[center][h2][b]Round 2 Events (Continued)[/b][/h2][/center] [hr] [center][@Willy Vereb][/center] Over the last two months your people have managed to avoid their government declaring war on the Outlanders so far, and that alongside your fears have somehow become a boon to you. A small number of the more fearful independent villages and tribes and such just beyond your western border have banded together and desperately petitioned for incorporation and protection after they got word of Outlanders searching along the coast to the West. It would add some more revenue and potential supplies/resources to Nilberg’s coffers to be sure, and a small increase to population and potential recruits for mercenary companies, though the new land would have to be sorted out to one party or another and the like. Regardless, how you make of this boon is left to you. But to shake away such a great potential to lightly expand without deterrent or war in such times as these is a tempting one for many and that very few could ever hope to get. Likewise, your attempts to gather intelligence have initially turned out somewhat generally successful! You can generally tell where the Outlander nations to your west are, and generally recognize they aren’t necessarily all working together, and likewise news of an Outlander colony to the north of the Dominion (along with the small demon incursion there) has reached your ears before it got to some of your southern neighbors. Likewise, you can just barely figure it out that the nation of Telczan is preparing for war (or just getting read for a potential war, you don't know for sure). [hr] [center][@Lady Selune][/center] You have managed to send out messengers to several of the Outlander nations in order to meet the newcomers to this world ([@Sophrus][@Spiffy][@Dog]). Whether this will establish friendly relations or lead to more negative consequences is ultimately up to those parties, however, and how you’ve approached them. (Aka: You all decide how that first contact with each other went down.) As such it can’t be said it was a distinct failure nor a distinct success, being a very neutral type of event overall. Likewise, your efforts in preparing for war have gone exceptionally well thus far! The prepping and creation of a new batch of fleshcrafter creatures has gone better than expected, increasing the amount produced! Likewise the gathering of resources and channeling of supplies in preparation for potential war has gone very smoothly and efficiently. Your efforts haven’t gone highly noticed by nations far from you as of yet, as far as you know at the very least, though some of your closest neighbors can at least tell that you are building up to some end or another. [hr] [center][@Dog][/center] Your work at making a “five year plan” for future development and growth has been generally successful, laying out some generally good ideas for how your colony will expand as it grows. Though beyond this, you one day find that a small traveling merchant caravan from the neighboring Republic has decided to come set up on your doorstep! He and his people offer some general services at least, ranging from smithing to selling locally-produced food to you, and sometimes on more rare occasions bring in some goods brought to the ports of Grenacie from afar. It isn’t a massive boon, but if you are willing to pay them to stay and treat them well they seem inclined to stay and do consistent business with you! Definitely is something to think about. Likewise, a “Battlemage” of Astrya has arrived at your camp during this two month period! She is attempting to seemingly gather information, though through magic translation you can understand that her nation is a bit nervous with other Outlanders having settled just to their north. She comes across as professional, though the seemingly tame great beast she has with her (see first GM post) is a new and frightening sight to your people for sure. Whether you allow her more or less access or let her gather more information or try to kick her out is up to you, but she has made it clear she is a formal envoy from a nation to the north of Grenacie. However, late in the night you do notice something else altogether going on. Little creatures are seen sneaking about your food stores at night, bat-lemur-like creatures locals call ‘Tribbit’. They generally eat fruits and plant seeds and a small omnivorous diet, and it seems this particular colony has started living near you and has been sneaking into your food stores to get a bite to eat! They are harmless creatures for the most part, could be chased off if caught in the act, but if you get near their vulnerable young they do get very defensive. Some seem to find their appearance ‘adorable’ to boot.