Some sheets for yall sheet fiends [Hider=Priscilla Duran][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LmU3ZTM5Yy5VSEpwYzJOcGJHeGhJRVIxY21GdS4w/royal-serif.regular.png[/img] [color=LemonChiffon]✦[/color] Character Theme | [url=https://www.youtube.com/watch?v=EX8tFvInN3Y][color=LemonChiffon]Gypsy[/color][/url] ✦ [hider=Appearance][img]https://i.pinimg.com/564x/f6/75/48/f67548dd9c69510e8880482e7e6a6618.jpg[/img][/hider][hr][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjQ0LmU3ZTM5Yy5SR0YxWjJoMFpYSWdiMllnU0dWallYUmwuMAAA/royal-serif.regular.png[/img][hr][/center] [b][u][color=LemonChiffon]Full Name[/color][/u][/b] [indent][indent]Priscilla Rose Duran[/indent][/indent] [b][u][color=LemonChiffon]Age[/color][/u][/b] [indent][indent]38[/indent][/indent] [b][u][color=LemonChiffon]Gender[/color][/u][/b] [indent][indent]Female[/indent][/indent] [b][u][color=LemonChiffon]Species[/color][/u][/b] [indent][indent]Human, Witch[/indent][/indent] [b][u][color=LemonChiffon]Personality[/color][/u][/b] [indent][indent]Priscilla exudes regality and strength, her grace and poise evident in her subtle, unassuming mannerisms and polite yet confident tone. She isn’t one to have her voice left unheard, using her platform and authority to speak for those who are not privileged enough to do so themselves. She often seeks to first understand before being understood herself, to show respect before demanding it. Despite her position, she has always made herself emotionally available for her Guild members and their needs. She is an advocate of self discovery and learning, guiding those under her care to becoming their best selves. Priscilla is the kind of person who doesn’t let her emotions rule her. Her wrath is cold and unassuming, her sorrow composed and dignified. The exception to this generally manifests in situations where she feels as though she has failed in her duties. To protect those under her wing, to uphold the legacy of her ancestors and to face a world filled with hateful bigots. The weight of these burdens can often be too much for her to bear alone, but bear it she must. The future of her Guild and culture depends on her being strong. To be perceived as weak is one of her greatest fears. Priscilla has no heart for violence, but she is anything but a pacifist. To protect what is yours, sometimes you must take what belongs to someone else. There is not always a question of good or evil, there is only what is necessary. Make no mistake, Priscilla will do whatever is necessary to see her goals come to fruition.[/indent][/indent] [b][u][color=LemonChiffon]Strengths[/color][/u][/b] [indent][indent]✦ Master Pyromancer. Her ingenious displays of fire magic are a wonder to behold. ✦ Restraint. In both her behaviour and fire, Priscilla keeps a cool head and rarely makes impulsive decisions. ✦ Witchcraft. Priscilla has spent her entire life absorbed in the Dark Arts. She possesses knowledge on all manner of potent reagents, tantalizing hexes and ritual practices.[/indent][/indent] [b][u][color=LemonChiffon]Weaknesses[/color][/u][/b] [indent][indent]✦ Caster. Priscilla is not very durable nor is she particularly skilled in any martial talents. ✦ Restraint. Fire is chaotic by its very nature, possessing a will of its own. Priscilla must always keep it suppressed when using her magic to avoid harming her allies or the surrounding environment. The effort required to do so impacts the potential of her spells. ✦ Protective. Priscilla cares deeply for her guild members and can be easily manipulated if one were to exploit her relationships. There is nothing she wouldn’t lay down to keep her loved ones safe.[/indent][/indent] [b][u][color=LemonChiffon]Guild[/color][/u][/b] [indent][indent]Wolven Pyre[/indent][/indent] [b][u][color=LemonChiffon]Mage Rank[/color][/u][/b] [indent][indent]S Rank, Guildmaster[/indent][/indent] [b][u][color=LemonChiffon]Magic[/color][/u][/b] [indent][indent][i][u][color=LemonChiffon]Witchcraft[/color][/u][/i]: The term given to practitioners of Dark Magic who identify as Witches. As broad as the term ‘Magic’, a Witch’s power can manifest in a multitude of practices. The commonality between them all is that a Witch’s magic is gifted to them through a deeply personal and sacred relationship with their Deity. Deities are entities whom a Witch learns to make contact with through the streams of Ethernano that bind the world. Their natures are as diverse and unpredictable