[@LostButterfly92], at last, my crappy Tinker is complete. [hider=Pre-Fab] [h2][center]HERO [/center][/h2] [center][img]https://i.pinimg.com/564x/3c/dc/29/3cdc29926224823ba8897252028b65f1.jpg[/img][/center] Code Name: Pre-Fab Real Name: Brian Dawson Nicknames/Aliases: None Gender: Male Age: 29 Physical Description: Slightly taller than average at 5’ 11” and a little on the heavy side due to filling out his frame with muscle since joining the PRT. His dark coloured hair is shaved close to his head, so that it doesn’t get caught in his helmet or mask, and his eyes are a bright blue. His civilian gear is usually casual, a t-shirt and jeans, as he doesn’t have a job or much of a social life outside of his hero work. His hero costume varies, as he is constantly rebuilding his equipment and has multiple load-outs for different situations, but he always wears armour that is matte black in colour and which tends to be blocky and angular in design. Its surface is smooth and lacking in detail or ornamentation, creating a fairly bland and boring style. Personality: Brian’s personality can be mostly summed up using the word ‘weariness’. His life is currently defined by a cycle of building, losing and re-building projects using his Tinker powers; creating disposable, single use equipment to use in the field only to have to start from scratch after every engagement. He is not particularly attached to his work in neither the PRT nor his persona as a hero, treating it more like a job than anything else, and currently doesn’t have much of a vision for the future. There is a sense of going through the motions with most of the things that he does, with only the prospect of his future projects and plans giving him any kind of enjoyment, projects that he rarely gets to work on because of his obligations as ‘Pre-Fab’. Trigger Type: Natural Trigger PRT Power Classification: Tinker 3 Power Perk(s): As a Tinker, Pre-Fab is able to build or alter existing devices well beyond usual restrictions of education, knowledge, resources, or physics. Most Tinkers have a specialty, his is the ability to create technology that can grow or build itself out of a compact form based on a pre-programmed blueprint; imagine a large turret growing from a small cube thrown on the ground, or armour that grows around its wearer at the press of a button. His creations are not particularly special in terms of power or functionality, being similar to what any standard Tinker could create, but his edge comes from the fact that his builds are small-scale, light-weight and can be deployed at a moment’s notice. Power Drawbacks: Most of the equipment he makes is single-use only. Once deployed they cannot be collapsed and re-used and instead must be disassembled using a device which emits a certain frequency that causes the builds to fall apart. The raw materials are them recovered and recycled into another build. Essentially, after every fight he must rebuild any item that was used, limiting the amount of time he gets to spend innovating or coming up with new ideas. All of the items he builds are also made of a material which only he is able to produce or manufacture. Light-weight, easily compressible yet sturdy, the material he uses to produce his rapidly deployable technology is not easy to create, yet is used for everything he makes. Resources are a near constant issue for him, which is why it is important that he be able to collect the materials of any item he uses in a fight lest their loss set him back even more than normal. History: The life of Brian Dawson was relatively mundane up until his early adulthood. Born and raised in Seattle he attended and studied computer science at a university in Boston before graduating. He decided to stay in the city and worked at a tech firm for a few years to build up some savings, before settling down in the city in order to create his own start-up business. Though still young, he was confident in his ability to run and manage a business by himself and had faith in his ability to create and market software that he would be able to sell. He was so confident that he sunk all of his savings into the business and even took out several loans to fund his project. However it rapidly became apparent that he had bitten off more than he could chew and soon found himself running out of money and with an unfinished product that he couldn’t make any profit off of. His business, which had barely even begun, was starting to fall apart, but Brian was too stubborn to abandon the idea or file for bankruptcy and instead tried to push forward. He was confident in his ideas and his ability to pull through if he just had a little more time and resources. Continuing wasn’t easy however, especially with a large loan hanging over his head and no way to pay it off, let alone acquire more money to finish his project. With no other options, he sought out and borrowed money from a less than scrupulous source in order to pay off his immediate debts and bills as well as enough funding to hopefully finish his work. And when that money ran out as well, he borrowed more. When that dried up as well, he borrowed even more from a different loan shark to cover for that debt as well. Sooner rather than later, his borrowing caught up with him and he began to received notices from both the bank he had borrowed the initial amount from as well as the loan sharks he had borrowed from since then; some of the notices were a little more threatening than others. At this point he had managed to finish his software and had even managed to make some small sales, but all of his profits disappeared as soon as they were in his hand. Almost everything he made went towards keeping the debtors, bailiffs and thugs from his door, paying off loans with absurd amounts of interest that he still couldn’t manage to full stay ahead of. Whenever it seemed like he was finally going to get a big break, a big client wanting to make a large purchase, someone expressing interest if buying the company from him and so on, it inevitably fell through at the last minute. Situations that