I think obviously everyone wants as many people to play the game as possible. Most of the sheets look great for damn sure. I think Onarax's point about character retention is an important one too. But it's pretty obvious we're dealing with a game that exploded in popularity, probably more than Inedible was expecting (I've been there) so it's hard to blame a GM for wanting to pare things down to something manageable. There are a couple of ways around this, depending on what we want for group size. A co-GM is an idea that might take some weight off Inedible's shoulders, especially if they're already considering two groups within the game. Another possibility, if we do get pared down to 4-6 players, is to just assume that everyone else is still in the school. It [i]is[/i] an academy, there's got to be more than half a dozen girls enrolled at a time, right? If retention becomes a problem and someone drops, all the sheets here have already been given at least a tentative thumbs up - poll who's still interested who might not have been immediately picked and then give them a chance to slide into the action. [quote=@shadowsaint007] Come to think of it, Hasta is literally on top of (or right next to) Paris. Sure, most of humanity's cities got wiped off the map and the Sanctum cities were built to house people, but it would be hilarious (and yet heartwarming) to see the City of Lights not only survive the apocalypse, but thrive (even if they changed the name for some reason). [/quote] When I was thinking of Sanctum cities to pick for my CS, I kind of figured in my head most of them had originally been built on the backs of ruins of major cities, or repurposed from old cities that would have been able to support arcologies in the first place - places like New York City or Paris. Hell, New Vegas was able to do just fine for itself in Fallout without any magical girls. Unless you count my bae Veronica.