as us mortals, each with their own goals and alignments. Witches work to hone their craft in the same way a Mage does; through dedicated training and perseverance. However this journey is also supplemented through their worship and reverence of their deity, which can take many forms. Ultimately, a Witch must appease their deity in order to keep their connection strong; lest they risk having their gifts taken away. These rituals are unique to each practitioner. [u][i][color=lemonchiffon]Familiars[/color][/i][/u]: Witches may choose to bond with one or more animals linked to their deity, gaining a magical companion who acts as a conduit for her spells. The extent of this connection depends on the Witch. Caring for a familiar may be a requirement to maintain their bond with their Deity. Familiars can also take the form of a favoured animal, wherein the Witch shares a connection with a specific type of animal rather than an intense bond with a single creature. In this form, Witches are always perceived as a friend to these animals and can be communicated with - but they will not inherently listen to a Witch’s orders given their temperament at the time. Higher calibre Witches may also take the form of their familiar or favoured animal, though this is purely an illusory effect and none of the physical/magical attributes are shared [hider=Spell List][b][i][color=LemonChiffon]Path of Hecate[/color][/i][/b]: Priscilla’s Deity bestows upon her the power of primordial flame. Gifted with pyromancy, Priscilla is able to shape and manipulate fire in ways beyond imagining. She is unable to produce her own flame, instead using fire in her environment or from her staff as a conduit for her witchcraft. Hecate is a demanding Goddess, but she is not punitive. Priscilla may keep her gifts from her provided she dedicates herself to her own evolution - to stand in complacency and no longer dictate the path of one’s life is considered anathema to Hecate. However, she will not remove her gifts provided Priscilla takes ownership of her own agency. Hecate is also very fond of regular offerings, usually by burning or by arranging them on an altar. [i][u]Greater Pyromancy[/u][/i]: Priscilla’s control over fire is legendary. With thought alone, she can fuel the tiniest spark into a raging inferno or simply tame and snuff the most intense blazes. She may choose who her fire is harmful to, rendering it cool to the touch if she wishes. She can twist and shape fire into physical constructs that may even be animated similar to that of a maker mage. She is able to bestow fire enchantments upon her allies, rendering them immune to fire or enhancing their attacks with her own magic. [i][u]Warmth[/u][/i]: Priscilla is able to tap into the aspect of life that flows through all fire, allowing her to use her flames as a source of healing magic. While by no means a master healer, Priscilla has shown great aptitude in using fire in this way. [i][u]Divination[/u][/i]: By casting salt into flames, Priscilla is able to ‘see’ through the fire to divine signs from Hecate. Priscilla may enchant salt to be given to members of her guild to be thrown into any fire source and establish long distance communication between them and Priscilla. [i][u]Flame Walker[/u][/i]: Priscilla may engulf herself in flames, disappearing from view temporarily before reappearing in a burst of fire anywhere in a medium radius. In doing so, she does undertake some harm from the fire as a blood price. Priscilla may bring up to two additional people with her, but they will also be burned by the flames. [i][u]Self-Immolation[/u][/i]: Priscilla engulfs herself in hellish flames, dealing significant damage to herself but greatly empowering her spellcasting for a short while. [i][u]Infernal Gate[/u][/i]: Priscilla and her allies are able to travel great distances through one source of fire to another, provided the flames are burned inside a waypoint that has been magically connected to another. Someone on the other side must keep their waypoint lit for travel to be established. Priscilla may create an additional waypoint by participating in an extensive, in-depth ritual that spans over three days. This process involves rare reagents and the aid of several other highly skilled witches. As a last resort, Priscilla may sacrifice one of her limbs as an adequate offering to Hecate to produce a one time link to any existing waypoints - allowing her to quickly