[center][h1][color=87CEEB]Character Sheets and Information[/color][/h1][/center] [hider= Character Classes][table=bordered] [row][cell][img]https://i.imgur.com/dYLmJYv.jpg?1[/img][/cell][cell][h3][b][u]Oracle[/u][/b][/h3] The Oracles are mysterious beings who have been asleep in cryostasis for hundreds of years. They have knowledge of technology and can absorb the abilities of every class from the masters of that class. For example, they can learn Healing magic from a Paladin, Theft from a Rogue, or Mechanics from a Tinkerer. These mysterious beings are lithe and beautiful, they generally move quickly and are reasonably strong. They also have the unique ability to use the Elemental Swords with both their battery and their bracelet, charging them to a third level and harnessing devastating power. These individuals exists to discover a reason for being, they have to decide whether they want to become world saviors or world destroyers. [/cell][/row] [row][cell][img]https://i.imgur.com/HpACxqH.jpg?3[/img][/cell][cell][h3][b][u]Paladin[/u][/b][/h3] The Paladin is a knight of virtue. They are trained in the Castles as well as the Temples. Their function is to protect the villages from the monsters in the wilds and police the citizens. They are ample fighters with strong armor, and they have access to basic magic. Every Paladin can heal and cast barrier on themselves, they also have access to a third spell unique to the knight. If you choose to play a Paladin then you must play as an idealist, one who believes in the greatest good and works towards the achievement of that good. The Paladins protect the weak and help the innocent, and that is why they have been trusted with the protection of the realm. When you pick a picture for your character pick a knight is bright armor. [/cell][/row] [row][cell][img]https://i.imgur.com/vupuMLX.jpg?1[/img][/cell][cell][h3][b][u]Tinker[/u][/b][/h3] Tinkers are explorers, mechanics, and artificers. No one has a greater appreciation for discovering how things worked in the Ancient World, and no one else has the ability to harness the power from that world better. As melee fighters they are generally lacking, but as creative problem solvers they reign supreme! This character allows you access to bombs, traps, crossbows, and a cattle prod like taser. They can fix and upgrade armors and weapons, and they can repair and use some of the ancient tech that's spread throughout the world. As you play this character be reasonable, it has been hundreds of years since the fall of modern civilization so not all tech will still work. Play this character with a personality to match its profession.[/cell][/row] [row][cell][img]https://i.imgur.com/pykbqYx.jpg?1[/img][/cell][cell][h3][b][u]Rogue[/u][/b][/h3] Sometimes people just don't fit in anywhere, and this person is called a Rogue. Rogues are travelers, individuals who prefer to find a new place as apposed to settling down. They are generally amoral and so they have no problem with petty theft and are frequently as familiar with local jails as they are with local inns. They come with lockpicking and pickpocketing skills. Their history can range from disenfranchised veteran to homeless orphan. They have fair dexterity in a straight fight but prefer to use archery or assassin daggers to supplement their ability to be clever. This character offers much in the terms of creative freedom. [/cell][/row] [row][cell][img]https://i.imgur.com/vguE0C0.jpg?1[/img][/cell][cell][h3][b][u]Druid[/u][/b][/h3] Druids are masters of focus and discipline. They have committed to a sacred vow to respect life and not to kill, in order to secure that vow they have mastered the art of fighting without killing. Yes, they are martial art experts, and they are awesome! They can also communicate with animals, and they have access to the curative spells of healing and antidote. They are fast and agile and they fight with a staff. Play these character with a sense of empathy and love for the people and creatures in the world. If a druid does not act with these characteristics then they have left the path and are rogues with druid skills but with no magic powers but they still be able to talk to animals.[/cell][/row] [row][cell][img]https://i.imgur.com/Y0nwYt8.jpg?1[/img][/cell][cell][h3][b][u]Bard[/u][/b][/h3] Are you inspired by the world to write songs and poetry? Then you may be a Bard! Bards search the depths of their souls to understand the world around and capture its essence. They are charming, witty, and usually very attractive people. The bard is charismatic and well liked by most, so they have bonuses when it comes to interacting with the world around them. They are never turned away at inns or shops, and can frequently get goods in exchange for a performance. They can inspire their comrades as well so in a group fight every gets additional strength and confidence. Play these characters with the fun and exuberance that a bard should inspire in others.