[center][color=fff79a][h2]Common Terminology:[/h2][/color][/center] [list] [*][b]Mobile Suit:[/b] One of the most popular machines of war in the past eras and now one of the most common sights for people in the Resurgence calendar. The size and shape of them can vary greatly but usually retains a bipedal form. [*][b]Mobile Armor (MA):[/b] War machines that lack a humanoid form yet retain high combat specs to contest against the rising popularity of Mobile Suits of the era. With forms ranging from older tanks to enlarged fighter jets and even large clunky boxes with weapons, they generally were more powerful than mobile suits while being more expensive. [*][b]Beam weaponry:[/b] Most eras were able to strengthen weapon technology into creating plasma weapons such as beam rifles, beam sabers and beam bazookas. [*][b]Head Vulcans:[/b] A more simplistic weapon usually mounted in the head of a mobile suit, they were either scaled-down beam weapons or small caliber ballistics used to intercept missiles, aircraft or remote weapons. [*][b]Mega Particle Weaponry:[/b] Beam technology taken a step up, these weapons are deadlier and produce a either a shotgun-like effect at low power or act as an enlarged beam cannon at high power. They are usually more draining than regular beam weapons so they are generally only equipped to mobile suits with high reactor power. [*][b]Heat weaponry:[/b] A more simplistic weaponry type, heat weaponry are melee tools with superheated edges meant to increase cutting power. Blades, sabers, and axes are most common but others exist. [*][b]Gundam:[/b] A legendary mobile suit known for its power and capabilities, Gundams are known throughout all of the eras of the past, usually being built as a testbed model for new features or the first in a line of advanced combat mobile suits, there is no denying the awe of a Gundam. Most can be devastating against enemy forces on the battlefield when wielded by recruits, but in the hands of a well experienced and trained pilot, they can be an absolute demon. [*][b]Minovsky Fusion Drive/Reactor:[/b] One of the most iconic reactor types across the world during the old eras, this fusion reactor powered many battleships and mobile suits once miniaturized. Because of the nature of the reaction, it affects communication equipment nearby, acting as a two-pronged jammer in battle. Other reactors with similar effects exist on most mobile suits, with a primary exception being battery-operated suits. [*][b]Psycommu:[/b] The term for a set of equipment that can react with Newtypes and other Advanced Humans. With different AH’s utilizing the material, it can be used inside of a remote weapon, as a mental amplifier, or increasing reaction speed of a mobile weapon. [/list] [hr] [center][color=fff79a][h2]Advanced Humans:[/h2][/color][/center] [list] [*][i]Newtypes[/i] are just as legendary as the Gundams they were know to pilot, and are the most common type of Advanced Humans who were theorized to be an evolution to the pressures of space. Generally born with extremely weak powers, they can grow these abilities over the course of their life, with some finding increased spurts of growth through battle. Newtypes are known for mental connections to Psycommu equipment, precognition, telepathy, increased spatial awareness and more. [*][i]Cyber-Newtypes[/i] are those created from ordinary humans to replicate such capabilities, although usually the results are unstable without constant maintenance with the proper equipment. [*][i]X-rounders[/i] are one of the rarer factions of humans and generally debated in their capabilities as they were said to be a regression of human brains for survival instinct. They are said to have high spatial awareness, precognition, psycommu control and enter a berzerk like state, disregarding friend and foe alike, as a last resort for survival. They are expected to appear on Earth more so than before. [*][i]Innovators[/i] are the rarest fraction of the advanced humans, they are theorized to have a higher life expectancy, telepathy and brainwave communication via psycommu equipment. They are expected to come out of extended exposure to the environment of space inside the colonies. [*][i]Coordinators[/i] were a rather light form of Advanced Humans, Coordinators are genetically enhanced human beings, which can have a number of enhanced traits including faster learning, and stronger and faster bodies that are virtually immune to diseases. They are however, rare, and the only known Coordinators are survivors from the Cosmic Era who survived in a Pod until discovery of their data allowed for recreation recently.