teleport herself and nearby allies to safety. This technique was developed by Beatrice Duran, who used it to connect the Daughters of Hecate to their Sister Covens. With Priscilla’s decision to establish Wolven Pyre and open her home to Mages, all of the Coven’s once aligned with her have since snuffed the flames inside their waypoints. [i][b][color=LemonChiffon]Wolves (Favoured Animal)[/color][/b][/i]: Priscilla has a deep connection with wolves, particularly the packs that roam the Silverbranch Glade. They act as her eyes and ears in the forest surrounding the coven, keeping tabs on anyone who enters the woods. [i][b][color=LemonChiffon]Nigel (Serpent Familiar)[/color][/b][/i]: A cream coloured boa constrictor with a brown swaddle pattern that intensifies near his tail. Nigel is Priscilla’s faithful companion and is very protective of his mistress. He and Priscilla are able to communicate telepathically with one another, Nigel often sharing his instinctual feelings with her. [i][u]Hellish Conduit[/u][/i]: Priscilla is able to consume flames from her torch at her current location and channel them somewhere else with Nigel acting as the medium. Usually in the form of him unleashing it as a breath attack. [i][u]Molt[/u][/i]: When in a dangerous situation, Priscilla is able to teleport Nigel back to her side - leaving only his shedded skin behind. If Priscilla has consumed fire, she may use [i][u]Hellish Conduit[/u][/i] to have Nigel erupt in an intense blaze as he sheds his skin.[/hider][/indent][/indent] [b][u][color=LemonChiffon]Equipment[/color][/u][/b] [indent][indent][u][i][color=LemonChiffon]The Unyielding Flame of Hecate[/color][/i][/u]: A relic passed down from Beatrice Duran, Priscilla’s Great Grandmother. This staff bears a mighty, iron torch in which an eternal flame burns. Priscilla may draw upon this fire as a medium for her spellcasting. Hecate’s Flame has burned for centuries, unable to be doused by non-magical means. In essence, the flame is fueled by Priscilla’s devotion to Hecate.[/indent][/indent] [b][u][color=LemonChiffon]Fighting Style[/color][/u][/b] [indent][indent]Priscilla is a dedicated caster who can fulfill many roles on the battlefield. If needed she can bombard enemies with fiery artillery, enchant and heal allies or control an area with her supreme fire manipulation. She has decent mobility with spells such as [i][u]Flame Walker[/u][/i] and ultimately wants to keep on the outskirts of a fight. Fighting in melee is not a strong suit of hers, but her plethora of flame sorcery is more than suitable to keep her pursuers at bay. Nigel, Priscilla’s familiar, also fights alongside his mistress. Unassuming in nature, he can often skulk about the field until an opening presents for him to strike. With [i][u]Hellish Conduit[/u][/i] he can even aid in spreading infernal carnage.[/indent][/indent] [b][u][color=LemonChiffon]History[/color][/u][/b] [indent][indent]Priscilla comes from a long, proud heritage of witches that spans far back before even the Daughters of Hecate. Her mother, Agnus Duran, enriched the young girl with the stories and teachings of her culture. Despite all the wondrous things she heard, Priscilla could not help but notice how isolated her family was from the world. Relegated to a life of secrecy, the Daughters of Hecate were victims of prejudice surrounding their magical practices. Priscilla came to accept this as her reality for a time; until she made contact with Hecate Herself. The Three in One, the Keeper of Keys, the Torch Bearer - Hecate was the patron Deity of Priscilla’s own coven and the progenitor of Witchcraft. Beatrice Duran, the coven’s founder and an ancestor of Priscilla’s, also walked the path of Hecate. It was Her guidance that led Beatrice to separate from her own coven and form the Daughters of Hecate. Now, centuries later, the Three Headed Goddess re-emerged within Priscilla’s bloodline to help guide the coven into a new age. When Priscilla succeeded Agnus after a long life as a well respected leader, she would use her position to invoke a drastic shift in the Witches’ lifestyles. She opened her doors to Mages seeking refuge during a time when they could not practice openly under the current government. This was simply outrageous to many within the coven. Witches had been hunted down as Dark Mages for many generations and now they were to break bread with their very hunters. It caused a huge divide in the coven