[hider=Drana Turash] Name: Drana Turash Race: [hider=Kalashtar] Every kalashtar has a connection to a spirit, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions. [/hider] Gender: Female Age: 28 [hider=Appearance in cleric wear and as the Skull masked woman] [img]https://i.imgur.com/CWOBuah.jpg[/img] [img]https://i.imgur.com/XoCSjra.jpg[/img] [/hider] Drana is a tall and voluptuous woman with light features and a well toned body. She typically wears elegant clothing that is respective of her Kalashtari culture and noble blood. Her clothes also bear the mark of many golden stars, the sign that her clergy uses to identify its members. Clerics are often dressed with many stars, while paladins often have a large Celtic cross on their shields and breastplates. Her hair is black and her eyes are a deep green. Her height is 5’11, and she is often seen near or with a white Owl and two knights of the faith who have taken vows of silence.* When transformed or possessed, her clothing fades and is replaced with black silks that lack the traditional mark of her faith. A golden mask that covers the top of her head down to just above the mouth forms on her head. It is shaped like that of a slightly inhuman skull with three long protrusions that crest it’s head. Two protrusions jut out at the side just beside the eyes, and the canines of the skull form two fangs. Her hair is not parted by the protrusions that jut out above her head, and so it is impossible to tell if the skull is just a mask, or in fact her head. The skull covered her face down to the top of her upper lip. Her mouth is completely visible, as is the strange brand like symbol that adorns her forehead. Her arms have bangles that hold a square cross, matching with the Paladins of Drana’s order, the black fabric that takes the place of her robes is adorned by golden and gilded metals with various inscriptions that do not seem to form any coherent language. The Dress itself is spectral, allowing for function without tripping her should she need to move suddenly. However it seems quite real in most other scenarios. This is not uncommon among noble wear, though Drana’s normal dress wear and clothing does not share this functionality. [hider=Bio:] Drana was born with a silver spoon in her mouth. Her birth left her mother barren, and so she was spoiled greatly by her father and older relatives. Quiet, she rarely cried and often obeyed every command she was given. Ironic was it that she be gifted among her people with a strong link to a spirit. Her linked spirit would send her visions, and with her age her magic became more and more powerful. Her 14th birthday would change her life. While running errands with the house butler, a human by the name of Stephan, she would be assaulted by a poor beggar. Knocked down and bludgeoned with a shovel she would feel real pain for the first time in her life. Her butler would step in to defend her, only to find the sharp side of the shovel buried in his neck.. She would watch as the man who had helped raise her was murdered in the street. She was scared, but like she had always been, she remained quiet as two witnesses would flee crying for the help of the guards. After Stephan would fall, the crazy beggar would beat him several more times with the shovel as Drana slowly came to terms with what was happening. Her eyes would swell with tears as they glowed a dim green. The beggar would turn to attack the girl… only to find a tall, masked figure looming over him where the girl had previously been. “Death pays for life.” rolled from beneath the golden skull shaped mask. The beggar would move to charge the figure, no doubt still in a crazed stupor. The woman would extend her hand, touching the man’s chest as he ran to her. His eyes would roll back in his head as green energy ran across his chest from the woman’s hand. His body would shrivel, before turning to ash as the deathly energies eroded his form completely. Stepping over to Stephan, the tall figure would touch him and whisper something in his ear. Stephan would slowly stand, but his body did not heal. His face was badly beaten, and blood stained his once fine clothes. The woman would fade, to leave Drana standing where she had been. She would fall, but Stephan would catch her in his arms. The guards would arrive to find a pile of ashes with a bloody shovel and blood trail to follow. Naturally, the few witnesses were slow to come forward as they had not believed what they had seen. Drana was not punished, but instead was taken from her family by an order of clerics that were familiar with her powers. Her parents, grieving at the loss of their daughter, thought her nothing more than a monster after they found Stephan. Drana’s aunt instilled them with fear for their once beloved daughter. She used Drana’s lack of explanation as an excuse to have her disowned. She claimed that the girl practiced necromancy and the dark arts. Hearing of this, Drana’s grandfather moved to action. Sadly, he heard about it nearly two years after the incident. There was little he could do aside from provide words of comfort and send her a gift. A staff his father, cleric of the very order she had been drafted to join, had been a cleric of. The Sacred order is a group of paladins and clerics that fight to protect those that wish to travel through the Black Desert. This group was the group that took Drana away from the gallows, though she would never know that herself. They believed her to be touched by an ancient follower of their order. The origins of which were lost to time, but several references in books and on murals to a masked, scythe wielding woman led them to believe that she was chosen to assist them in the fight against death. Of course, it would not be long before she was seen as a lost cause, her quiet and submissive nature. Fighting undead, or worse, wraiths, was no quiet quest. Nearly every outing proved to be an unbearable task. It would be close to the age of 16 that the skulled woman would make an appearance to her, and reveal a Relic that her grandfather had given her. The relic, an ancient staff of power, allowed her to call upon the skulled lady’s power without waking her fully. With this new boon, she suddenly found the halls full of people who thought better of her than the clerics and paladins who thought her a harmless girl. Not long after she would begin to truly explore her powers, and on her first outing two undead would bind themselves to her protection upon seeing the visage of the skulled lady. The undead that came to her brightened her,leading her to believe that Stephan and the beggar had found peace since they had not come to find her. Two years later, after spending much time studying her powers and researching within various libraries, she was able to understand just what she was. At the age of 18, she would find herself capable of commanding any corpse to rise up and obey her commands. At the age of 21, she found that innocent souls who had died unjustly could be invoked for wisdom, and in some cases would willingly fight to destroy the force that ended them. In honor of Stephan, she would vow to make sure that any restless spirit or wandering zombie she found would find peace. And so she left the safety of the Sacred Order. A decision she would later find they did not appreciate. The world was not as kind as she liked, and it would be at the age of 25 that she discovered how to control her powers well enough to summon what she knew to be ‘The Skull masked woman”. This was not controlling her, but invoking the spirit itself. In this form she could use a proper weapon to defend herself. It was also very useful in communicating with the undead. She learned that the world was full of many restless spirits, and that this strange woman was one of many characters that would often come to her aid in times of need. More than once she would appear with a large scythe to intimidate unwise bandits into leaving her companions be. Drana would have to constantly resist the urges this spirit had to end the living. She spends her days now putting ‘evil’ spirits to rest and trying to make the spirit that often possesses her refrain from violence.