[/list] [hr] [center][color=fff79a][h2]Locations:[/h2][/color][/center] [list][*]Ground: [list][*][u]Capital City (Beloth):[/u] The capital of the Beloth Empire, this port-city rests on the northern end of the rearranged Italian peninsula. It has a large population as many from conquered areas are encouraged to move for better opportunities. [*][u]Port Algec:[/u] This city was once one of the largest ports in the world near the Strait of Gibraltar, which has since widened as well. Now moved a bit north and continues to act as a large port, though now for military purposes as an old launch site in Gibraltar is utilized as one of the spaceports of Beloth's military. [*][u]Astra:[/u] A large town built from the ruins of Vienna, it has survived well over the years for its location despite having little for defense. They were swift to join the Beloth Empire as its military began to encroach, actively merging their forces to gain a political advantage within the Empire. [*][u]Coldwind:[/u] One of the furthest north towns of the Empire, it sits along the new coastline. It's well known for its fishing industry, and more recently, oil refineries. [*][u]Armen[/u] In the region of old Turkey, Armen stands as a fortress city for Beloth, regularly attacked by nearby city states and kingdoms. [*][u]The New Mediterranean Sea:[/u] After numerous colony drops and intense climate change, the New Mediterranean Sea has encroached on land in several places, mostly isolating the Italian peninsula more than before and opening the channel between the Black Sea and the Mediterranean. [*][u]Odessa:[/u] A region that was once popularly used in the past as a mining rich region. The Empire gets much of its fresh materials from this region in the area of Ukraine. [*][u]Siberia:[/u] A new standard for the area of Siberia that lies to the east of Beloth within old Russia. Much of its society has returned to nomadic ways since the disaster but recently there’s been a kingdom that has risen up to contest the Empire, appropriately named the Gol Kingdom. Much of their soldiers prefer to use melee weapons on the ground and in mobile suits.[/list] [*]Space: [list][*][u]Debris Field Ring:[/u] A large section of the old orbital ring around Earth that remains intact, and due to gravity has attracted other scrap over the years including battleship remains and mobile suits. It can be seen from earth with a telescope. [*][u]Side 3:[/u] The largest of the four main colonies and the richest in history, Side 3 has returned to an old name it used back in the Universal Century. It contains many industrial facilities that it has used to monopolize maintenance and control over the Colonies’ Expeditionary Forces. They recently began a military academy, utilizing several Pod People as teachers to train their soldiers for mobile suit usage, and now war strategies. It is the only closed colony that has survived. [*][u]Alexandria:[/u] One of the largest singular colonies, agriculture was made a main focus. Crops on the colony are mostly food and feed crops, including wheat and oats. They have a large number of livestock with cows, pigs and chickens the most numerous. [*][u]Cecilia:[/u] The other agricultural colony, Cecilia's purpose was to harvest condensed crops such as vegetables and spices. Soy and tropical fruits are also produced in the colony thanks to regulated areas of the cylinder. [*][u]Vitus:[/u] The youngest of the colony habitats in years, the population of Vitus were mainly scientists and maintenance staff. This leads to them being the main researchers for mobile suits, advanced Humans and more from humanity's past. They also store much of the fuel for the colonies through their facilities. [*][u]Port-1:[/u] An uncreative name for the first Colony outpost in space not based out of an older base of the past. Much of the past few years of salvaging has been spent on constructing this base out of an asteroid over the Earth. Just outside the majority of the debris field, its the main point of travel for most soldiers of the Expeditionary Force during their duty. [*][u]The Moon:[/u] The only place other than the 4 colonies with a stable construction, it was vacant since the last war due to lack of support, being a space port rather than a fully functioning colony. Since the Colonies rediscovered it, they have partially repaired it for repairs to their ships.[/list][/list] [hr] [center][color=fff79a][h2]Ranks:[/h2][/color][/center] [list] [*]The Empire: [list][*][b]Emperor:[/b] The head of the Empire, is descended from the Beloth family line. [*][b]Councillor:[/b] Second to the Emperor and the highest members of government one can achieve, they are each in charge of a settlement or town, with new locations sending their councillor to the Capital City. Also involved in military matters in their area, equal to a General in authority but not in practice. [*][b]General:[/b] A select few individuals who have provided their services for long enough to the Empire. Strategists and Tacticians, there are only 5 in the Empire, with one taking charge of the space campaign. [*][b]Legate:[/b] Second in command, they perform the majority of operations on the front lines while acting as commanders. [*][b]Centurion:[/b] Trusted men who’ve proven themselves for the Empire, they obtain special privileges in combat and are usually mobile suit pilots. [*][b]Carius:[/b] A rank for soldiers who’ve served several years in the Empire's military and begin to receive mobile suit training. [*][b]Regular:[/b] Most common ranking among soldiers [*][b]Tiro:[/b] Lowest level enlisted [*][b]Levi:[/b] Militia in Imperial towns for defense should the need arise.