that led to many Witches abandoning the Daughters of Hecate. While it saddened Priscilla to see her sisters cut ties so easily, she was steadfast in her vision; to create a home in which Mages and Witches could live together as one. Breaking down centuries of prejudice wasn’t an easy task; yet those she had offered sanctuary held such gratitude that it wasn’t long before those long standing walls began to crumble. Many of the Mages continued to stay with the Daughters of Hecate even after the new council was formed. They had created a home among the trees of the Silverbranch Glade, one they would not abandon so easily. Priscilla was proud of what she had achieved, but knew deep down it wasn’t enough. She could feel the weight of Hecate’s gaze upon her; it was a sign that she needed to push even further. Emerging from the shadows, Priscilla held an audience with the Magic Council to make her case for the Daughters of Hecate as one of the Light Guilds as Fiore. Though going forward, she wished to establish her Guild as a symbol of unity between her people and the mages. Thus, Wolven Pyre was born. As the first official Guildmaster, Priscilla has been met with many challenges in the short few months since the Guild’s inception. She continues to tackle them head on while offering guidance to those who grace her halls. [/indent][/indent][/hider] [hider=Bullet (Post Time-Skip)][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjEyOC5hNzAxMDEuUW5Wc2JHVjAuMAAA/bering-sea-personal-use.regular.png[/img] [color=FireBrick]✦[/color] Character Theme | [url=https://www.youtube.com/watch?v=lDTyNR7T9E0][color=FireBrick]Break a Mirror[/color][/url] ✦ [hider=Appearance][img]https://i.pinimg.com/564x/c5/5d/72/c55d721dc57836ee334c4d8f2863f150.jpg[/img][/hider][hr][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LmE3MDEwMS5WR2hsSUVKbFlYTjBJRXRwYm1jLC4wAAA,/bering-sea-personal-use.regular.png[/img][hr][/center] [b][u][color=firebrick]Full Name[/color][/u][/b] [indent][indent]Nicholas Ark[/indent][/indent] [b][u][color=firebrick]Age[/color][/u][/b] [indent][indent]Nineteen[/indent][/indent] [b][u][color=firebrick]Gender[/color][/u][/b] [indent][indent]Male[/indent][/indent] [b][u][color=firebrick]Species[/color][/u][/b] [indent][indent]Human[/indent][/indent] [b][u][color=firebrick]Personality[/color][/u][/b] [indent][indent]Bullet, savage and unruly, lives up to his moniker of ‘Beast King’. The young man is blunt, arrogant and rough as guts. Often preferring to solve his issues head on, Bullet doesn’t think twice before leaping into the fray. He isn’t one for social etiquette or polite mannerisms – believing his best self is his honest self. His brutal honesty is harsh at best, deeply offensive at worst. Bullet was once the kind of man who would let his rage control him – an unpredictable force of chaos only sated by the comfort of his closest friend Isabella. During his time in isolation, Bullet has definitely learned to control his anger and harness it during battle without being overly reckless. His rambunctious and larger than life persona may indicate someone who is laid back and easy to get along with, but Bullet often finds himself distancing him from others before they can get too close.[/indent][/indent] [b][u][color=Firebrick]Strengths[/color][/u][/b] [indent][indent]✦ Exceptional physical strength. ✦ Keen reflexes and instincts. ✦ Survivalist. Bullet knows how to fend for himself in many different environments.[/indent][/indent] [b][u][color=firebrick]Weaknesses[/color][/u][/b] [indent][indent]✦ Straightforward thinker. Strategy doesn’t come easily to him. ✦ Lacking raw magical ability, relying more on his physical prowess. ✦ Feral temper. Whilst he has improved since his youth, it’s still quite easy to get under his skin.