[hider=Amy] [center][img]https://i.imgur.com/Z9pSD60.png[/img] [img]https://i.imgur.com/dmp7vSx.jpg[/img][/center] [center][b][color=a187be]AGE:[/color][/b] ??? [b][color=bc8dbf]PHYSICAL DESCRIPTION:[/color][/b] Amy stands at roughly 5'10", her body covered in a pale purple skin that is contrasted nicely by her pearlescent eyes that shimmer when light is shown at them. Yet her eyes and skin color isn't nearly the most alien thing about her, plenty of people have grafted themselves with similar changes. It's her long, thin tail and curly horns that give her a truly unique look. Despite this however, one can quickly forget about all these abnormalities as her overall looks are quite appealing to look at. It's also immediately obvious that she isn't going to be the strongest member of a team, and probably weighs less than the guns and armor that some people carry with themselves, despite her tall stature for a girl. Or, well... one can never tell with these Zvezd what they are, but it's always painfully obvious what they are once you try and touch them and feel the coarse skin that defies their looks. [b][color=f49ac2]IMPORTANT ITEMS[/color][/b][/center] [list][*] [b][i][color=a187be]Travelling bag:[/color][/i][/b] For travelling and for being a bag you can store things in. It seems nobody can quite find the things they want inside of it, except for Amy. [hr] [*] [b][i][color=bc8dbf]A pack of butter cookies:[/color][/i][/b] Amy's favorite, doesn't leave without a pack or two of them. (VERY IMPORTANT!!!) [hr] [*] [b][i][color=f49ac2]Flute:[/color][/i][/b] It's just a flute, what did you expect? Still, Amy is quite skilled in using it, which does mean some nice melodies when she gets the urge to play. One can never underestimate the power of a merry time when in perilous times. [hr] [*] [b][i][color=f6989d]Dagger:[/color][/i][/b] A dagger. This one seems to have a strong imprint of Mind Magic within it's age-worn but well balanced body, but no signs of any enchantments can be found. [hr] [*] [b][i][color=f7976a]Teddy bear:[/color][/i][/b] Let's be honest, no prepared thrill seeker would ever leave home without the comfort of a fluffy and cuddly teddy bear that they can snug up to when the going gets rough. Amy is no different with her incredibly charming and nearly irresistible plushie. This particular toy has been sewed together a few times already, but has retained all it's floofiness. [hr] [*] [b][i][color=f26522]A small pendant:[/color][/i][/b] A small metallic pendant that Amy keeps with herself at all times, containing a slightly faded image of a man standing next to Amy, the both of them smiling into the camera. [/list] [center][b][color=f6989d]SHORT BIO:[/color][/b] There isn't a whole lot to know about Amy. Where she came from, why she came and where she is headed all remain a cloudy mystery to those around her. While normally quite talkative, such a subject is one that she never likes to answer. However when not asking such broad or such specific questions about her past or future, she does tend to open up and say quite a bit: maybe even too much. For the last few years, Amy has been travelling around with various groups of aliens, humans and other assorted kind as she travelled the galaxy. In her own words, she wants to know what lies out there in the great world before she makes her decision about what she wants to do with the rest of her life, however long it may be. Nobody really knows how long the Zvezd live, so it is entirely possible that Amy has been out an about for far long than she's claimed, but chances are she is telling the truth. One thing is for sure however: she has seen many things, and her knowledge of random trivia is quite impressive, but she can say something smart just about everything, though she often lacks the knowledge to follow up on them. She can probably patch up a wound or replace a fuse, but she can't perform a surgery or fix a broken machine. Still, she can be handy at times to have around, as she is more than willing to help with whatever needs helping: as long as it doesn't involve any fighting of sorts. It is also well known about Amy that she is not afraid to use her latent Mind Magic to play tricks on people every now and then, though never out of any malice. While the full extent of her powers remain unknown, it is clear that Amy is not like many of the Zvezd who have chosen to do harm with their powers, and it is most likely that she has never killed someone before. [b][color=f7976a]SPELLS:[/color][/b][/center] [list][*][i][b][color=a187be]Illusion:[/color][/b][/i] At will, Amy is able to conjure up a complex set of illusions, be it image, sound or touch. The effect is seen, heard and felt by all that Amy was able to see when she cast the spell, and it's effects last until she dispels it or the afflicted people realize that it is an illusion. Amy can only cast a single illusion this way, as creating a new one will dispel the first. Additionally the illusion is limited to a 20x20x20 feet cube, and it cannot be heard from more than a 300 feet away, though Amy can move the illusion as long as it is no more than 200 feet away from her. [hr] [*] [i][b][color=bc8dbf]Sleep:[/color][/b][/i] Amy can put a creature she can see to sleep, inducing a coma that is not lifted until she decides to dispel the effect or if the target gets hurt, or it expires by itself in an hour. Once the spell ends, the target will remain asleep for another 2 minutes on their own, or if someone tries to wake them up. [hr] [*] [i][b][color=f49ac2]Trickster's Prestidigitation: [/color][/b][/i] Amy can call upon the more playful yet still effective sides of her mind magic, and unleash them in a way she sees fit. Such spells are all controlling in their nature, but mostly harmless in their execution. From making someone break out in a shot laughing fit or start singing at the top of their lungs, to just downright making them feel drunk, the effects of this spell are as varied as Amy's imagination is, but none of them can be used to explicitly hurt someone and the user will be very much aware that they have been controlled by a spell. [hr] [*] [i][b][color=f6989d]Eyetrick:[/color][/b][/i] A creature that Amy can see, hear or mentally reach through her Psychich link will become unaware of her presence. Practically invisible to the the afflicted target, Amy doesn't as much disappear as the target's mind is convinced to ignore it. A stray sound or even objects "floating" will be ignored by the target as long as they are related to Amy or her actions. While practically not existing for a target, she has to maintain the mental link for the duration of the spell and others will have no trouble seeing and hearing her. The silver lining is that the target creature will do their darndest to explain to others that that they are wrong: