[list][*][color=437D99][u]Name[/u]:[/color] Radaam Esi [*][color=437D99][u]Age[/u]:[/color] 23 [*][color=437D99][u]Race[/u]:[/color] Suryana [*][color=437D99][u]Appearance[/u]:[/color] At a height of 8’2”, [url=https://img.roleplayerguild.com/prod/users/1cda8167-9583-4e5a-aea9-fbbbb24ab02b.jpg]Radaam[/url] towers above even other Suryana, the sheer size his of typically broad and muscular six-armed frame only emphasized by the deep, rich brown of his skin. Deep black hair tumbles from his head down to his chest, with pieces often braided or otherwise wound, framing a sharp jawline, straight nose, and sharp blue eyes so dark one could be forgiven for mistaking them as black. Being known (by those not scared away by their savage reputation) for their fine craftsmanship of textiles and jewelry, Radaam also follows the Suryana tradition of adornment; he can usually be found with an array of colourful beads or ribbons woven into his hair, and his neck, wrists and ankles usually bear some form of jewelry. His taste in clothing and accessories is simpler than most Suryana he knows, but he still rarely goes without [i]something[/i] to decorate himself with. [color=2e2c2c]new line[/color] [*][color=437D99][u]Personality[/u]:[/color] Though the constant stoic, unamused expression he wears might indicate the contrary, Radaam at heart is a kind and gentle soul, more apt to avoid confrontation than to seek it out. Quiet and a little shy, Radaam is happiest when he doesn’t need to do the talking; he’d much prefer to sit quietly and listen, or otherwise calmly reflect. To that end, he highly values serenity, playing the mediator more often than not in his continued efforts to keep the peace. As a devout follower of the Suryana’s reverence of fate, and can usually find peace in the idea that everything happens for a reason, and whatever happens to him is the will of fate. Unfortunately, though he tries to reconcile it, this faith rarely softens the blows of judgement from the ignorant. Though he’s gotten good at turning the other cheek and does his best to keep a thick skin, suspicious looks and whispers of the Suryana’s supposed “savagery” wound him; he tries to disprove them by example, going out of his way to be courteous in new places, but there are still times when the lies become too much and drive him away. [color=2e2c2c]new line[/color] [*][color=437D99][u]History[/u]:[/color] If asked about his life, Radaam would say there isn’t much to tell. He had a simple, pleasant upbringing; his parents, a weaver and a woodcarver, loved him dearly and taught him the value of an honest day’s labour, and his little sister Zahra’s playful innocence and mischief taught him how to set a good example and appreciate the simple joys of life. The Suryana territories of Eastern Strahn were peaceful and the communities tight-knit, and Radaam developed a deep attachment to his people and heritage. While he was encouraged to try his hand at myriad different disciplines, Radaam never quite found his niche in any of them. Weaving was fun and engaging, but his fingers were clumsy; woodworking was well-respected, but he struggled to reign in his strength; cooking was tempting, but his palate simply wasn’t sensitive enough to tell between the good and the bad. In fact, the only skill he ever found considerable success in was the one that matched his demure personality the least: fighting. Combat in Suryani culture was not an outlet for aggression, but an amiable pastime, so far removed from sentiments of anger or hatred that disputes between Suryana would rarely, if ever, come to blows. Instead, fighting was a friendly engagement, not unlike a game of ball or cards in other cultures. Thus divorced from aggression, Radaam’s only qualm in his one special talent was that it wasn’t the most [i]refined[/i] of endeavours; still, his natural endowments of height and strength made him ideally suited to all manner of brawling, armed and unarmed alike. Over time, the fighting ring became something of a second home to him, the one place where the typically withdrawn youth could really emerge - or indeed, explode - from his shell. His twentieth nameday brought with it the next stage of his journey, when he would be expected to undertake a traditional pilgrimage far from the forests of his birth. While the thought of leaving the familiar lands he’d grown up in intimidated him, expectations were high, and the goal of his journey too precious to ignore: on his travels, he would discover whether his fate would unfold in his homeland, or if destiny lead him elsewhere. There was no certain time his pilgrimage was to end, and so Radaam has spent the three years since wandering lands near and far in search of destiny, never settling too long in the same place. The new places and people fascinate him, but he longs for the day his wandering will finally come to an end; hopefully when it comes, he will have gained the wisdom to recognize it. [color=2e2c2c]new line[/color] [*][color=437D99][u]Abilities/Skills[/u]:[/color] [list][*]Radaam excels in unarmed combat, especially proficient at grappling and groundplay. He is also skilled with a staff, though he does not tend to carry one on him. [*]Ever averse to conflict, Radaam makes a patient and diplomatic mediator, a skill that can be translated into negotiation should the need arise. While bartering with tough merchants or staving off a possible fight, his imposing stature also helps. [/list][color=2e2c2c]new line[/color] [*][color=437D99][u]Other[/u]:[/color] Nothing atm - will update [/list]