Whew, we've got a lot of magical girls. I'm probably not going to be able to take everyone, but I like all the submissions so far. I'm going to walk back my earlier statement and close a bit earlier than planned. [b]All submissions will be due by Wednesday the 14th[/b]. I'll pick 4-5 from that group. That said, on to the ones I've missed so far: [quote=@blackdragon] [hider=Jenny Malone] Name: Jenny Malone Age: 17 Sanctum City: Bellanum Description: Five foot nothing and 100 lb. soaking wet, Jenny doesn't exactly cut a heroic figure. Her red hair falls in a waterfall to her shoulders. Her clothing is usually in loud colors, far past tasteful but just short of obnoxious. Personality: Jenny can summed up in three words: Over. The. Top. Everything she does, she does big. She is steadfast and loyal, but has a raging temper- her childhood nickname was Strawberry Shortfuse for a reason. She enjoys athletics and can often be found in the gym or out on the track. Bio: Life ain't easy in Bellanum. Situated in the frozen middle of nowhere, at times it seems like nature is a bigger enemy than any void. Jenny's family wasn't well off, but they did what they could to spoil their only child absolutely rotten. She grew up playing basketball and soccer, and got quite a bit of attention for her skills on the field, even if her grades were less than stellar. The problem with living in what used to be Canada is that if something goes wrong with your heater during the winter, you need to find a place to go, quick. As they piled on the blankets and headed for her grandmother's, a shivering Jenny just wished she could be warm again, and a little fire appeared in her hand. That was when she knew. The Magical: Armagus Name: Blazing Crimson Ruby Armagus Description: A 3 foot, basket-hilted rapier. When she draws it, it transmutes into flame from tip to hilt. Parma: Her physical features don't change, only her outfit- but what a change! Gleaming white boots and gloves, a short red skirt, white top, white cape with emblem of a silver heart containing red flames, and a gold tiara with a ruby. Elementum: Fire Elementum abilities: Jenny is the queen of heat and flame. Fireballs, walls of flame for area denial, beams of heat- all are within her domain. She can even breathe fire like a dragon for extra style points. [/hider] [/quote] Sorry I missed this the first time, this looks good to me. [quote=@Krayzikk] There we go. [hider=Rivka Sokolov] [center][img]https://cdn.discordapp.com/attachments/334896275868876800/765009088026771536/Rivka2.png[/img][/center] [color=8407c2][b]Age:[/b][/color] 17 [color=8407c2][b]Sanctum City:[/b][/color] Baeterrae, Vesta [color=8407c2][b]Description:[/b][/color] [url=https://cdn.discordapp.com/attachments/422212813189283840/765000630464806912/Rivka1.png]A little above average height with a fit, limber build and long, long hair[/url]. The last is the first thing anyone will notice considering her tendency to dye it whatever color strikes her, most recently a deep purple. It hangs down past Rivka’s back and she keeps it neat and styled despite how much maintenance it takes her. Her skin, despite their necessary emigration, reflects her northern ancestry; a pale starting point that is hard to miss regardless of any given month's tanning. Despite her vibrant hair her attire skews towards the darker, more muted end of the color spectrum; blacks, maroons, navies, and such. Rivka has a dark jacket she wears as soon as the air is cold enough and even sometimes in stubborn defiance of the heat. It’s uncommon to see Rivka in her own time without a firearm case or an instrument, both belonging to pastimes that she greatly enjoys. [color=8407c2][b]Personality:[/b][/color] Stoic and resolute, with a contrasting penchant for the arts and a disposition that borders on lazy. A mix that seems at once abrasive and contradictory becomes much more understandable if you persevere past her standoffish exterior. The decline of humanity to a handful of cities is a tragedy, one to be endured, but not to be endured without release; art is a way to process the world, to bolster the spirit, and to defy the monsters that would burden humanity. Music is her own preference, but she enjoys the expression found in all the arts. But the world is a harsh place too, and competitive shooting gives her another outlet. One that makes her much, much harder to take out than the average danger manages. [color=8407c2][i]Endure,[/i][/color] she says, [color=8407c2][i]but never in silence.