[quote=@vitamins] I am interested in this roleplay. I can play as a demi-fiend or any type of necessary character if it becomes a group RP. My questions: 1. Is this freeform RP, or will we be using game mechanics in the RP, or even game elements like dice? 2. Will the RP be dialogue heavy, or will it be focused around exploration? I don't mind a mix of both. I'm curious what type of scenarios you're wanting to focus on. [/quote] It's actually a mix of both. There is a story and a narrative. And I will have plenty of obstacles lined up. I actually tried this theme with someone before, but we have since stopped talking. As for what you will play, go nuts! The game will dictate the element bases like fire, ice, curse, bless, lightning, physical, and that sort of thing. But you won't need to swap magatama to do so. I.E. you don't need to ingest Hifumi just because you had Nirvana to take on an Oni the fight before. You just focus on your physical magics and boom. You can punch hard, resist or even nullify physical strikes, and so forth. I also am not overly familiar with the sites rules on dice rolls, so, honestly, you're okay to just nyx them. As long as you don't make your character untouchable. Sapping life from enemies and healing magics will recover pretty much any injury you sustain, especially post fight. As long as the action is realistic, you're fine. Basically what I mean is you don't have to roll to dodge the spear that was hurled at you, but if you weren't expecting it as a character or didn't see it, chances are it will hit you or at least graze you. So just make it believable. But! While using your physical magics, you cannot use another at the same time, until you learn to do so vua honing your skills. I.E. you get a plot drop or something like that. Demi-Fiends are the only ones who have full spectrum magic. Anything else follows game stat rules in terms of magics. With a catch. Bless and Curse work differently. Both of which can be mixed into your base magics when taught how by a curse or bless user. Although noth lethal, something like "Curse Flame" exists. It's effectively a purple fire that mixes with regular fire. It's effects weaken and drain your opponent, rather than risking just instant killing them. I personally thought auto kill skills like mudo or hama were OP in a game sense, let alone an rp sense. So, tl;dr no instant kills but bless and curse still exist. You just need to be taught it as a Demi-Fiend. If you pick a demon that knows curse or bless stuff, then you know curse or bless. I'm also open to modifications if it fits the plot. In the previously mentioned attempt, I played a Hua-Po that taught the MC curse flame. When she died, he was granted her power since she bound her will to him. Which was my representation of the recruiting and fusing part. Fusing demons won't be a thing. Too complicated. But we can absolutely recruit demons if the party does not get too expensive.