[/hider] Personality quirks: Drana is always happy, her optimism will shine no matter how bleak the situation gets. Sometimes the undead she is with will share in this optimism, given that they are capable of speech and thought. That changes upon her donning the form of a spirit, often her personality is replaced with the wrath of an uncaring ghost that wishes for all conflict to cease. She struggles to control her powers as much as she does her own personality and emotions. “I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.” “Nothing can shake my optimistic attitude!” Bonds: “I always try to help those in need, no matter what the personal cost.” Ideals: “I will do anything to protect my friends.” Flaws: “I judge others harshly, and myself even more severely.” Fighting Style: When magic is not used via staff, a scythe with the combination of magic is used instead. She is versatile, capable of switching from defensive to offensive strategies, however this makes her far less focused. She shines best supporting others. She is capable of massive amounts of damage but incapable of taking much at all. No matter what field of play she is in, she is a caster at heart. Allies Kilas Turash- Her grandfather, a very powerful mage who lives in a distant land unknown to Drana. He gifted her with her only real possession, the Staff of power. He often writes her letters and she often returns them. Rashul “LongStrider”- A tabaxi bard that Drana met on her travels. He is well known for bar hopping and telling stories. He owes her his life, as Drana saved him from a group of ghouls. The Sacred Order- The leader and upper clergy of the Sacred order know the value of a cleric capable of summoning the dead, as it is best to fight death with death. Many of the peons and initiates do not understand, and simply regard her as a necromancer. Rivals Serra Turash- Her aunt, a cleric of the holy order of light. This woman is behind the disowning of Drana and would like nothing more than her niece to be dead. Drana is unaware of her aunt's hatred and disgust. The Sacred Order initiates- despite being a member of the group, not many approved of her departure. Only high ranking paladins and clerics treat her with any form of respect, leaving her own organization unreliable unless she is in or near the Black Desert. Those that know little of the organization often believe and treat her as a necromancer. Equipment: Staff of Power: An advanced magical staff used as a focus to help her control the power of spirits. It contains a power she has not fully explored and was a gift from her grandfather before she departed to join the mysterious group that raised her. It holds several arcane spells. This item will transform into the weapon the current spirit is using. There are several unused notches in the staff that appear to be empty. The top of the staff holds a Ruby red death soul gem. The handle of the staff has two smaller Arcane soul stones opposite one another. Four more slots remain empty. Staff of power (Scythe): a magical melee weapon that can be used as a spell casting focus. Present only when the spirit has been invoked. The staff shimmers and appears to be made out of Gold plated bone. When wielded by Drana it is used as a staff, when properly wielded by the spirit it is a very deadly weapon and only a minor casting focus. [hider=Skills/Abilities:] Severed from dreams: Drana does not dream when she sleeps, instead she receives visions of the spirit she is tied to. Often these images are treated like a dream. They are fuzzy and difficult to remember. Drana cannot be affected by spells that would alter her dreams, but can still be affected by spells that would put her to sleep. (Passive/racial) Mind link: Drana can speak telepathically to any creature she can see within 150 ft. She doesn’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language. The creature can respond given the same conditions are met. This link can only function on a single creature, using it with another creature severs the previous connection. (Passive/racial) Deathly visage: Her magic allows her to interact with spirits and undead in unusual ways. Natural undead do not normally perceive her as a threat so long as she does not disturb them physically. She can communicate with undead and does not need to directly control them with magic. (Passive/cleric) Inescapable Destruction: Her clerical domain grants her necrotic power the ability to effect death itself. Undead suffer full damage instead of half when she uses death magic energies to damage them. (Passive/cleric) Death magic: The ability to cast necromancy and manipulate death. Spells: Inflict Wounds: Fills a target with necrotic energy. Very effective against the living. Must touch the target. Revivify: She can bring someone who has suffered a fatal injury back from death given that they have not been dead for longer than 1 minute. There may be unintended side effects. Mass Healing Word: She is capable of uttering words of power that invigorate her allies, healing them of minor wounds and light fatigue. Cure wounds: Drana can touch someone and heal a nasty wound. This cannot revive someone, but can stabilize someone who is dying. It can reattach limbs so long as the limb can be re-attached. Speak with the dead: She can speak with a spirit or corpse. It will treat her as it would have if it were still alive. Animate dead: Makes a zombie or skeleton archer, usually based on the corpse. Various cantrips. And many more spells to come…[/hider] Other Information: [hider=shhh] 1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, if you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin, become him or her as you are playing, have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC [/hider] She travels with two undead that seem content serving her. The undead are skeletons that wear full plate and are fully capable of acting on their own, though they lack complex thoughts and voices. Drana often calls them by the names Gordon and Stephan believing them to be good luck. She also interacts with the sacred order using a large white Owl. [/hider]