[hider=Zealot] [center] [img]https://gbf.wiki/images/0/0b/Npc_zoom_3030092000_01.png[/img] "How fortuitous it is for the Lord to grant me another chance to enact His command. Do not fret, Master, as I'll be your hand and will during this trial".[/center] [b]True Name:[/b] Tomás de Torquemada [b]Class: [/b]Assassin [b]Team:[/b] Blue [b]Sex:[/b] Male [b]Alignment:[/b] Lawful Good [b]Attribute:[/b] Man [hr] [b]History:[/b] Spain's Lightning. His Country's Protector. The Honor of his Order. The Hammer of the Heretics. Many titles were given to this man, yet Grand Inquisitor's the one found next to his name within history books and the one that shaped him through the centuries. A man whose's actions spoke louder than words of his faith, and whose's command and guidance brought forth one of the greatest tragedies and mass slaughters known to Mankind. Yet, for such a demonized fellow there's very little known about his personal life. Tomás de Torquemada was, above all, a very devout member of the Church. One that had been born under it and had been raised by the clergy, molding him into a virtuous and selfless man of the cloth. Yet as humble and strongwilled as he was, he suffered from a skewed moral compass. For he possessed an immense hatred towards Magi, one instilled upon him by his teachers during his years as an Executor and one that set in stone the path he was going to follow in life. Once the Catholic Kings approached him for aid into driving undesireable heretics away from Spain, the Zealot saw the opportunity to start a country-wide hunt for Magi, labelling them as sinners and even personally striking down a large number of them. His final wish, one that brought him to the Throne upon being heed by the Grail itself, was simply to keep on his pursuit of righteous good. Yet what is good for such warped morals? [b]Personality:[/b] Tomás de Torquemada is a soft-spoken, mild-mannered and very well educated fellow, one that's very pleasant to talk to and always speaks in a prudent and polite manner to his peers. He's a very proactive and ironwilled man who wouldn't sway nor falter even in the face of Armaggedon. He's a man of the Lord that seeks to do good on His name, and one who believes that he can do so by punishing the Wicked and those who've strayed from the righteous path. A man of unshakeable faith who shall never doubt about his task nor his role in the Great Plan; who'd see his summoning as part of the ineffable plan and his Master as his aide in his task of smiting the heretics and blasphemous. It's not a stretch to say that, in modern times, he'd be branded a sociopath. He keeps a pleasant act and demeanor towards his Master and their allies as it is what he's supposed to do in such a scenario, and remain loyal so long as they stray true to their shared goal. Towards his enemies, though, he's a cold and vicious hunter who'd be relentless on his pursuit. No cost is too great when it comes to dealing with heretics and evildoers, and his fortuitous summoning is proof of his right. Anyone daring to stand on his path is, ultimately, a wicked soul that must be removed from this mortal coil. Innocence can be fake, and only his eyes can see the truth, after all. [hr] [center][color=gold]|| [color=0072bc]STR: D[/color] || [color=0072bc]END: D[/color] || [color=0072bc]AGI: B[/color] || [color=0072bc]MANA: D[/color] || [color=0072bc]LCK: B[/color] || [/color][/center] [b]Class Skills:[/b] [list][*][i]Presence Concealment - C++:[/i] Hides one's presence as a Servant. Suitable for spying. The rank of Presence Concealment drops considerably when preparing to attack. Since the fear of the Inquisition steemed not only from the atrocities they commited but also from the possibility that someone else might accuse you from being a heretic, this ability's rank rises up when working within a populated area.[/list] [b]Personal Skills:[/b] [list] [*][i]Protection from the Faith - A++:[/i] The absoluteness of one’s body and mind that was born from their beliefs. As a man who wholeheartedly devoted himself to protecting that which he saw as good by ruthlessly smiting the wicked, Tomás de Torquemada qualifies for this skill. However, even while he generally remains agreeable and pleasant, he cannot be argued with nor shaken off his goals. [*][i]Torture Technique - A:[/i] A Skill that represents one's possession of outstanding torture techniques. Plus modifiers are added when using torture tools to deal damage. Because it strengthens bloodshed and agony, further damage is continuously added after the ordinary damage. [*][i]God's Hounds - A+:[/i] The sublimation of a lifetime selflessly hunting and smiting wicked souls under His name, of which the ones he went after the most were the heretical Magi who dared to spit on His name with their insolent craft. Tomás gains bonuses to checks when tracking down and fighting Magi and Evil-aligned foes. Furhtermore, being continuously hunted by the Grand Inquisitor and his entourage imposes minus modifiers upon one's checks to hide themselves. This skill's effects are drastically increased upon the usage of Assassin's Noble Phantasm. Finally, as one cannot be the Grand Inquisitor without a body of agents to command, this skill allows for Tomás de Torquemada to summon inquisitors to aid him in his operations. The inquisitors are thoughtless familiar-like beings that act as an extension of Tomás de Torquemada's senses and heed his mental commands. They appear as featureless and unremarkable men in long, hooded robes, and while they have the strength of a wraith, they also share all of Torquemada's skills. [*][i]Innocent Monster - B:[/i] As a man whose's personal history is so unknown to the common folk, it's impossible to speak of the "Grand Inquisitor" without mentioning the "Inquisition". Tomás de Torquemada's name has been strongly tied with those atrocities, and those concepts are now inherently linked to the man himself.