[/i][/color]. To suffer in silence is to suffer alone, and that path is simply a longer road to madness. To speak of your experience is to be a beacon of strength for others, and what is an Ars Magi but a beacon of strength? But that doesn’t mean she can’t take a break, either. Nothing recharges the soul like a day off with some close friends. If she can manage to make any. [color=8407c2][b]Background:[/b][/color] The Sokolovs, many years back, hailed from the northern reaches of the continent. When the Sanctums were established they traveled south, taking their name, language, and many of their customs with them. It was a hard journey after the First Void, and a harder life adjusting to their new home. But they were Russian, when there still was such a place, and they endured. They left behind anything they could not carry, they sold much of what they could, and in the end they clung only to the clothes on the back and their instruments. To leave them behind would have been to surrender, and that was unthinkable. They arrived in Baeterrae penniless and took generations to claw their way to the meagre finances they now possess. But they had their talent and their experience and in their art they found solace. Music kept them sane, and volunteering their services to defend the fledgling city kept them sheltered and fed. That has been their lot since, and the life to which Rivka was born. She mastered her art, she worked the jobs that she could find, and on her own volition she took up sport shooting. A skill that at once made her more capable and gave her a chance to pad the family coffers with prize money. And she got very, very good at it. The art of a rifle proved just as natural to her touch as an instrument, and she loved it. It was an empowering thing to excel at and her admittedly pessimistic demeanor tilted, just a little, towards hope. And when she found out that she had the potential to be an Ars Magi she didn’t hesitate to apply. It was a chance to provide hope that she could never match on her own. [center][img]https://cdn.discordapp.com/attachments/334896275868876800/765009092783112232/Rivka3.png[/img] [img]https://cdn.discordapp.com/attachments/334896275868876800/765009094864011274/Rivka4.png[/img][/center] [color=8407c2][b]Gladius:[/b][/color] A semiautomatic, over-under double barreled magitech rifle with flip up leaf sights and a detachable bayonet. A gleaming, ornate weapon in blued steel with red-hued opalescent inlay. [color=8407c2][b]Parma:[/b][/color] [url=https://cdn.discordapp.com/attachments/334896275868876800/765009096591147018/Rivka5.jpg]A stylized uniform[/url] with a royal purple shoulder cape on her right. A pair of shooting glasses with lenses like opals appear over her eyes, and the highlights in her hair take on a similar hue. These points, and the inlay of her Gladius, begin to fluoresce faintly red when using her Elementum. [color=8407c2][b]Elementum:[/b][/color] Fire [color=8407c2][b]Elementum Abilities:[/b][/color] Fire, combustion, and general heat are aspects of the Elementum at Rivka’s disposal. She can fire or control flame, heat objects, and generate some lift with these flames. In time she might learn some degree of flight with them. More directly she can channel her Elementum through her Gladius, firing rounds equivalent to truly incredible HE or HEAP shots depending on whether precision or sheer force is more important. She can also superheat its bayonet, be it attached or in her hand, to cleave and pierce much more easily. The lenses of her Parma help protect her eyes from the light produced by the extreme ends of her Elementum. [/hider] [/quote] Another fire user! That's fine, and this looks good. [quote=@Onarax] [hider=Vanna] [color=#DC143C][h3]The Mundane[/h3][/color] [color=#DC143C][b]Name:[/b][/color] Diana Khay “V” Vanna [color=#DC143C][b]Age:[/b][/color] 17 [color=#DC143C][b]Sanctum City:[/b][/color] Potentia, Diana [color=#DC143C][b]Description:[/b] [/color] [hider=I've already learned this] [img]https://i.gyazo.com/ddcfcc83e465fbc7f5215f30def3d7bb.png[/img] [/hider] Elegance. If one was pressed to produce but a single world to describe Vanna, elegance might be their best bet. Vanna’s every move exudes confidence and nobility, and indeed her tall stature and brilliant silver hair definitely makes for a striking figure. But the honor of her most captivating feature likely extends to Vanna’s eyes. An oft muted shade of red, her eyes are usually mistaken for a more mundane light amber, but in her rare moments of passion and emotion they’ll take on a blazing sanguine luster. As for clothing, there is a casual sense of wealth in Vanna’s wardrobe. While not one to flaunt fancy gems and meticulous embroidery, there’s no doubt that even Vanna’s casual clothing is high class. Dark tops with floral patterns on the sleeves, royal purple skirts fading to white; there will always be nobility in what Vanna chooses to wear. After all, Vanna understands better than anyone that she must never bring shame upon her family name, and the first step is making sure to dress the part. [color=#DC143C][b]Personality:[/b][/color] Defeat is a foreign concept to the young lady of the Diana family. Sooner may swine take to the sky before Vanna bows down to a challenge. Victory is sacrosanct to the lady, and she will always work