Netherworld) [color=ed1c24][b]LEVEL-2[/b][/color][/i] - The ability to become a silent shadowy form, one which meshes perfectly with the darkness and appears as a near-indistinguishable shade in the light. You cannot be heard, even if you speak out loud, though you can pull people in to your immediate vicinity and THEN speak to them. They become obscured as well, if you do so. The limits of this spell at Level-1 is that you are still physically there and can be hurt, but obviously you're more difficult to hit and near-impossible to recognize in the light. [b][color=ed1c24]Level-2 ability reached. Now able to change shape in order to flatten out and/or mimic other shadows, so as to enhance stealth capability. Still tangiable, but polymorphically altered to exist in a 'liquid shadow' state.[/color][/b] [i]The Black Spot (Netherworld)[/i] - [color=ed1c24][b][i]I've given you these abilities because I know what will happen when the war is over and the Ascendancy decides that you're too much of a risk to keep around. This ability allows you to find any target you wish, so long as you know their name or have a clear picture of their face in mind. As per your list, I have implanted the memory of all that you wish to die (and excluded mine, for obvious reasons) into your mind so you cannot forget who you are looking for. This particular spell will hit them with a dread black spot of Netherworld power that will give you direction on the person by instinct, and torment THEM with a little pain and skin degradation when it shows. You can only cast this on one person at a time, but it will very definitely tell you where they are, near or far.[/i][/b][/color] [i]Necro-Blade (Netherworld)[/i] - [color=ed1c24][b][i]Your method of execution, as we discussed. The attack is short-ranged, no greater than the length of a short sword, and cannot be thrown...but it is exceptional in effect. I know that you wish the greatest torment upon those of whom have wronged you, and so I give you the means to dispatch them...within reason. Your body was not ready for a larger attack of this nature, so this will have to do. The blade is composed of pure necromancy, and is corrosive in nature. Against a non-living target, there is whatever strength you have to slash and stab it, backed up by a molecular degradation that is gradual-but-constant. It can be purified by a counter-force, but I know you were planning on using this against living beings, so worry not. When lanced into flesh, the area of the wound begins to necrotize, dying out cell-by-cell until the agony brings the numb horror of being reduced to a mindless zombie. From there, death is the only possible release...maybe.[/i][/b][/color] [color=00a651][B]Traits List:[/b][/color] [i]Master Twin Blade[/i] - Nero is exceptional in the use of any short-bladed instrument, from the shiv to the switchblade, and just about anything that is light and one-handed with an edge. It's practically that all he did in the war, making use of any slashing/stabbing weapon smaller than a sword, including the quick-throwing of such devices. He is especially good at finding the weakspot and using it like Richard B. Riddick. [i]Superb Acrobat[/i] - Fighting, leaping, climbing, and moving with swift motion come as a second nature to the boy. Forced to live in an uncaring world, this is what he'd always done to people before his training. Now, he has control over himself akin to Claire Statfield from Baccano, which is to say being exceptionally balanced and able to move around even dangerous locations with great ease and control, reaching the levels of Samurai Jack towards the end of the war. [i]Stealthy[/i] - Even without his magic, Nero's always been good at keeping quiet and sneaking around. You're so use to him talking big or doing something loud that, suddenly, it's shocking when he stops making noise and takes things seriously. He's not a ninja, per se, but you won't find him that easily, either. Expect him to slip out of areas without much warning, palming or otherwise stealing some things, or just generally attacking without warning to surprise enemies. [i]Highly Perceptive[/i] - He had to train without the mask before he ever got it to help him out. Nero is trained to not rely totally on his eyes for input, and so he's been able to hit targets in the dark by listening alone, say. The point is that he's sharp, even at a time where he should be at a disadvantage, whether it's hearing a blade whistle in the dark, smelling a faint odor of something dangerous, or faintly touching something and realizing "Oh...that's a tripwire.". [i]Streetwise and Savvy[/i] - Nero is not very well educated, but he IS pretty savvy on the common sense level, picking things up at times that others would not, following instincts that tend to pay off. When something doesn't add up, he'll be the one to call bullshit. Seeing a situation for what it is, imagining how things can go exceptionally south, and avoiding it happening is how he has stayed alive. [/hider]