[Hider=Kana] [color=7ea7d8]Name[/color]: Kana Akhmatova [color=7ea7d8]Nickname[/color]: n/a [color=7ea7d8]Age[/color]: 22 [color=7ea7d8]Eyes[/color]: Very pale, watery blue, almost grey. [color=7ea7d8]Hair[/color]: Very dark brown, almost black. About to the small of her back. [color=7ea7d8]Description[/color]: Kana mostly takes after her mother in terms of appearance. She has her pin-straight black hair, which she's grown out long. It's usually tied either in a ponytail or a tight bun, depending on the situation she's in. She has her facial shape; rounded cheeks lead to a sharply pointed chin, though her cheekbones are significantly higher and more pronounced, giving her a bit of a haughty look sometimes. Her eyes--perhaps her most obvious take from her Russian father--are narrow and piercing, and do not angle downwards. Those eyes sit atop a narrow, hooked nose, like a falcon beak, which in turn surmounts a mouth of lips that, while full, are pale, nearly bloodless in appearance. Her skin doesn't lean far either way; it's a fairly faithful mixture of her parents' skin tones, resulting in someone too pale to be fully Japanese, but too dark to be Russian. She is naturally about 5'6" and on the slender side; though not devoid of curves, she's certainly not very full-figured. She is [i]extremely[/i] fit. Her naturally narrow frame conceals--but cannot completely hide--a not insignificant amount of powerful, wiry muscle, especially on her upper legs and hips. She has a small yellow tattoo of a Schrenck's tulip on her left shoulder, usually hidden by her armor. When she's off-duty, she favors very lightweight clothing: tanktops and athletic shorts are the norm for her. When it's too cold out, she'll toss a hoodie--any color is fine, really--over the tanktop, and swap out the athletic shorts for casual jeans or high-waisted cargo pants that cut off just below her knees. Of course, I haven't mentioned the elephant in the room, and the reason I specifically referred to her [i]natural[/i] height. Starting at just below her kneecaps, her legs have been replaced with long, heavy blades of dark metal, the tips of which serve as her very-difficult-to-balance-on feet. These curved blades are viciously sharp, both on the inside and outside edges, and LONG: they extend her natural height from 5'6" to a sliver over eight feet, towering over most people. Consequently, she sticks out in essentially every crowd; if not just because of her height, because she's navigating through said crowd with bladed shins. When she's around other people and not working, she wears a pair of hard black plastic guards on the edges so she doesn't accidentally cut someone. [color=7ea7d8]Country of Origin[/color]: Her mother is from Japan and her father is Russian. She was born and raised in Japan, and still lives there. [color=7ea7d8]Condition[/color]: Adept [color=7ea7d8]Biograhy[/color]: Kana really is not a fan of her Septima. Up to the age of seventeen, she barely remembered she had one. Given its fairly specific conditions for activation, the only time it was useful was when it was her turn to cook for her mother Haruka and her younger sister Rika. She never used the thing because she barely ever held a knife. She went to school. She talked to her friends. She had an incredibly [i]average[/i] childhood and adolescence. Her father Dmitry was a career airline pilot, so he was rarely home, but when he was, he lavished attention on his daughters. Until seventeen, she had a pretty good life. And her personality followed suit: she was happy-go-lucky and optimistic, always ready with a joke and a smile. Then some asshole didn't stop on a red light, and both of her lower legs were completely destroyed by a heavy truck. Rushed to the hospital, she was patched up. But for some strange reason, her parents were never allowed to visit, or so they told her. She found out later that they were told she had died of blood loss in the ambulance. Her Septima--noted down as an anomaly on her medical record--had caught the attention of the corporation who owned the hospital, a truly colossal tech firm called Suzushii that had taken notice of her abilities, and decided to snatch her up. Instead of throwing her in a wheelchair and letting her get on with her now-inconvenienced live, they snapped her up and augmented her stumps with the formidable weapons that now dominate her silhouette. Then, when she was healed--a traumatized teenager, months later--they told her what she would be used for: an assassin. Those the higher-ups at Suzushii wanted to 'disappear' would be disappeared by her. And if she refused? Well, the debt that she was in now was immense. Dmitry, wanting to be closer to his family and blaming himself, had found a comfortable job teaching aviation in Moscow. If she refused, her bladed legs would be removed, and she would be thrown out on the street. So, caught between a rock and a hard place, she chose the rock given to her, and began her wet work as a 'deniable asset' for Suzushii. The surprising thing is that over the years of murder, her personality hasn't actually changed [i]too[/i] much. While of course she's a bit traumatized because of what's happened to her and what she's done--she abhors violence, but has forced herself to do what she needs to--she's still a fairly cheerful, playful person. And while she's been buried in layers of pessimism and fatalism, at her core she's still an optimist with an unshakeable inborn faith that things will turn out okay. [color=7ea7d8]Skills[/color]- Mobility: Run (25 Points) Jump (25 Points) Wall Jump (25 Points) Wall Slide (25 Points) Dash (50 Points) Air-Hop (50 Points) Air-Dash (75 Points) [b]Mobility total: 275 Points[/b] Combat: Weapon Training- Traditional [Large] (50 Points) [b]Combat total: 50 Points[/b] Gear: Tech Armor (Enables her air-hop and air-dash. Additionally helps her recharge EP and recover from overheat much faster when worn.) (100 Points) [b]Gear total: 100 Points[/b] [color=7ea7d8]Septima[/color]- Name: [b]Edgedancer[/b] Element: Knife (Psychic power: 200 Points) Color: Pale blue Powers- Waltz: When her Septima is active and she's holding a knife (which, since her legs are knives, is in fact ALWAYS), her physical strengh, her speed and reaction speed, her perception, and the speed at which she processes information and multiplied by roughly four to five times, making her an incredible physical threat. She stops being clumsy and becomes terrifyingly coordinated, able to strike with incredible accuracy multiple times per second with her legs. (Self-Adjustx4: 300 Points) Tango: As she strikes with a blade--usually her legs--she can extend it up to twice its length in a snap, increasing her striking range by a pretty significant margin. It retracts just as quickly, before she can put her leg down again. (Self-Adjust: 75 Points) [b]Septima total: 375 Points[/b] [color=7ea7d8]Build[/color]: Average [color=7ea7d8]SP[/color]: 1/1 (2 sold for 150 KUDOS) [color=7ea7d8]Special Skills[/color]: Support Skill Power Charge (150 Points [Hider=Kudos] Kudos: 0 Start: 1000 Total Used: 1150 Total Earned: Total BONUS: Highest Earn: Highest "Combo": Kudo net total: 0 [/Hider] [/Hider]