[/cell][/row] [row][cell][img]https://i.imgur.com/GzXozac.jpg?1[/img][/cell][cell][h3][b][u]Fantastical Beast[/u][/b][/h3] In our post apocalyptical world the animals have changed. They have grown and shrunk, and many glow with strange colors. Some are sentient, and some are not. Playing these creatures allows you to be an individual, or a race of creatures. Their sentience can be as you determine, and their character progression is as you determine. If your creature is anthropomorphic they exist in their own class and have to develop their skills on their own, no bonuses. Also, you can choose to play a population of creatures as a nation and they can work with or against our heroes. Playing creatures can be rewarding and interesting, that's why it is here, but there will be considerations to work out so that you aren't playing an unstoppable force of nature. [/cell][/row] [row][cell][img]https://i.imgur.com/vNH3OHh.jpg?1[/img][/cell][cell][h3][b][u]Lieutenants of Draygon[/u][/b][/h3] The Lieutenants are evil, and they serve only destruction and fear. They work for Draygon, a mysterious entity who desires to destroy all life on the planet and suffers his lieutenants to do the same. They are named after the monsters of children's fables, like the Jabberwocky, JubJub Bird, and Bandersnatch. They can morph from a humanoid form to a monstrous form. Some of them have strange powers to morph through walls or control the minds of others. Many can breath fire or ice, or fire lightening from their mouths. When you play them, you are the enemy, and you want to kill or capture the Oracles.[/cell][/row] [/table][/hider] [hider=Sword Information][table=bordered] [row][cell][img]https://i.imgur.com/9wSR6D6.jpg?1[/img][/cell][cell][h3][b][u]The Swords[/u][/b][/h3] In their wisdom the ancients imbued special swords with the power of elemental forces. The sword alone carries the power to shoot a bullet of elemental power by the wielder, the only requirement is that the wielder take a moment to focus and project. The swords are spread throughout the world, guarded and hidden, only the enigmatic Wizards know where they might be.[/cell][/row] [row][cell][img]https://i.imgur.com/H0Ri0Ef.jpg[/img][/cell][cell][h3][b][u]Pommel Batteries[/u][/b][/h3] For every sword there exists a battery which can be attached to the pommel and will add a second level of power to the sword's elemental attack. So a fire sword will release an explosion, a wind sword will release a cyclone, and so forth. The location of the batteries is unknown to the Wizards, and sometimes they are passed around the world with little to no understanding of what they are. Finding the batteries is essential to unlocking the third and most powerful manifestation of the swords.[/cell][/row] [row][cell][img]https://i.imgur.com/MV4SMne.png?1[/img][/cell][cell][h3][b][u]Elemental Armlets[/u][/b][/h3] The Oracles were made for a reason, to be a counter to the destructive force unleashed on the world by the mistakes of those who destroyed the world. Unique to the Oracles is the ability to wear special bracers which link to the charged swords and through them unleash the full power of their elemental capacity. For example, the wind sword unleashed a Tornado, the fire sword unleashed a larger explosion, the thunder storm unleashes a hurricane, etc. Using the third level of the swords requires energy from the user as well as time, but the power it grants is a game changer in any situation. [/cell][/row] [/table][/hider] [hider=Character Sheets] *You should be able to copy and paste these CS and fill them in. If you need any help or if they don't work let me know. These are simple CS so if you want to make your own that's fine too. You can also add a section of your own to the CS if you feel it is justified for your character. *To an extent this is a living document, certain parts will be updated as you go through your adventure. Things like equipment, skills, magic, and swords will need to kept track of. [list] [*][hider=Oracle][pre] [center][img][/img][/center] [b]Name:[/b] [b]Physical Description:[/b](Here goes height, weight, and physical description) [b]Class:[/b] Oracle [b]Personality:[/b] (What are the