hard to achieve her goals. That is after all the duty bestowed upon her through her family line. This self assuredness has granted Vanna a confidence many have mistaken for arrogance. But the simple fact of the matter is that Vanna can’t afford to lose, because losing would mean betraying the expectations that have been placed upon her. Thus at all times Vanna has complete confidence in her abilities, and it matters not if others fail to keep up. She’s perfectly content to achieve victory all on her lonesome. This degree of self assuredness has often led others to view her as aloof, and indeed Vanna rarely makes time for others outside of what is strictly necessary. Many have mistaken Vanna’s lack of caring as a sort of smugness or at worse disdain for others, but truthfully Vanna just doesn’t see the point in wasting time or energy on wasteful and weak people. It’s not that she hates others, she just doesn’t care, her duty to protect them all remains unchanged either way. At all times Vanna makes sure to remain polite and respectful to others, while remaining deeply focused and driven towards achieving her goals. Away from the prying eyes of others Vanna may spend hours working towards improving herself. A perfectionist to the end, Vanna holds herself to a higher standard than anyone else. It is only when backed into a corner that deeper emotions can come flowing forward. In those moments, there is brimming intensity belaying a sense of utter joy as Vanna finds a way to yet again emerge victorious. For after all: Vanna can never lose. [color=#DC143C][b]Background:[/b][/color] Since the night of the First Void the Diana family has always stood steadfast. Ardent defenders against all incursions from the Void; little has changed for the family over the years. Now and forever they are humanity’s front line. Few know this better than Diana Khay Vanna, V to her friends, Lady Vanna to most others. As the second daughter of the Diana family this legacy has been etched into Vanna’s very being. From a young age Vanna has been cognizant of the cross she must bear. Thus while she may have been born into a life of luxury in truth it was never a leisurely lifestyle for the young girl. Etiquette, politics, history, and of course practical lessons in combat have all been drilled into Vanna over the years. Simply put Vanna knows she has a role to fill, a duty to her family, and she’s always strived to put 200% into reaching that pinnacle. She was taught to be the epitome of a Duodecim Lady and that is the summit she always seeks to maintain. Outside of constant lessons, Vanna hasn’t experienced much of what life has to offer. Sure she’ll take breaks in the forest behind her country manor, or visit the greater city of Potentia with her younger siblings, but these short reprieves can hardly be considered anything else. That said, as surprising as it may be, many of Vanna’s dearest memories stem from traveling with her father or elder brothers to the outskirts of Potentia to inspect the city’s defenses against the Void. Vanna has always appreciated her responsibility as a daughter of the Diana family, and getting to take a small part in her family’s legacy never fails to bring an unmatched sense of fulfilment. Her recent enrollment into Nova Lux, where she will train to truly shoulder the duties of her family, has brought a new feeling of excitement to the young girl. Of course she’ll never allow such excitement to exude outwards. After all, a lady must keep her wits about her at all times. [color=#DC143C][h3]The Magical[/h3][/color] [hider=Saving you is what's expected of me] [img]https://i.gyazo.com/971de31538d2d186a06dac6d7d813bd9.jpg[/img] [/hider] [color=#DC143C][b]Armgaus Name:[/b][/color] The Victorious Crimson Garnet [color=#DC143C][b]Gladius:[/b] [u][i]Asi[/i][/u][/color] - By all accounts a rather simple gladius, Vanna’s weapon of choice is a basic "hand-and-a-half" sword in servitude to the people. A simple cross guard hilt, a basic leather wrapping on the grip, Asi is a fairly straightforward weapon. The intoxicating scarlet garnet inlaid in the pommel and the dazzling silver blade that seems to reflect moonlight at all times are the main features that would clue one into the true magical nature of the gladius. [color=#DC143C][b]Parma:[/b][/color] [hider=Victorious Vanna] [img]https://i.gyazo.com/aba364202735361debb7718f8da74bdc.png[/img] [/hider] Perhaps a sign of her constant acceptance of her duty, but little about Vanna’s appearance changes when transformed. Her eyes glow a brighter shade of red, her silver hair appears to gain even more luminance, but ultimately that’s about all there is in terms of an outward change in appearance. And outside of a shimmering, long, red and purple shoulder cape, her magical armor is surprisingly simple. Most definitely still noble and high class, but far from the ostentatious armor one might otherwise suspect. Fitting