[/list] [/list] [list] [*]The Colonies: [list][*][b]Governor:[/b] The top of the command structure, each colony has one Governor, with them being on a council to decide matters. [*][b]Commander:[/b] A new rank recently as the Colonies begin forming a cohesive military, each colony has assigned a commander to lead their forces. [*][b]Administer:[/b] A lower ranking member, generally 8-10 on a colony who guide others in their daily operations. Some are stationed regularly on the moon or Port-1. [*][b]Captain:[/b] A member of moderate stature, some are placed in charge of ships while some perform more duties at the bases. Upper captains are in charge of ships while Lower Captains fill smaller duties. [*][b]Lieutenant:[/b] A veteran at mobile suit piloting, some take the role as a secondary commander to captains and can lead multiple mobile suit squads by themselves. Some have even requested personal customization for their units. [*][b]Corporal:[/b] The ranking of a member of the Expeditionary Forces that has been given the privilege of piloting a mobile suit or armor. They are trained directly under another pilot as a squad for unit cohesion. [*][b]Watchman:[/b] A more experienced ableman, they are trained in more tactics to perform base and ship guard duties. They are rather skilled in this endeavor and most learn their ships better than their own colonies. [*][b]Ableman:[/b] A trained soldier of the Colonies, although their limited area of usage leaves them to act as base guards and ship crewmen. [*][b]Enlisted:[/b] Initial rank for recruits of the colonies.[/list] [/list] [hr] [Center][color=fff79a][h1]Timeline of the Resurgence Calendar[/h1][/color][/center] [List][*][b]0RC-[/b] Beloth changes to Capital City as its ruler, King Edward Beloth forms the Beloth Kingdom into an Empire, and conquers three rival city states. [*][b]18RC-[/b] Beloth accepts Vienna into its Empire, Colonies send an Expeditionary Force to the Moon to reclaim the old base. [*][b]27RC-[/b] Beloth claims Port Algeciras and relabel it as Port Algec after a broken sign. [*][b]33RC-[/b] Colonies begin sending scavenging teams to the debris belt as the Hydrogen Fleet is reestablished and begins its first trip for precious fuel for operations. [*][b]42RC-[/b] Beloth begins its first great expansion to the east, claiming land as far as northern Ukraine, and ending its stretch at old Istanbul. While claiming many stockpiles of old weapons from the territory, Emperor Edward Beloth dies of his wounds from battle at the age of 74. In his place, his son Tristan Beloth ascends to the throne.  [*][b]66RC-[/b] The Colonies discover data pertaining to Coordinators of the Cosmic era, and begin research into repopulating their cylinders with the Advanced Humans. While initial trials are difficult, the issues are solved in the upcoming decade. [*][b]77RC-[/b] The resolve of the Empire’s enemies boils over, and unknown parties exploit the Empire’s laxing guard as the borders have expanded. The second Emperor of Beloth is assassinated. His son, Markis Beloth assumes the throne at the young age of 28 with high standards to live up to. [*][b]90RC-[/b] Emperor Markis Beloth commands for a second great expansion, conquering territory in all directions. The remains of Spain, North Africa, Germany and Turkey are now a part of the Empire. The city of Armen is reinforced into a fortress city as barbarian tribes gather to the East. [*][b]92RC-[/b] The Colonies begin their first major project since reclaiming the moon as a large asteroid is located in orbit, selected as the site for construction. Shortly it becomes a priority to the Colonies as they see what they believe to be a dead Earth within their grasp. [*][b]99RC-[/b] Beloth begins launching rockets into low Earth orbit with human occupants. The next year, the first conflict in space since the last devastating war as Expeditionary Forces intercept the launch, killing three scientists in the attack. While the HLV returns to Earth, the survivors are heavily injured including a young girl whose legs must be amputated. [*][b]101RC-[/b] The Empire concludes they must reinforce their borders before focussing their military efforts on the colonies above them. To this end, an entire new division is created under the newest General, George Eltz. [*][b]105RC-[/b] The Empire actively sends rockets into space as they begin repairs on an old mass-driver in Gibraltar. Repairs for the driver are expected to last at least 5 years even with important materials from space gathered, mainly stronger materials for construction. [*][b]109RC-[/b] The latest trail of propaganda of the Empire's Space Forces begins its tour across the territories, inspiring the citizens and civilians with images of young and old taking to the stars. The support the highest its ever been. Many will have their story told like such, while some will soon die... [/list] [hr] [center][color=fff79a][h2]Scavenging & tickets:[/h2][/color][/center] In this world there is much to find from the past. Characters will find mobile suits, armors, vehicles and even battleships. Each side will build up their armies from the machines their soldiers find in the ground or the debris belt. By right, the government will take much of the gains while providing their discoverers with 'tickets' to be used. Luckily both the Colonies and the Empire run on a Gold, Silver, Bronze system. Gold are prized for mobile suits and higher, silver for mobile suit parts and weapons, with bronze used for infantry goods and weapons. They may be traded back to the government for these items between missions. [color=f7941d][center][h3][i]Ticket Exchange Rate: One Gold= Six Silver= 30 Copper Tickets[/i][/h3][/center][/color]