[/list] [b]Weapons:[/b] Both Assassin and his Inquisitions dabble in the use of whips, shackles and irons with red-hot tips as weaponry. Assassin himself can also manifest and demonstrate his expertise with throwing weapons resembling Black Keys in all but name, yet he prefers not to do so unless needed as the usage of such holy implements as a Servant is, in on itself, an insult to the Church. It's the same reason he hardly ever wields the Holy Inquisition unless needed. [b]Noble Phantasms:[/b] [b]Name:[/b] Holy Inquisition [b]Title:[/b] Pursuit and Punishment of the Wicked Ones [b]Rank:[/b] C+ [b]Type:[/b] Anti-Unit [b]Range:[/b] 1-5 [b]Targets:[/b] 1 [b]Description:[/b] "Oh, wayward lamb who's strayed away from the path of the Lord. The time has come to make due with your sins". An entire lifetime spent attempting to right that which he saw wrong. An act and decree deemed righteous by himself yet was passed down history as an undeniably evil and monstruous massacre. Nevertheless the zealot still holds steadfast to his faith, resolute and unshakeable on his belief that he's the hand of God. Holy Inquisition is the crystallization of Tomás de Torquemada's beliefs, manifested in the shape and form of a Scripture that he once carried during his youth, one that he isn't fond of unsheathing unless he's certain of his foe's sins. The blade strikes with divine fury, each of its slashes cutting the very soul of its foe and branding them as a sinner and an evildoer. Releasing its True Name has two effects, the first one of which is to instantly impose the Evil alignment onto whoever Tomás de Torquemada sees as an enemy at this moment. The second effect is that it drastically increases the modifiers imposed by his God's Hound skill for as long as the Noble Phantasm remains active. Holy Inquisition's strikes deal damage twofold: one instance coming from the blade itself that is physical in nature, and another coming from the righteous indignation it's sheathed on. While one can simply block the strikes from the blade, being touched by the holy blade's aura sears one's very being and leave aching spiritual wounds that burn until mended, ones that can only be overcome through the strength of one's spirit. [/hider] [hider=Trinidad] [center][img]https://i.imgur.com/p4YI42K.png[/img][/center] [b]Name:[/b] Trinidad Mantonegro Torres de Galicia [b]Titles:[/b] Impeccable Allure of the Witch [b]Team:[/b] Blue (Troy) [b]Sex:[/b] Female [b]Alignment:[/b] Neutral Evil [hr] [b]History:[/b] A millenial lineage of Magi from Spain, the Mantonegro family is one that dates back to the years of Ramiro I and his conflicts with the Moors and the Vikings and one of the most prominent bloodlines in the hispanic soil to date. Formerly only a group of various spellcasters united under his banner in an improvised unit to help fend off the invaders, the clan officially came to be out of a need to band together and allow their research to survive the turbulent history of the region as their king cut their alliegances to them and attempted to make do with the pagans. And survive it did. It survived over the course of the years by becoming another one of the noble families of Spain, establishing a foothold on the strategically located Black Hand Manor (Mansión de la Mano Negra) and allowing peasants to gather around the secure location and work for them in exchange of protection. Fast forwarding to the present day, the Mantonegro family is divided in several branch families located all over Spain, Africa, Central and Latin-America, yet the main line remained in the historical Black Hand Manor in Galicia, where they've worked under their disguise of prominent landowners and shrewd businessmen and women on further developing their studies in the recreation of the mythical beasts of old. Using their influence to secure the fossils and genetic materials of the creatures of ancient tales, they've gained a name in the world of modern magecraft as the more reliable provider of artificial magic beasts and their various bones and organs. Amidst their creations is the homunculus known as Trinidad. The third of her kind, Trinidad was born from an ongoing project to create a halfbreed like those that appeared in some myths and legends. Specifically, she was made from what was found on what was assumed to be the remains of a succubus. A shrewd and ambitious young woman ever since her birth, she made various small breakthroughs in the history of her family that aided in the ease of the creation and domination of their very creations. Yet she's all too deeply aware of the limitations imposed by the modern age, ones felt by how inferior her finished products always turned out to be in comparison to expectations. Always a step too short. Always just good enough to be written as a success. Always barely keeping up with the pace that they were drifting away from the myths. Yet one day, whilst she was enjoying the breeze of the mediterranean sea in a holiday house provided by the branch families, she received an anonymous letter. One that carried within itself an offer; an opportunity to bring about the age where both heroes and beasts were at their peak. A time and a place. And a request to prepare "beasts suitable for a war". Thus, the prodigy and lifeblood of the Montenegros cast her gaze towards Turkey, prepared for the most gruesome and taxing trial of her life. One that she sought to overcome and emerge the victor from. [hr] [b]Personality:[/b] Coy and refined in her every motion, Trinidad makes her way through life with strides as proud and noble as those of a queen with the same youthful grace of a princess. Her honeyed words playfully seek