possibly buying Amy precious seconds to escape from danger. [hr] [*] [i][b][color=f7976a]Suggestion:[/color][/b][/i] Tapping the mind of a creature that can see or hear her, Amy can usher a single sentence that the afflicted creature will do it's best to accomplish. This can be an action that they should take, or an idea that they should believe in. The spell fades away once Amy dispels it, 5 minutes have passed, or if the target creature has completed the action it was given, or the idea suggested to them has been proven wrong. [hr] [*] [i][b][color=f26522]Enchanting Flute:[/color][/b][/i] A tool carried by Amy at all times, though rarely played nowadays when the world seems at war with itself, she can start playing melodies on her tune that allow her to bend the minds of all those who can hear it and she wishes to control. The effects of spells cast this way are far more potent: playing a soothing melody can put an entire room to sleep without a memory of it happening, or make a squad of trained killers erupt in a joyful dance on the spot. Perhaps most importantly it can mess with the minds of those who hear it to give them a headache and make it hard (but not impossible) to focus, however the drawbacks of this spell are quite obvious. Having to play the flute until the desired effect is achieved, all those who didn't hear the beginning of the melody will be unaffected by it, which makes Amy an obvious target given the loud nature of her flute. [/list] [center][color=f26522][b]CHARACTER TRAITS:[/b][/color] [b]Psychic Link[/b] - Amy's ability to connect to other people is remarkable: both in the emotional way and the psychic one. Zvezd have been known for a long time to sense outbursts of Mind magic or other psychic energies from far away (often from star systems away), and while Amy is not quite as potent in detecting such subtle changes she has a different ace up her sleeve. People she knows can act as her anchors, able to be found by her relatively easily even at long distances, thought the distance and effectiveness of these anchors depends largely on the emotional connection between the target and Amy and the time spent together/the mental imprint left on the target. Once she connects with people this way, Amy is able to get a rudimentary idea of their surroundings based on the senses they possess and be able to sense their thoughts as well as communicate with them. In such a way Amy is also able to reach out from the person used as their Anchor and look for other mental imprints around them. Maintaining such a link is a strenous process that drains much physical and mental power, especially if she uses spells via this connection, and in a more limited way affects the other person as well. In the end, it is not nearly as effective as if Amy can physically see or sense her target on her own. [b]Zvezd Mind[/b] - Though Amy is highly irregular for a Zvezd in her ways of sticking with groups instead of staying away from them, at the end of the day she is still an alien: as such, her mind is of a different breed. While magic itself may not find that an obstacle, the people using and trying to make sense of what they are seeing certainly will. Not only is her mind a strange world of thoughts and emotions unfelt by humans and other races, it is also a bastion reserved only for her that was built by millions of years of evolution. Though not nearly as strong or impenetrable as other Zvzed mental barriers, it still takes considerably more time to make sense of and affect Amy's mind. [b]Amy[/b] - Amy is exceptional at being Amy <3[/center] [/hider] [hider=The Zvezd] Little is truly known about the Zvezd and their origin, as they are a race often shrouded in mystery despite their frequent dealings with other races of the galaxy. However, everyone has heard and perhaps even seen their ability to use their latent mind powers to influence those around them to do their bidding or to confuse and distract them. As as is often the case in such businesses, the Zvezd are highly sought after for these abilities, though not all of them deal with the shady figures who most required these talents, neither do they all manifest the same magic. Some have magic that is able to crush a person's mind with a single thought, while others focus on harmless illusionary effects that linger only for a few minutes or seconds. Indeed, just as varied as their abilities are yet conform to the limitation of only being able to use Mind magic, so are their appearances varied from one individual to another. It has long been speculated and even confirmed by some that the Zvezd look distinctly alien in their original form, however those without an exceptional resistance will not see through the facade of an illusionary appearance that the individuals take up. This illusion is most often something a bit more familiar and less alien, something the Zvezd have come to follow if they wanted to get by with the ever encroaching and xenophobic humans, though it is a common sight to see these facades appear with a long tail, not unlike mythical creature of ancient human history. As confirmed by those who have seen past these latent illusions, the Zvezd do indeed have tails, though a few try to appear even more human by hiding that in their illusionary form, making others percieve them without it. Of course, stories told about objects mysteriously being knocked over can often be written up as Zvezd with a particularly believable human appearance who have forgotten to check where their extra appendage was before turning around. Addendum 1: Whilst often appearing tall and lean and often even bulky, the base physiology of the Zvezd is rather weak. Whilst they are not too fragile in their own right, their mechanical prowess leaves a lot to be deserved. Whereas even weaker humans are able to lift their own body weight with some effort, even the strongest of Zvezd find it hard to manage such a feat. As such, even if their appearances might be fool the eyes and even those with great resistance to mind spell effects, it does not take too long to find a Zvezd among a group if one knows what to look for. Addendum 2: The true physique of the Zvezd and the source of their abilities remains a mystery to the public. The Zvezd prefer to stay out of direct gunfights are are quite resilient to sicknesses (at least, it appears so), and most of them usually retire to quite regions of the space as their time nears to perform a ritual suicide among their kind. Their bodies decompose at a much quicker pace than others, which makes it quite hard to get a proper autopsy of them done before the samples are rendered unusable. The knowledge is surely out there, in the hands of some private collectors or in the collective knowledge of the Zvezd: neither of which are likely to give up this knowledge. [/hider]