for a weapon of the Duodecim. [color=#DC143C][b]Elementum:[/b][/color] Aether [color=#DC143C][b]Elementum Abilities:[/b][/color] Being an ever present element, Vanna’s control over Aether upon first transforming is limited. But as time progresses Vanna begins to absorb more and more of her elementum therein illustrating the true powers behind the quintessence. At first this manifests as simple boosts to Vanna’s strength and speed gradually getting to a point of achieving basic levitation. As she absorbs more Aether Vanna gains the ability to project its power outwards, be it in the form of weak blasts of energy or small defensive shields. Aether can even be used to heal wounds once a suitable amount has been absorbed by Vanna. Ultimately Vanna’s strength manifests best in prolonged combat, and at the beginning she must rely on her own skills, not her elementum, to find victory. [/hider] I figured we'd get a noble or two, so that's good. Aether isn't an element I expected, but I think it'll work. I like it! [/quote] [quote=@The World] Hopefully this works and doesn't step on any toes, especially for the people who are still writing their CSs. [hider=Mundane] The Mundane Name: Crystal von Caelestis Age: 16 Sanctum City: Norba Description: Crystal stands at 5 feet 7 inches and weighs 143 pounds. She has above-average musculature, built from good genes and rather extreme physical training. She has black hair usually tied in twintails and hazel eyes that seem to pierce through what they look at. She tends to be slouched somewhat when she's not taking something seriously, which is most of the time. [hider=Image] [img]https://static.zerochan.net/Enomoto.Takane.full.1653227.jpg[/img] [/hider] Personality: Crystal is a mixed-bag of personality traits, according to the psychologist she visits on a monthly basis. She is not shy, but is quiet and keeps to herself. She is not outgoing, but can become overexcited by the things she enjoys. She is usually calm, and often confident, but the times when she's not she tends to reach the other extreme of hyperactive or pessimistic, respectively. She tends to spend her free time drawing or reading, often both being based around manga, though she also enjoys drawing more realistic styles as well. She is also almost always preoccupied with writing stories to go with her art. Crystal has the bad habits of chewing gum and, strangely, blowing air up from her mouth towards her forehead, usually messing up her bangs. She has the affliction of obsessive compulsive disorder, though with her medication one would never know it. When she is unable to take them, however, she becomes a nervous wreck and her habits explode in severity. Background: Crystal von Caelestis is a part of the extended family of the Jupiter family of the Duodecim. That is to say, she is a cousin of the heir to the family. Or rather, she would be if her uncle had a child. As it stands, she and her cousins are all later in line than a nonexistent relative for purposes of succession. Once her uncle marries and has children, they will be the next generation of the Jupiter family line. As such, she was raised in a very noble-esque environment in which she was given great freedom to pursue her interests while also being taught and trained at a higher level than most. She is skilled in the arts not because she wished to be, but because she must be in order to properly represent the Caelestis family. She is in good physical shape and skilled with weapons not because she has passion for it, but because she must be able to defend herself and others if necessary. She only recently discovered that she has access to magic, and was very quickly enrolled in Nova Lux Academy. As such, she feels rushed and out of place. [/hider] [hider=Magical] The Magical Armgaus Name: Frozen Blue Sapphire Gladius: [hider=Hiems] [img]https://i.pinimg.com/originals/8c/c2/4c/8cc24c770e2aa598b0eea87589bed422.jpg[/img] [/hider] Parma: [hider=Transformed Self] [img]https://i.pinimg.com/originals/1b/ba/8a/1bba8af563d6744ae493afad41f061ae.png[/img] [/hider] Elementum: Ice Elementum Abilities: Crystal can both form ice from nowhere and remove heat from an area, causing coldness to form. She is able to freeze things with a touch, or with some effort do so without physical contact. While she cannot do things like throwing spears of ice telepathically, she can certainly create them in such a way as to pierce a target without needing to be moved. Her ability to remove heat from an area usually manifests as control of the temperature surrounding her, and a distaste of heat means that she often uses this trick when she is able to use magic at all to help keep her cooled off. Somewhat strangely, her magic has minor purifying properties; freezing water with her magic will also remove most impurities from it. [/hider] [/quote] And here's the other noble. This also looks pretty good, nothing to correct.