[color=f26522][centre][h3][i]"Happiness can always be found, so long as you can find your light."[/i][/h3] -Jamie Beltras, First Guild Master of Phoenix Wing[/centre][/color] In a land far far away lies the kingdom of Fiore, a small peaceful nation of 17 million and a place filled with magic, found in every home, bought and sold in every marketplace. For most magic is merely a tool, a mundane part of everyday life, but for some however, magic is an art and they’ve devoted their lives to its practice. These are the wizards, banded together into magical guilds, they ply their skills in search of fame and fortune. Many such guilds dot the landscape of Fiore, but there is a certain guild in a certain town that soars high above the rest, one from which countless legends have been born. A guild that will no doubt continue to create legends well into the future. Its name was Fairy Tail, and this is not their story. Just over one hundred years ago, as Fairy Tail celebrated their win in the Grand Magic Games after key members of the guild had vanished for seven years, the legendary Black Wizard Zeref attacked, striking while all the mages in Fiore had their guard down. He, along with the Slayers who’d been turned into Dragons against their will, plunged the world into darkness, razing towns and killing hundreds, if not thousands, of people, the Magic Council powerless to stop them despite their best efforts. As a result of their unstopped rampage for so long, an Age of Fear, of Hate, had dawned and the world was powerless to stop the destruction. As Zeref and the Slayers rampaged across Fiore, the populace began to blame mages and magic for what was happening. Dark Guilds had long been an issue, their members using their magic for less than good purposes; wasn’t the Black Wizard just the ultimate Dark Wizard? Soon guilds came under attack as it became more clear that no one was able to stop Zeref and his pets and a response to them had to be made. In a final desperate attempt to stop the Black Wizard, the remnants of Fairy Tail, Lamia Scale, Sabertooth, Blue Pegasus, and the Magic Council banded together with a plan that would likely cost the lives of all those involved, if it worked at all. They planned to use an ancient magic to seal the powers of the slayers and lock Zeref away, though a remote location would be needed so as to keep them from being accidentally unsealed. Though there was little time left, they carefully picked a location that served their needs best before they enacted the plan with shocking success. It’s cost was the lives of many the guilds’ members, but because of their sacrifice, Zeref and the slayers were defeated, liberating the world from his clutches and sealing away the ancient magic for what they thought was forever. In the aftermath of what a few history books called Operation Desperate Gamble, few mages were left and those that survived were cast out by society in fear and hatred for what they were. And so they were forced to hide their magic and many their very identities, taking mundane and often regular jobs to get by, though some were fortunate enough to be able to ply just enough of their magic to keep ahead of the competition. Of course, the King’s royal mages remained, as well as the Queen’s personal mage guard and Magic was not officially declared illegal. But because of the horrors wrought by Zeref and his twisted Slayers, it became a mark of evil, one that the people demanded be dealt with. Thus the King created the Magic Management Council, which kept the few magicians who still publicly used their magic in check with their “anti-magic” weapons. These anti-magic weapons were actually just magic weapons, under the guise of anti-magic weapons (in order for the Council to appear better in public view). The council still exists to this day, however, due to the intervention of the mage guild Phoenix Wing, their ranks have recently seen an internal investigation and several members replaced. And so, over one hundred years have passed, and mages and magic are once again starting to return to the land of Fiore. Many towns where guilds once stood have helped those guilds reform, along with the rise of new guilds. However, with few teachers or mentors, the mages are often weak and lacking in comparison to their former glory despite great effort to match it. More recently, Phoenix Wing, Dragon Fang, Frenzy Plant and Ryder’s Blade traveled to the fabled Tenrou Island in wake of an increase of natural disasters. What they found awaiting them was the last thing they expected, six dragons and the legendary Black Wizard Zeref. Finding themselves locked in a battle for survival against these legendary figures, many of the mages present are forced to find a fire in them they didn’t know they possessed and help bring an end to Zeref’s plans before they’ve begun. Following a barrage of powerful attacks, the dragons change back into their true forms, the Six Slayers who Zeref had used to spread panic and fear through their dragon forms over one hundred years prior. Natsu Dragneel, the legendary Fire Dragon Slayer, delivered what all hope to be the final blow to the Black Wizard before turning to join his fellow Slayers in finding out just how long it had been before setting out to explore the world as it has become after their long nap. That was two years ago, and times have since only changed further. It is now May of the year X895 and magic is now once more almost universally commonplace within the kingdom. Years of research into lacrima powered technology has seen things like magic cars become usable by everyday people and the readily available supply of various types of magic items and lacrima stored magic allows many to become a mage, even if only in spirit or temporarily. However, despite the shining light of the Light Guilds, it is no secret that where there is the light, there is also darkness. Rumors abound of the resurgence of Dark Guilds, groups of mages who often take illegal jobs or commit heinous crimes just to get their kicks. These guilds work tirelessly to make a mess of this new world of hope even two years later, and with time, their numbers have grown. Where Dragon Fang, Phoenix Wing and Ryder’s Blade, alongside other light guilds, work to build magic up, they work to make it feared once more, or so it would seem. What are their true goals and to what ends will they go to achieve them? Only they know, but the Light Guilds plan to find out and put an end to it. The Dragon Slayers who’d been put to sleep for the last hundred years now wander a strange yet familiar world, finding out what has changed while they rest while hiding their true identities. No one knows where they are or if they’ll ultimately return to their mage duties some day, but for now, no one is worried. And so, with so much going on in the kingdom, a great world of adventure awaits you! Will your name be written in the annals of history or pushed into obscurity? One thing is for certain your comrades and friends will always be with you no matter what hardships you face. Welcome to the World of Phoenix Wing, where magic leads to limitless possibilities!