[center][h3][color=f7941d][B]The Regulations[/b][/color][/h3][/center] [hr] [list] [*]The RP is meant to be fun for all players, gundam and mecha fans alike. It is my hope everyone who joins the RP will enjoy themselves and the characters, if anyone has concerns or questions you may ping or pm me(Phoenix347) [*]This RP will contain strong language and themes such as death, physical injuries/maiming, psychological trauma and more, please keep this minimized from player actions during the RP although backstories can include the above circumstances. If you can not view such content I would advise caution in reading or joining this RP. [*]The selection and discovery of units is done through a randomized lottery list of mobile suits ranging from the basic civilian car to 5-story tall giant robots. The status of the machines discovered during the RP can vary, with some missing equipment or being damaged (missing limbs, inoperable generator etc.) These machines may be operable later on after repairs or viable as trade goods. [*]NPC style characters will be listed at the top of the Profiles page as basic enemies for players to harm relative to the situation and skills. [*]Players may request and submit known characters from any gundam series with the exception that if their death was expressly shown they are not allowed (IE M’Quve for example could not have survived). Canon characters are subject to the regular submission process and MS selection. [*]Players are limited to a maximum of 3 characters due to player interest. This may be lowered depending on new players but characters will be kept. [*]Character profiles will be submitted here or in PM’s with the supplied template here. Any questions on the setting or if you are in need of help may be asked here or in PM. Profiles must be approved by me before being placed into the Profiles tab. Players may choose to accept either a random draw of mobile suits or select from a pre-existing list of suits to begin with. Each suit will only start with its standard equipment (See below) [hider]((Space variants provided if requested) MS-06 Zaku II, RGM-79 GM, OZ-07MS Leo, GAT-01 Strike Dagger, ZGMF-1017 GINN, AEU-05 AEU Hellion, MSJ-06II-A Tieren, RGE-B790 Genoace, Recten, EB-06 Graze[/hider] [/list] [hr] [center][h2][color=fff79a][i]Character Profile[/i][/color][/h2][/center] [hider=Characters] [code]Profile Skele: [center][img](Insert character image URL[/img] [img]Go to 1001fonts.com[/img] [hr] [color=fff79a][b]Gender: [/b][/color] (Most basic) [color=fff79a][b]Age: [/b][/color] (Within reason, no 8 year old will be piloting a mobile suit but a 14 or 15 year old would be understandable given the line of Gundam protagonists. With age comes wisdom however, and few preteens would be enlisted into the Empire or Expeditionary Forces.) [color=fff79a][b]Role: [/b][/color](Specify what your character does, are they a mechanic? A soldier? A pilot? An officer? A scavenger contracted by one of the sides?) [/center] [hr] [color=fff79a][b]Description: [/b][/color](If no picture was provided describe your character in detail.!) [color=fff79a][b]Origin: [/b][/color](Where does your character come from? Are they from the Empire or born in the colonies? Are they a pod-person or Advanced Human? [color=fff79a][b]Personality: [/b][/color](Try for a list of traits others would notice about your character, the personality of it should be conveyed through actions and words the character will use in the rp over this.) [color=fff79a][b]Known Features: [/b][/color](Scars, tattoos, injuries, prosthetics, items of description not normally known in a description but important to know. [color=fff79a][b]Attire: [/b][/color](Clothing your character would wear, if civilians just their usual clothing is fine but military personnel would have their faction’s uniforms. Pilot suits will be provided appropriately either through the randomized suit or the selected unit.) [color=fff79a][b]History: [/b][/color](Detail your character’s past, their struggles, aspirations, and more. Paint as thorough a picture for other players and for yourself.) [color=fff79a][b]Skills: [/b][/color] (If your character is a soldier or mobile suit pilot describe how your character usually engages in combat, either long range or close