and jab at others with the same casuality one'd find from a childhood friend in moments without tension, yet she also speaks with the stern severity and wisdom one'd find in a responsible older sibling when the situation requires for her to be serious. Even when she's caught off guard, Trinidad be quite cavalier about it and act as if it's just another occurence of the day. This is all born from her pride on her heritage, her knowledge of her effect on people and her desire to exploit it to remain at the top. For her, those around her are no different than the beasts she works with. Every living being's actions are driven from a primal desire buried deep within their ancestry, and as such they can be gently nudged towards a desired outcome without a fuss as long as one's patient and careful enough. Even a growling lion can be made to act according to one's wish if one makes it believe that it remains atop the food chain, even if they're only being fooled. At the end of the day, Trinidad is a cautious temptress that exploits her sensuality and other's wishes and wants in order to manipulate those around her to walk the path she's set for them. [hider=Skillset] [b]Quality of Circuits:[/b] EX [b]Quantity of Circuits:[/b] B [b]Elemental Affinity:[/b] Water/Earth [b]Attribute:[/b] Communion [b]Magecraft:[/b] [list] [*] [i]General Magecraft:[/i] She's rather well versed in it, yet she hasn't delved into the matter more than it necessary to know as she no wish to trail behind and follow someone else's footsteps. [*] [i]Mixed-Breed Homunculus:[/i] As a homunculus created from the remains of a succubus, she's developed some traits unique to her particular heritage:[list] [*] [i]Supernatural Allure:[/i] The most prominent of these traits is to be "Impossibly Beautiful" to any sapient being who's looking at her. This beauty isn't a result born from a collection of aesthetically pleasing traits that, combined, make her appealing towards one spectrum. Rather, her beauty is a fixed fact that makes the beholder subconciously justify it. While everyone can agree that she is an unparalleled beauty, it's likely to disagree onto what makes her such. This allure is born from a process similar to the evaporation of mystic energy, and as such it's mystical in nature. A thing to note that, while this changes the perception others have of Trinidad, this doesn't necessarily mean they'll change how they behave because of it. [*] [i]Carnal Sustenance:[/i] Trinidad is able to replenish her energy in two different ways: by manipulating someone else's dreams to drain it from them, or by consuming a man's semen. Since magus semen has a more notable effect on her than their blood, she prepared a considerable stockpile for the War. [*] [i]Tacit Understanding:[/i] A characteristic born from Trinidad's heritage, attribute and experience, the homunculus can easily appease and bond with any sentient creature guided by their instincts through the same method that makes her so appealing to the human eye. However, rather than being "Impossibly Beautiful", other creatures will see her as "Another of my kin". However, this understanding doesn't necessarily spread towards anyone besides Trinidad, and it also won't change the inherent behavior or disposition of a particular creature. That is to say, whilst a scared and growling hound will ease up underneath her presence, it is stil liable to bite Trinidad's hand should she make brisk, abrupt motions.[/list] [*] [i]Synthetic Demonic Beasts:[/i] The Mantonegro family line is one that always sought to recreate the mighty beasts that once roamed the earth, and every generation has managed to improve their craft in significant manners. Nevertheless, these are hardly anything when compared to the powerful creatures of old. To produce a creature to the level of a Demonic Beast of the Age of Gods would be a colossal and impossibly daunting task at the current day and age. That aside, the beasts produced by Trinidad's lineage are nothing to scoff at either way, as a rifle retains its lethality even when overshadowed by a tank. These synthetic creatures are, on average, at the level of an optimal predator around the top of their food chain. They're also conditioned to follow Trinidad's commands in the same way on trains their dogs. Trinidad prepared a whole host of them to bring with her at the war, yet only brought a portion of them to Turkey in order to be discreet. She has arranged for more to arrive over the course of the War by smuggling them through shipments into the city where the ritual is being held. Whilst the great majority of them are animalistic chimeras made mostly of bovine and equines, there is also a "trump card" of hers that is too large and ubiquitous to bring alive and kicking, so amidst her reinforcements are the various bodyparts and components needed to bring this synthetic beast to life. [/list] [b]Mystic Codes:[/b] [list] [*] Black Velvet of Sodom: A cloth she wears around her shoulders over her dress. Its purpose its simply to enhance the effect of her heritage and make her every motion that much more enticing, ensuring that her visage lingers in the minds of those who catch a sight of her. Consequently, it makes it easier for her to drain energy from someone else through the manipulation of their dreams. [/list] [b]Non-Magecraft Abilities/Items:[/b][color=2e2c2c] Blueballs like nobody's business[/color] [list] [*] Trinidad's got many contacts within the Dark Market, as her family is known to supply those outside of the Association with synthetic beasts. [*] The Mantonegro family is fairly wealthy and prestigious in the regular world. Her lifestyle's rather high-class, and she'd be open to using her family's capital to partly finance Blue Team's operations and logistics. [/list] [/hider] [/hider]