[hider=Character][b]NAME:[/b] Reclaimer Corsica [b]SPECIES:[/b] Human [b]AGE:[/b] 53 [b]FACTION ALIGNMENT:[/b] Independent the 5 primary factions, but a fanatical member of Nova Stella Pura. [b]HEIGHT/WEIGHT:[/b] 5'11", ~400 pounds with the suit on. [b]PHYSICAL DESCRIPTION:[/b] [hider=Picture][center][img]https://i.imgur.com/bTEcOx2.png[/img][/center][/hider] Corsica's appearance is that of her armour. She had since given her skin to the fires of her rites. While one could technically dismantle the armour around her, they would only be greeted by burns that have since replaced the entirety of her appearance. [b]BACKGROUND PRIOR TO BEING SELECTED FOR THE MISSION:[/b] Reclaimer: a title only given to the elite soldiers of the Nova Stella Pura. It's not a position of power, nor is it a position of glory. It's a title that signifies one thing. It's the willingness to reclaim an entire planet from biological threats. Born into the Nova Stella Pura, Corsica grew up with their teachings. She knew the history and teachings their ancestors left for them. On their hidden ships that drift endlessly through space, she trained in the ways of their fire. Not every one took the path of the soldier. Some took scholarly, technological, or spiritual paths. Corsica wasn't one of those people. The nightmares the assaulted her wouldn't let her. Visions of the death and destruction that [i]they[/i] would bring. No, by the age of 14, she had already worn combat armour. By age 20, she had fought on the battlefield against horrid, mindless monsters that converted into biomass to self propogate. By age 30, she had seen enough death and destruction to last hundreds of lifetimes. Throughout her time on the corpse worlds infested by those mindless monsters, one thing remained constant. She survived. At the age of 40, she was designated for the final rites. She embraced the flame and burnt away the impurities. She donned the armour she would wear for the rest of her life. Was it a tomb or a temple? She continued fighting against the monsters. Battles that nobody would hear about. Battles that ended in tens of thousands of deaths. But it was her duty. She would do whatever the High Prophet told her to do. At any cost. [b]REASON FOR MISSION RECRUITMENT:[/b] Corsica's recruitment was based on two key points. Her specialization allows her to act as a vanguard against any sort of biological agent or weaponry that the task force may encounter along the way. Additionally, her ability to exterminate any sort of large organic xenotype is unrivaled. [b]WEAKNESSES:[/b] Consistently On Fire - By virtue of the super heated plates and armaments that are constantly created around her in combat, people can not be around her unless they are are capable of withstanding extreme heat. The superheated metal often ignites any flammable matter around her. If she has to fight around people who are unable to withstand the heat or is otherwise predisposed, a significant portion of her defenses are disabled. Organic Specialist - Technology often poses a challenge for Corsica. Robotics, vehicles, and non-living targets often pose a large problem as the only means she has to beat easily them is to attempt to overheat them at extremely close range. If the technology is specifically designed to be heat-proof, then she has almost no means to eliminate it. Ethereologist In Name - As she has the necessary organs, anti-Ethereology equipment work on her. She, unlike other ethereologists, is unable to gain any considerable benefit from possessing these organs. The Nightmares - Sleep is the only time Corsica feels fear. Her paranoia creeps in while she's defenseless and nightmares that had haunted her since she was a child reappear. [b]SKILLS AND TRAINING:[/b] Corsica was taught the necessary things for someone of her position. Primarily: Marksmanship specializing in large amounts of enemies. Close quarters combat specializing in asymmetrical xenotypes. Area denial tactics. Asset elimination. Long-term field operation. Knowledge of typical alien ecology. [b]LOADOUT:[/b] Foundry of the Reclaimer [i]Given to those within the Nova Stella Pura who have sanctified themselves within combat, the Foundry of the Reclaimer is an armour design unlike any other. Rather than being a suit that one can freely remove, it becomes the wearer's new skin once they have gone through their rites. One could consider it their last rite; the suit will be the coffin they are buried in. Despite the suit's light appearance, it uses cruel methods that allow its defenses to be much stronger than presumed. The suit puts such an immense pressure on the wearer that liquid breathing is a requirement. In fact, the inner most layer could be called nigh impenetrable. Unfortunately, the person inside is not privy to this same impenetrability. Rounds still penetrate, wound, or even kill the fleshy interior. The suit just prevents the round from leaving the body. Capable of complete life support, the suit is completely cut off from the outside world. It's capable of limited zero atmosphere to pressurized environments and can block heat from even the hottest flame. It had also been designed with lifespan in mind. While the suit is not modular, the primary fabricators are capable of converting most metal, energy sources, and even food to forms that the armour or wearer can use. The suit is equipped with hundreds of micro-fabricators, allowing for the flash-fabrication of super heated silicon-carbide plating and armaments. The suit also possesses a speech modulator, because speaking with one's respiratory tract filled with liquid is difficult.[/i] The Purifier [i]A design given to the Reclaimers that specialize in the removal of large biological contaminants, the Purifier is a DMR that primarily fires a specialized incendiary round. Its firing rate is nothing special nor is its accuracy. Rather, the only unique part about the guns design is the immense heat the gun is designed to operate under and its durability. Even when the barrel is glowing hot, it will not bend nor warp. It makes for a surprisingly effective club, if push comes to shove. The round is more unique. Designed to penetrate layers of armour and detonate in soft tissue, the round spreads molten shrapnel within a target. However, it doesn't stop there. The shrapnel is a carefully engineered compound designed to turn any biological matter--and contaminants--to ash. While it would be uncommon to see, a handful of bullet riddled combat armours with nothing inside but bones and ash have been spotted on plagued worlds. While technically it is chambered in such a way that it can fire a common rifle round, the gun's reliability and accuracy go down if such is done.[/i] Solar Tablet [i]What would be called an incendiary charge has a more colourful name when employed by the Nova Stella Pura. Their Solar Tablets are a wide scale incendiary device designed for area denial. A primary explosive spreads a long burning gaseous compound across a wide area. Alternatively, the charge can be oriented in such a way that it can pierce basic materiel and spread the compound within.[/i] [b]AUGMENTATIONS:[/b] As it acts as a second skin and organ system, Corsica's armour could be considered a full body augmentation. Underneath it all, she has additional augmentations to allow for being stuck within a sealed suit indefinitely. [b]ETHEREOLOGY:[/b] While having the necessary organs of an ethereologist, Corsica is unable to actively manipulate the abzu in any meaningful form. Instead, she has a sixth sense when it comes to detecting ethereality signatures. [b]PERKS:[/b] [i]Psycho-Kinetic Consciousnessness[/i] [i]No Longer Feeling[/i] For better or worse, Corsica can no longer feel pain. While seemingly a boon, the inability to feel pain often causes her to be unsure of her current state. If her leg broke, she wouldn't be aware and would worsen her injury until someone told her.[/hider]