up. Otherwise if a noncombatant or officer describe their work habits and [color=fff79a][b][list]Items: [/b][/color] [*](A place for constant updating, this is a list of all items your character owns in the RP, from mobile suits to mobile weapons, basic commodities, and more. Trade Tickets will be explained further on.) [/list] [/code] [/hider] [center][h2][color=fff79a][i]Mobile Weapon Profile[/i][/color][/h2][/center] [hider=Weapon] [code] [Center][img]-Make title header at 1001fonts.com-[/img][/Center] [Center][img]-Place mobile suit picture reference here if you have one-[/img][/Center] [center][h1]State the type of unit and specification, ex Mass Production Assault MS, etc. [/h1][/center] [center][h2] Operator/Individual Pilot[/h2][/center] [color=B22222][h2][u][b]Unit Appearance[/b][/u][/h2][/color] (Describe the appearance of the unit in as much detail as possible. Detail its paint job, the specifics of its limbs and body, any deviations from the traditional humanoid appearance, and any noteworthy aesthetics. Go into detail and try to pain a picture in our minds) [color=B22222][h2][u][b]Technical Details[/b][/u][/h2][/color] [b]Accommodation:[/b] (What kind of cockpit does the unit have, where is it located, and how many pilots or passengers can it hold? Mobile suit cockpits are typically located in the upper torso and can only hold one occupant properly. However this isn’t a requirement, merely the norm and exceptions like tandem cockpits can exist.) [b]Dimensions:[/b] (The proportion of your unit in meters. Only height is required for mobile suits Mobile Armors will need to have height, length, and width since they rarely adhere to humanoid proportions.) [b]Powerplant:[/b] (Mobile suits and mobile armors rely on Minovsky or Fusion Reactors for power, though some rely on batteries or alternate power production means. State the power source and strength of it) [b]Equipment and Design Features: [/b] (Go into detail and individually list out and describe the various systems and equipment used by your unit. Things like armor type, sensors, thrusters, built-in tools, and other non-weapon systems should be mentioned and explained here.) [color=F0E68C][u][b]•Enter Thing Here[/b][/u][/color] -Description Here- [color=F0E68C][u][b]•Enter Thing Here[/b][/u][/color] -Description Here- [color=F0E68C][u][b]•Enter Thing Here[/b][/u][/color] -Description Here- [color=B22222][h2][u][b]Weapons and Combat Capabilities[/b][/u][/h2][/color] [h3][b][u]Handheld Armaments[/u][/b][/h3] (The hand carried armaments available to your unit. List them out and describe them in as much detail as possible) [color=F0E68C][u][b]•Weapon Here[/b][/u][/color] [color=F0E68C][u][b]•Weapon Here[/b][/u][/color] [color=F0E68C][u][b]•Weapon Here[/b][/u][/color] [h3][b][u]Fixed Armaments[/u][/b][/h3] (Fixed weapons differ from handheld armaments in that they are directly fixed to, built into , or always carried. Mobile armors almost solely used fixed armaments while many mobile suits melee weapons are considered fixed weapons) [color=F0E68C][u][b]•Enter thing here[/b][/u][/color] [color=F0E68C][u][b]•Enter thing here[/b][/u][/color] [color=F0E68C][u][b]•Enter thing here[/b][/u][/color] [h3][b][u]Strengths and Weaknesses[/u][/b][/h3] (Here is where you’ll describe the strengths and weaknesses of your unit for the sake of ensuring the focus and intent of your machine is understood. Now I know people like to make balanced units, jack of all trade machines with strengths in everything and with as few weaknesses as possible, but I’d like to encourage players to make flawed and diverse machines. Don’t be afraid to make your unit perform poorly in certain areas or struggle with certain things, they will give your suit character and make their strengths more believable.) [color=B22222][h2][u][b]Technical History[/b][/u][/h2][/color] (This is basically the backstory of your unit where you describe how it came to be, how it was used, what it’s done, how it performed, and where it is now. The technical history of a mass production unit should go over the development of the unit and why it came to be. Customized or personal units should focus more on the reasoning for the modifications or creation by the pilot as well as their history together.) [/code] [/hider]