[b]Co-GM IC[/b]: [b]North Gate[/b][hr] Leonidas and Zatana's continuous barrage of arrows helps keep the Orcs at bay, their precise shots putting down more than a few. Still, try as they might, the Orcs' superior toughness means that it will take more than a few arrows to stop their approach. The ones that do make it across the moat manage to reach the walls. The Orcish vanguard reach into their packs and retrieve grappling hooks and toss them skyward, the hooks catching on the crenellations. It seems they've practiced such maneuvers before, and it is clear that they intend to scale the wall! Several archers and riflemen switch priorities to try and dislodge the hooks, but those who do are picked off by opposing Orc archers who were awaiting an opportunity for people to poke their heads past the battlements. This presents a difficult situation for the defenders; there are Orcs trying to scale the wall with grappling hooks, and if they manage to climb up, then they will certainly be able to kill any archer who tries to stop them. And yet, anyone who tries to remove those hooks will be attacked by the enemy archers. To top it all off, the enemy's numbers have yet to thin. The defenders must break this stalemate soon, or the defense will certainly fail! [b]West Gate[/b][hr] With a well-placed catapult shot by Rudolph and some clever use of tar and explosives by Merik, the battering ram falls by the time it reaches the gate. The Goblins hiding within the ram quickly scatter, retreating back to their lines, but they're soon shot and killed. The gate was damaged in the defense and the fiery impromptu barricade would be certain to provide deterrence for any future gate assaults... for now. In response, the Goblins switch tactics. Soon, enemy artillery is aimed at parts of the wall. One boulder misses, harmlessly splashing on the moat below, but another crashes into the battlements. The men on that section of the wall are killed or injured, and the Goblins use that moment of pandemonium to charge the walls. Grappling hooks are used to quickly ascend the walls, and soon, Goblins are trying to scale the wall. A more perceptive individual may notice, however, the presence of several sappers near the gate-- it seems they're attempting to clear the flaming rubble to try and blast the gate open with explosives again. In the state that the gate is in... they might actually succeed if they manage to accomplish their task. The defenders must contend with Goblins atop the walls, and at the gates! [b]East Gate[/b][hr] With Faira's assistance, the soldiers manage to destroy or dislodge many of the ladders that go up... but unfortunately, they could not destroy all of them in time. A few siege ladders remain, and they were designed with volume in mind-- every few seconds, more and more Goblins appear upon the walls. Thankfully, they're not as difficult to deal with as Orcs, but their numbers threaten to destroy the defenders atop the walls! They must push towards those remaining ladders and destroy them before they are overwhelmed! Meanwhile, Manald rampages on the grounds below. Many Goblins are rightfully afraid of the enraged Beastman and stay away, but those foolish enough to challenge him are torn to shreds. The siege Trolls, however, were less intimidated. Any arrow or bullet directed at the trolls quickly bounce off their armor, and the few that strike true and hit flesh are quickly rendered useless, as the Trolls seem to regenerate from their wounds in a matter of seconds! The pair look at one another and then nod, a plan forming in their heads. The one with the giant axe goes on the attack, swinging his implement of destruction in wide arcs that are hard to evade. As the axe Troll faces off against Manald, the hammer Troll attempts to move past their engagement to try and break down the gate. With his focus split between Goblins, the Troll ahead of him, and the Troll trying to destroy the gate, the Beastman must find a way to even the tide, and quickly! [b]Sewers[/b][hr] Between the efforts of Acrius and Petyr, the enemy numbers are quickly thinned. Soon, they both manage to make it back to formation-- and just in time, too. Soon, the second wave of Goblins arrive, and this time, they've brought equalizers of their own: wolves. The beasts are not hard to deal with individually, but wolves hunt in packs and are well-accustomed to fighting alongside both other wolves and their Goblin masters. In the dark, damp corridors of the sewers, it will take more than just skill at arms... this will be a test of coordination. Whose strategies will win: the tactics of men, or the tactics of beasts?