[b]Tristan[/b] A massive beast bursts forth from the forest and the world explodes around you. The sky is raining corrupt soil, rocks and trees burst from the ground like fast-growing mushrooms and everything is chaos. You selected an ideal time to give up all hope of sense and sanity. The way to escape is forward and upward. You have to bring Nin and cause the beast to falter if you hope to wake her, for all the symbolism of this mad landscape is Nin's nightmare channeled through the beast and so you know in your heart that she is trapped here wit the beast. Here are some things for your consideration (these are your follow ups, but you may ask another if they are inadequate) [hider=The Questing Beast] It is a massive creature, easily thrice your size in bulk. It's skin is as hard as stone (4 armor) and it possesses both claws (3 harm) and poisonous fangs (2 harm, special poison). From within it, there is a great gurgling and rumbling that reflects the chaos of the world around you. It can freely reshape any place where it is and its presence profanes the earth. special poison: the fangs of the questing beast can induce a sleeping poison. If you are bitten, you must roll Strong to act in the scene. If you miss, you are overtaken with lethargy until the beast passes. [/hider] If you can wake Nin, there may be help for you. The Questing Beast is Hunted by King Pellinore, and she cannot be far behind it if only such forces could pass into this chaotic space. [b]Nin[/b] You are in a smoky place, dark and full of clouds. This is the source of the corruption of this forest, a spiritual reflection of the Questing Beast's internal world. Despite the power that you felt as you rode the beast to crash into the clearing, you feel here an overwhelming sense of fear. The beast is constantly Hunted and that is its overriding emotional existence. Perhaps it could be something different, or perhaps this is all it was ever made to be in its twisted existence. Still, would you seek to commune with it? It's right here with you, perhaps you can bring some calm to this chaos from within, especially with Tristan's help. Tell us what you do here. [b]Constance and Robena[/b] Apricot snorts and turns her head and you are left in an awkward silence with Robena's question hanging in the air. Constance, do you intend to exercise your right and claim the horse for your travels? *** As for the evening, Constance you take a great switch and let its supple strength guide you as you trace the routes of Britain into the dirt. You toss your stones and they are pulled directly towards Robena, who stands west and north outside your circles. A coincidence, for certain, the directions are clear, Northwest into Powys and Escavolon, though not too close to Camelot which you will pass above. You don't recall what might be there, the land has many ruins and is full of hill tribes. Your stones glow as they scatter though. Reflected starlight? No, this is more true, more real. The one nearest to where Robena is standing. Is she to be your guide? Or is there an old ruined castle just on towards Estragales where you are called? Perhaps that is where Merlin is hiding? Robena, it cannot escape your notice that where you stand is the center of things. There is something of the scrying, the starlight, the madness of the moon that compels you in this moment to speak your mind. Tell the Lady Constance what you are thinking.