looked like a way out of the hole he had dug for himself ended up costing him more money with no reward, only setting him back even further. After a particularly bad few weeks, where it looked like everything was going to fall apart entirely despite struggling for so long, he triggered from the built up stress. Brian briefly attempted to turn a profit from his new Tinkering abilities, selling items and gadgets made using his power, but the problems of Tinker upkeep rendering anything he made unusable after a while as well as the temporary nature of his creations made this difficult. The loan sharks he still owed money to managed to catch wind of what he was doing and discovered he was a Parahuman; in response they sought to exploit his power, making a new deal in which they would forget his debt and even pay off his other debts if he provided them with Tinker-made equipment until they considered his dues repaid. At this point in his life, Brian was willing to grab whatever rope was thrown to him and didn’t ask questions, even when it was obvious that what he was being asked to build could be used to hurt people. Even this didn’t last for long however, as the sudden appearance of new Tinker weaponry was quickly noticed and traced back to its source with a couple of months. It wasn’t long at all before he found himself in PRT custody, being offered yet another deal in which he would be recruited to the Protectorate and relocated to another city in return for his crimes being forgiven and them paying off his remaining, legally obtained debt in the form of an advance on his salary. This is where Brian, now going by the name Pre-Fab, finds himself now. He has been a member of the Manchester Protectorate team for a little over two years now and still finds himself getting used to thinks. He finds it stressful and unrewarding, but after everything he has been through and everything he has done, he doesn’t have a lot of options left. Skills: Standard PRT combat training, crisis management and public relations. Gear: As a Tinker, Pre-Fab carries more gear than the standard Cape. His equipment is his power, after all, and his ability to handle situations is dependent on what he has with him. Generally speaking, he has two different load-outs that he uses; one that he keeps on him at all times as a way to respond quickly to situations and another that he will use if given time to suit up. - Quick-Response Armour: A pair of wrist bands, a pair of ankle bands, a circular device and a clear visor; when activated these will expand outwards into their pre-programmed shapes of gauntlets, greaves, a chest plate and a full-face mask. Offering light protection and anonymity while being discrete enough to wear under normal clothes or carry in a pocket. - Heavy-Response Suit o Underlay bodysuit – A full body suit worn underneath the rest of his armour. Contains artificial muscle fibres that work in tandem with the wearer to boost their strength by a small amount. Made in collaboration with another Tinker. o Armour – Essentially a larger scale version of his Quick-Response armour which is thicker and heavier and provides more protection to the whole body. Includes a few hidden tricks. o Helmet Visor – The most complex part of Pre-Fab’s armour is his helmet which, rather than just covering his face, protects his entire head. Like the full-face mask it is built around a visor; however this one incorporates technology in order to provide Pre-Fab with a HUD that provides communications and tactical data, as well as being linked to some of his gear. - Shock Pistol – Carried as part of his quick-response gear. Very compact and light-weight. Fires an electric charge that can disable opponents. - Restraint Rifle – A large rifle which Pre-Fab only uses when he has time to collect his gear. Fires seeds of his special material that can become restraints that grow around whatever it hits. Used to shackle opponents during a fight or to restrain them after the fight. - Laser Rifle – A more offensive weapon compared to the restraint rifle, also too large to be carried normally. Contains a power source that allows for powerful and lethal beams of light to be fired. - Deployable Turrets – Contains a power source, computer system and ammo, with the rest being made of his special material; these turrets are Pre-Fab’s main weapon against larger threats. They are linked to his visor and can track and fire on targets that he designates. Able to be loaded with different projectile types based on the threat, including non-lethal rubber bullets, gas rounds, live ammunition and the laser power source that his rifle uses, only larger. - Deployable Drones – Contains a camera and power source. The drones send their camera feed directly to his visor and can be used to scout areas actively or can be set to alert him if they detect movements of signs of life. Come in flight and spider configurations or can also be configured to latch onto a surface as a spy camera instead of becoming a drone - Deployable Cover – A solid wall of durable material, similar to his armour. Grows into a low, flat wall that can be used as cover or as a roadblock. - Quick-change Weapon – The most experiment weapon in Pre-Fab’s arsenal. It is a melee weapon that can be disassembled without losing its cohesion or stored blueprints, as well as being able to hold multiple blueprints at once. Instead of locking into a configuration and having to be disassembled manually, it is able to disassemble itself automatically and gathers its pieces in a way that lets it be rebuilt again immediately, even in another form. The end result is a melee weapon that can change from sword, to axe to spear and back again. The goal is to use this approach for all of his builds moving forward. - Disassembler – A small hand held device that resembles a Taser. It is used to disassemble the items that Pre-Fab deploys by sending a specific signal at very short rang that causes the material to deactivate. Occupation: Protectorate Member Relationships and Family: Parents No siblings No spouse No children [/hider]