[hider=Azgrul] [center][img]https://pbs.twimg.com/profile_images/1283785581433159681/EhLbFKEt.jpg[/img][/center] [color=598527][b]Name:[/b][/color] Azgrul [color=598527][b]Race:[/b][/color] Orc [color=598527][b]Gender:[/b][/color] Male [color=598527][b]Age:[/b][/color] 36 [color=598527][b]Appearance:[/b][/color] Standing at a height of 6'6 and combined with his muscular body, Azgrul exudes an intimidating presence. Despite this, he often has a smile on his face and generally has a relaxed posture to show that he is no threat to the common people. He has medium length brown hair whose excess he ties into a ponytail. He has many scars that liter his body from his many adventures though, most noticeably, is the one running down his upper right face which he had gotten from a bandit attack when he was younger. [color=598527][b]Personality:[/b][/color] Despite what one would expect from a warrior such as Azgrul, he is generally mild-mannered and polite, a testament to how he was raised by his adoptive parents. In social circumstances, he makes a concentrated effort to seem friendly despite his otherwise intimidating frame and, for the most part, it has worked. He's loyal to his cause and enjoys his line of work, finding it both exhilarating and oftentimes noble. Azgrul isn't so easily swayed by money, often weighing his own morality to decide whether or not he should take a certain job. Thankfully, with the Slayers, it is oftentimes hunting for monsters anyway. He tackles each mission with vigor and a drive to see it through the end. Because of his gung-ho attitude when it comes to fighting, he oftentimes finds himself in the frontlines - sometimes acting as bait or as a distraction. He is very adventurous and never likes to stay in one place for an elongated amount of time. Azgrul has never been the religious type, never one to know which forgotten deity rules over what. He's always been curious about the witches but never would have thought such things would happen. [color=598527][b]Element:[/b][/color] Earth [color=598527][b]Equipment:[/b][/color] - A warhammer with a pointed end on the other side for piercing damage - Padded leather armor - Hand Crossbow and bolts - Knapsack with waterskin and rations [color=598527][b]Skills:[/b][/color] - Navigation and Cartography From reading stars to reading maps, Azgrul isn't one to easily get lost. He's knowledgeable in the stars and constellation behavior which allows him to better navigate during the night. When he's in unchartered territory, he draws down the area. - Tracking: A skill that he picked up from the Slayers, he can easily track down an animal and even other humanoids based on the tracks that they leave. [color=598527][b]Abilities:[/b][/color] - Rock Armor: Azgrul covers hismself with the magic of his element that increases his constitution to superhuman levels, allowing him to tank hits without getting hurt. While rocks don't literally form around him, he is covered in a dark brown aura while this spell is active. - Restrain: Several rocks portrude from the ground under the target. These rocks aim to prevent the target from moving while keeping them vulnerable to attacks. This, however, can be broken apart if strong enough or a mage can break Azgrul's concentration on the spell by making him take damage. - Enhanecd Stregth: He is stronger than a regular orc, allowing him to strike with higher power as well as carry more objects for the party. [color=598527][b]History:[/b][/color] Born and raised in the outer towns of Mynol, Azgrul had been picked up by a human and elf couple when he was just a baby. They told him that his tribe likely died from an attack and he had been hidden well enough that he was safe from it. Azgrul was thankful to his adoptive parents for taking care of him and aided with all the work he could. Once he was old enough, he left home to join a mercenary band and hopefully be able to provide for his parents who had gone on to have four more children. Despite Azgrul's orc nature, his parents weren't very pleased with this decision but, nevertheless, let him go but made him promise to drop by and visit occasionally. Azgrul learned how to harness his magic in more effective ways from the mercenary band as well as fighting efficiently. He had always been reckless during battle due to his better constitution which was only boosted by his usage of Earth magic. He had created many bonds with this group and it was then leader of the rebellion Ludrix Nacht who hired them for the rebellion. Seeing opportunity to perhaps gain favor from the man should he win, the group immediately joined up and fought battle after battle - slowly dwindling in numbers as the rebellion went on but they carried on. They all saw the contract to the end - whether it was the end of their life or the end of the mission. The rebellion was sucessful and Nacht was proclaimed king. The company was rewarded for their efforts but their numbers have been cut so considerably that most went into early retirement. Azgrul and four others went on to join the Slayers so they can still generate income and still get a taste of the adventure they once had. Azgrul then on spent the rest of the decade hunting monsters, taking mercenary jobs and visiting his family. He doesn't spend too much time in Levia and is blind to the backstabbing the happens within the capital city of his home kingdom. Azgrul had escorted a merchant to Saint Reginald when the attack transpired. He took arms with the Knights and took the merchant out of the city safely with his wares before helping other citizens as well. It had ravaged the entire city and soon town after town began to fall. Azgrul stuck with the merchant the entire time in the shelter and hoped that his family was alright. When the King had called for adventurers to stop the corrupted witches who had sent these monstrosities - as was claimed by the Order of the Five Spears - Azgrul did not hesitate to step up. [/hider]