[quote=@Landain]I was happy to see the Soviet Spiggot missiles were just as effective and tried to make as good use of those as I could. [/quote] Yes, the TOW has a longer range, but both systems required a flat base roll of 8 to hit. It put the ATGMs on a similar footing. [quote=@Landain]Why didn’t American CAS show up? There were plenty of targets to shoot at. [/quote] [@CaptainBritton]Can you respond to this? Personally, I think he wanted to use them on a location where he didn’t know your tanks were located at and was unsure where to send them. Your units were moving and his subordinate were hitting your units. Since CAS is not part of the original game, I would have allowed for the pilot to seeing the units move and adjust their aim up to more than a few hexes away. Four hexes equals one kilometer. It would not have been too difficult an adjustment for the pilot to hit something that moved a kilometer away. [quote=@Landain]Did Gunther’s attempts at preserving the Fog of War hinder gameplay? He could have put the responses in the IC thread, maybe even in hiders. As long as CaptainBritton and I could read what was there and not allow it to influence our future actions or refrain from looking, it would be OK. But that takes some serious trust issues. Using the Private Messages (PMs) communicate was probably the best means of communication. [/quote]Personally, I think this might have worked. I would not have wanted to read the hiders for Britton as it would ruin the perspective of the game for me. [quote=@Landain]Could it have been better if you (Gunther) used operational graphics rather than photographing the little cardboard chits? The hex identifiers did make it easier to identify locations of friendly and enemy units. [/quote] I actually thought of using operational graphics and tried to that for CaptainBritton early in the game. But honestly, it was so much easier to use the cardboard chits. Chalk that up to laziness. I would prefer operational graphics. [quote=@Landain]I’m not sure what you are asking here. I knew how my unit was moving and it appeared the US units didn’t move at all. I think if a US unit had moved and Gunther stated it moved, that would have resolved any issues here. [/quote]This question was more for Britton than for you. [quote=@Landain]This game was great for this scenario/war game. I loved it. I would love to do it again. Not sure I would be able to with work going on. [/quote]Cool. I might do it with player created equipment. Maybe a different time period or not using vehicles; light infantry or even musket or sword based infantry. [quote=@Landain]The FATE system. I have seen that in use. I think it would be great for use I a wargame, if the players were using units, equipment and vehicles of their own creation, either based on real stuff or not. The Fate dice are kind of based more on events resulting in average ways and only rarely being very good or very bad. You would need to assign some good Die Roll Modifiers on player created junk rather than based on historical performance of this stuff.[/quote]I actually calculated the percentages of the dice results as follows: [u][b]Outcome[/b][/u] [u][b]Occurences[/b][/u] [u][b]Percentage[/b][/u] -4 1 1.2% -3 4 4.9% -2 10 12.3% -1 16 19.8% 0 19 23.4% +1 16 19.8% +2 10 12.3% +3 4 4.9% +4 1 1.2% But the only problem for use on the forum, is it appears to be 4d3. Each die has three equally occur result and you use four of them. But 4d3 provides results of 4 - 12 which means you would have to use 4d3 - 8 which would give you -4 to +4. Or tip the scale up to 4 - 12 using 4d3 as follows: [u][b]Outcome[/b][/u] [u][b]Score[/b][/u] [color=c4df9b]Legendary 8 (16) Epic 7 (15) Fantastic 6 (14) Superb 5 (13)[/color] Great 4 (12) Good 3 (11) Fair 2 (10) Average 1 (9) Mediocre 0 (8) Poor -1 (7) Terrible -2 (6) Horrendous -3 (5) Catastrophic -4 (4) Using this chart, [color=a2d39c][b]we allow DRMs up to +4[/b][/color] which would allow the extremely rare outcome of a roll of +4 + 4 = 8 or Legendary. A roll of 0 + 4 would still give a character (unit) a roll of 4 which is Great. By using 4d3, we could still use the results chart above, using the numbers in parenthesis. 4d3 would serve the same purpose, giving results of 4 - 16 with the allowance of DRMs up to +4. Are you familiar with the FATE Core system, [@CaptainBritton]? I think this is a better system and wouldn’t need so much detail in maintaining the Fog of War. It could still be preserved as long as we identify what each word above means or translates into game/Roleplay terms.