Name: Faira Blodwen Race: Human Gender:  Female Age: 27 [Hider=Appearance] [img]https://pbs.twimg.com/media/EMVsRyHUUAA7RU8?format=jpg&name=large[/img] [/hider] Faira is tall and broad, her body is covered in stretch marks like a cat's stripes, the result of her Bloodheat expanding her muscles spontaneously. Bio: Faira would love to tell people she lost her eye in battle, but she's no liar and the truth is it was injured in a shipwreck when she was small, and traveled aboard the merchant ship her father owned. She was pulled from the water near the shore of Dragon's Maw by a beastman named Erevan. He took Faira in, and taught her some of his ways. Faira got on well enough wit Erevan's natural born daughter, Arn, until they were teenagers. It was found that Faira had the same elemental affinity to Life magic as Erevan, and he took her on as an apprentice to learn his family's traditional magic. Arn, who took after her mother with Earth magic, was jealous of Faira for this, and stopped calling her a sister. Though generally thick skinned, Faira was devastated by this change, and soon left to go see the world of humans that she was born in, but could barely remember. The skills she learned in Dragon's Maw were best suited to combat, and she found work back in the Grand Empire as a mercenary. Personality quirks: Traits 1. When I set my mind to something, I follow through no matter what gets in my way. 2. I watch over my friends as if they were a litter of newborn pups. Ideals: I would rather die than betray a friend. Bond: Found Family. The blood of the covenant is thicker than the water of the womb. Flaw: I fear I do not belong, despite my loyalty. Friends/Rivals: Erevan Blodwen, a beastman who rescued Faira when she was young, and raised her as a daughter. Arn Blodwen, Faira's adopted sister. They were close once, but Arn is jealous that Faira was able to learn family magic that Arn herself could not. Fighting Style: Southclaw. A ferocious style of swordplay, utilizing a bastard sword, sometimes accompanied by a large hunting knife. Rarely using a shield or heavy armor, it is weakest to ranged attacks that it is unable to block. Equipment: A bastard sword, a wicked curved knife, fairly basic studded leather armor. The knife is called Emberclaw, and has two small soulstones set on either side of the pommel. One is fire, the other earth. The spells carved into the blade will heat the metal white hot, while the earth magic preserves the blade's integrity, and prevents the heat from expanding beyond the guard. The spells activate at once, but the fire has four charges, while the earth only has three. It is activated by tasting the weirder's own blood. She won it in an arm wrestling contest with a captain she worked under once. Skills/Abilities: Bloodheat. A special skill learned from her adopted family, in which one floods their body with life magic, strengthening it temporarily. It can take an enormous toll on the bones and ligaments, but makes the user faster and stronger than before. It also causes a fever, hence the name, and is dangerous over long periods. Other Information: [Hider=other] 1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, if you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC [/hider]