Nestled into a northern corner of Sunstrider territory, southeast of Brightshield, was the settlement of Moon Sleep. It was a quiet farming village before it was raided by the Sigerians and the survivors were forced southward to the safety of the Rest. Having secured the northmost border at Brightshield, there was a strong push to resettle and fortify the surrounding settlements. However, while attempting to rebuild Moon Sleep, they encountered something alien. Nil, a midnight watcher, was among those called upon by the queen to investigate the matter. When he first arrived, he could see the town as it was, as he had remembered it from his childhood before the war. He was not sure if it was his power or something else, but it soon gave way to the ugly present. He encountered the entity which stalked the town, described by others as an ethereal monster or a malicious miasma, he could see beyond that and see his brother, the brother who had died along with the town. He could see him calling out in pain. He also saw something out of the corner of his eye, a large black door. It was as though it was always there, but he finally shifted his head far enough to see it. He turned his focus to it, and every instinct that he screamed at him to run, that if he stared too long, it would take him. The other watchers saw it too, but it appeared to them in different forms, but each could feel the dreadful predatory aura. After a few days, the teaching whisper, the collective name for the visions which taught them augury, told them about a new power which could defeat the menace, however it also spoke about how they were not ready to receive it. It seemed to display resistance to telling them what they needed to do, it was the first time any of the present watchers had experienced hesitancy from a vision. Nil had meditated on the subject, each day feeling the suffering of his brother prolonged, and each day he grew more desperate to seek the answer to the power to end it. In his frantic search for an answer, he examined the black door for far longer than any of his peers. The door refused to relinquish any of its secrets, except for one, he caught a glimpse of something extraordinarily powerful on the other side. The sensation caused him to double over in pain, and nearly caused the vision to fade but he stubbornly clinged to it for any scrap of knowledge it could provide and as door began to become further and further away before his senses returned to normal, he caught one of whisper, an echo of his brother climbing out of the door. Whatever rested on the side, it must surely have an answer to free his brother from his torment, though he did not think that it would grant it willingly. He did not expect to survive his foolhardy, but he could not do nothing, nor could he bring himself to endanger anyone else. He told himself it was his cowardice that lead to his brother's death, and likely his current suffering. He could not let this stand, regardless of the imaginable risk. As he prepared for what came next, he told himself that he would not die with regrets. [hider= Story Summary] Kirin’s Rest is attempting to fortify its borders by reclaiming the cities that were at the fringes of the Sunstrider territory. One of these towns, Moon Sleep was haunted by a mysterious entity, a ghost, which drew the attention of the midnight watchers, including one who witnessed the Sigerian raid that caused the town to be abandoned. Through his visions, he comes to realize that the entity is his brother, suffering some horrible fate. And that the star god has granted them some power to handle the situation, but it is incomplete and they are not receiving instruction on how to properly wield it. He also sees a large black gate, which is something that he instinctively repulsed by, but his curiosity wins out and he realizes that not only did his brother pass through the gate, but that there is something very powerful on the other side. Wrecked with grief, he promised himself he will do everything he can to save his brother. [/hider] [hider= MP Summary] Starting: 5MP/ 5DP Ending: 5MP/ 2DP Grave Sense (1DP, discounted by Augury): Augurs are naturally attuned to the divine energies of Galbar, however they are particular keen to death energies of Aquibeophates. Most Augurs will be able to immediately sense the presence of nearby undead or understand whenever something within arm's reach is imbued with death energy. However, trained Augurs are able to do more, such as identity and track undead. Ghostbane (2DP): Death can not be learned, only experienced. In order to have access to this power, a person must have an encounter with potent death energies or a near death experience before or during becoming an augur. Augurs who meet the requirements, and hone this dreadful art have the ability to use their magics to manipulate death energy in a way that makes it effective against undead. The most basic form allows an Augur to use their sorcerous fortune to allow their weapons to slice at the invisible bonds tying them to Galbar or allowing them to use thaumaturgy to quickly repel them whether or not they have form. This can be used in conjunction with any form of magic that can be used in concert with augury. With the appropriate skills, a person can cast a spell to bind an undead within a circle or make a druidic plead to barrage them with rocks that can strike at their being. [/hider]