[center][h1]CHARACTER SHEET OUTLINE[/h1][/center] [i]DISCLAIMER: YOU ARE ALLOWED TO CONTROL A SINGLE CHARACTER FOR NOW. THIS MAY CHANGE WITH TIME.[/i] [b][u]NAME:[/u]:[/b] [b][u]SPECIES:[/u][/b] (Human, alien, machine? You are allowed to create your own species too). [b][u]AGE:[/u][/b] (Please do not put in creepily underage characters.) [b][u]FACTION ALIGNMENT:[/u][/b] (Are they with the Gnosis Eater Sect? The Dolsilvec Regime? The Unified Celestial League? The Carnazir? The Zrovreni Solar Revolutionary Pact? An independent agent or from another faction altogether?) [u][b]HEIGHT/WEIGHT (OPTIONAL):[/b][/u] [b][u]PHYSICAL DESCRIPTION:[/u][/b] (Reference images not mandatory but helpful) [b][u]BACKGROUND PRIOR TO BEING SELECTED FOR THE MISSION:[/u][/b] (A paragraph minimum. Who are they, where did they come from, why are they fighting, all that good stuff.) [u][b]REASON FOR MISSION RECRUITMENT:[/b][/u] (Why were they selected for such a dangerous mission? It is advised to include their greatest strengths here. A paragraph minimum.) [u][b]WEAKNESSES:[/b][/u] (Minimum of four. Can be physical, psychological, strategic, training-related, etc.) [u][b]SKILLS AND TRAINING:[/b][/u] (What are some things your character was taught, programmed to know, genetically inherited, etc.? Things such as first aid, hacking, survival, tracking, alien languages, demolitions, martial arts and so on are included here. Training is essentially how your character fights; are they a long range sniper, a close-in assault trooper, a sneaky saboteur?) [b][u]LOADOUT:[/u][/b] (This includes your weaponry and any equipment you are taking with you. You are allowed a maximum of three ranged weapons starting out and two melee ones. Other weapons such as grenades, timed explosives, and mines you can larger number of. In the case of gear such as portable turrets, drones, and living creatures, you are typically limited to at most two. Typically non-combat equipment such as medits, repair tools, tracking devices, and so on you are allowed more leeway with. Armour and such unsurprisingly is typically limited to one... unless say, you're some bizarre multi-bodied organism or something. Remember, you can acquire more weapons and equipment with time.) [u][b]AUGMENTATIONS:[/b][/u] (Does your character have any notable upgrades to their default bodily capabilities? These can include cybernetic, ethereal, and biological implants or devices of note as opposed to general performance enhancers that grant them additional abilities, enhance their default bodily capabilities, or even network with their gear and armour. If your character is partially cybernetic, a lab grown bio-entity, naturally possessing ethereal internal components by default and so on, these would be the last major augmentations they acquired.) [u][b]ETHEREOLOGY:[/b][/u] (Is your character capable of manipulating unearthly currents of power from the dimension known as the Abzu? Maybe even those from The Abyssic Plane? This is the series' version of magic. If so, describe how they care capable of doing such. Provide a few examples of this if possible and the role it fulfills for them.) [u][b]PERKS:[/b][/u] (Perks are special abilities that are unique to the species your character is. Each species has three and you are allowed to have all of them. They can include having certain weapons only they are capable of using, creating specialized minions to assist you in battle, or increasing your proficiency in piloting certain vehicles among others. You may also have one additional perk of your own but it must not overlap with a pre-existing one for any of the major species)