most important virtues to you character? Do they value friendship or hard work? Intelligence or Common Sense? Sympathy or Pragmatism? Write a paragraph or so about who your person is.) [b]History:[/b] Some Oracles have history, some do not. If you want to play your character with a history then please post it here. The world before the Apocalypse was high tech, so keep that in mind.) [b]Abilities:[/b] (Upon waking the Oracles will have limited powers except that which they are imbued with naturally. As they travel the world and meet new people they can learn abilities from them. Please use this section of your CS to keep track of your abilities as you accumulate them) [b]Equipment:[/b] (As you travel you can keep track of your equipment here. It'll be good to have this section to reference your armor, clothes, weapons and what nots that you will accumulate) [b]RP Notes:[/b] (I'd like you to write a few sentences about how you want to play the character. This will help me know how to guide the character to their destiny) [/pre][/hider] [*][hider=Person of the Realm][pre] [center][img][/img][/center] [b]Name:[/b] [b]Physical Description:[/b](Here goes height, weight, and physical description) [b]Class:[/b] (choose from one of the classes above, you can make your own if none of the above suit your style of play) [b]Personality:[/b] (What are the most important virtues to you character? Do they value friendship or hard work? Intelligence or Common Sense? Sympathy or Pragmatism? Write a paragraph or so about who your person is.) [b]History:[/b] (This world exists hundreds of years after the Apocalypse. The world is Agrarian and magic exists but it is only understood by few. There is something of an organized culture where Kings in Castles communicate and train Knights to fight against the beasts of Draygon, but the population density of the world is slim. Based on the class you choose, create your history. I am available to help with any uncertainties.) [b]Equipment:[/b] (What they keep on their person is most important. Tinkers will have all sorts of miscellaneous brick-a-brack, Knights have armor and swords, Rogues have all sorts of things they aren't supposed to, etc.) [b]Abilities:[/b] (Abilities should fit within the parameters of the character class and I may ask you to trim their abilities to prevent an imbalance of power.) [b]RP Notes:[/b] (I'd like you to write a few sentences about how you want to play the character. This will help me know how to guide the character to their destiny) [/pre][/hider] [*][hider=Fantastical Beast][pre] [center][img][/img][/center] [b]Name:[/b] [b]Physical Description:[/b](Here goes height, weight, and physical description) [b]Class:[/b] Fantastical Beast (Maybe include the name of your species here) [b]Your Place in the World:[/b] (Tell your story, where did you come from, what do you want, who are you? Beasts are not like others, they aren't part of civilization in the same way that a person is. Create your beast, or your population of beasts, and write their story here) [b]RP Notes:[/b] (I'd like you to write a few sentences about how you want to play the character. This will help me know how to guide the character to their destiny) [/pre][/hider] [*][hider=Lieutenant] [pre] [center]Human Form[img][/img] Beast Form[img][/img][/center] [b]Name:[/b] (They are named after monsters of children's myths, like Jabberwocky, Hyde, or Grinch. Here is a link to some that you might not knowL https://www.flavorwire.com/426522/the-greatest-monsters-in-childrens-literature) [b]Physical Description:[/b](Here goes height, weight, and physical description) [indent][b]Human:[/b] (Draygon's Lts have two forms, describe them both) [b]Monster:[/b][/indent] [b]Class:[/b] Lieutenant (Lt.) of Draygon [b]History:[/b] (Where did you come from? Did you have any humanity before you were hired to kill for Draygon or were you always evil?) [b]Abilities:[/b] (Draygon is something like a god and gives power to his underlings for them to fulfill his wishes. What power did he give you? and what power do you have naturally?) [b]Equipment:[/b] (For keeping track of what you have and what you loose) [b]RP Notes:[/b] (I'd like you to write a few sentences about how you want to play the character. This will help me know how to guide the character to their destiny) [/pre] [/hider][/list] [/hider] Also, it doesn't matter where you start, you will eventually be brought to the other players and your position will be marked on the map so you know where you are. Discord link: https://discord.gg/RWPh9X Questions are welcome