[/indent][/indent] [b][u][color=firebrick]Guild[/color][/u][/b] [indent][indent]Wolven Pyre[/indent][/indent] [b][u][color=firebrick]Mage Rank[/color][/u][/b] [indent][indent]B Rank[/indent][/indent] [b][u][color=Firebrick]Magic[/color][/u][/b] [indent][indent][i][u]Requip: the Brawler[/u][/i] Bullet has access to a plethora of fist weapons such as gauntlets, claws and cestus. Stored and summoned from his own personal pocket dimension, Bullet can call upon his weapons when needed. All of his weapons come in pairs that can be equipped on both hands, but he may also choose to summon one of each different type to mix up his combat ability. Weapons summoned in this way are not nearly as effective individually, but allow a degree of versatility in how Bullet approaches a fight. [hider=Spell List][b][i][color=Firebrick]Mountain Busters[/color][/i][/b]: These oversized gauntlets are made from the enchanted body of a rock golem. They have a significant weight to them that slows Bullet’s movements but packs a mean punch. They specialise in devastating, crushing blows and grappling maneuvers. As their name suggests, even solid earth will crumble under the power of these gauntlets. [i][u]Titan Crusher[/u][/i]: A powerful, slow winding haymaker that deals massive damage to physical and magical defences. Easily avoidable, but absolutely crippling if not evaded. [i][u]Titan’s Grasp[/u][/i]: Requires both [b][i][color=firebrick]Mountain Busters[/color][/i][/b] equipped to use. After successfully grabbing an opponent with his gauntlets, Bullet is able to magically lock him and his victim together for a brief moment. This allows just enough time for him to begin a throw, hold or slam before the binding wears off. All attempts to escape the magical hold, including the use of spatial magic, will fail. [b][i][color=firebrick]Hellforged Gauntlets[/color][/i][/b]: A pair of magitek gauntlets that were once fashioned by Isabella Pinelli, but have had some crude augmentations added since. These gauntlets each have three [i][u]Gauss Pistons[/u][/i] that can be individually loaded to add an increasing blast of explosive flames to Bullet’s next strike. [u][i]Pile Bunker[/i][/u]: Quickly loads a single piston into each of Bullet’s gauntlets, empowering their next strikes with a blast of magical fire. Up to three pistons can be loaded, each significantly increasing the power of the eventual attack. [u][i]Explosive Javelin[/i][/u]: Bullet can unload the built up power in his gauntlets as a long ranged blast of fire that erupts on contact. [u][i]Broken Bunker[/i][/u]: Requires both [b][i][color=Firebrick]Hellforged Gauntlets[/color][/i][/b] equipped to use. Plants an explosive charge on the target with Bullet’s next [u][i]Pile Bunker[/i][/u]. The attack has little impact, but will ready the charge for any subsequent [u][i]Pile Bunker[/i][/u] that Bullet connects with the target. When ignited, the charge will erupt to deal additional damage to the target based on how many [u][i]Gauss Pistons[/i][/u] were loaded into the charge when planted. [b][i][color=firebrick]Stormrazors[/color][/i][/b]: Steel claws imbued with an electromagnetic lacrima and grappling hook. Lightweight and favouring fast, slashing attacks. Bullet forgoes raw power in exchange for speed and agility. Their greatest strength lies in their mobility, hookshotting around to zip in and out of a fight as needed. [i][u]Magnetize[/u][/i]: Striking a foe charges them with electromagnetic energy. Once imbued, the target feels a significant pulling force whenever they attempt to move away from Bullet’s current position. [i][u]Hookshot[/u][/i]: Bullet fires his grappling hook, latching onto any surface or target within a moderate range. Bullet can either propel himself towards the impact point or reel in his target provided the object isn’t too heavy. Hookshot will automatically track onto [i][u]Magnetized[/u][/i] targets. [u][i]Steel Cyclone[/i][/u]: Requires both [color=firebrick][i][b]Stormrazors[/b][/i][/color] equipped to use. Unleashes a spinning slash charged with electricity. Rips and tears anything too close, but cannot move during the attack. Bullet can utilize the momentum from [i][u]Hookshot[/u][/i] to direct the path of Steel Cyclone, but otherwise cannot control where he ends up.[/hider][/indent][/indent] [b][u][color=firebrick]Equipment[/color][/u][/b] [indent][indent][u][i][color=firebrick]Knuckledusters[/color][/i][/u]: A set of simple brass knuckles kept on Bullet at all times. They offer no magical benefit, but significantly improve the power of his strikes. When requipping isn’t possible, Bullet can still rely on his own strength to give him an edge in a fight. [/indent][/indent] [b][u][color=firebrick]Fighting Style[/color][/u][/b] [indent][indent]Bullet is a ruthless brawler who likes to get up close and personal. Utilizing every part of his body in a series of brutalizing blows, he tends to favor an overwhelming offence that forces openings in his opponent’s guard. He relies on wrestling techniques to bring his foes down to the ground to continue his assault - or to simply throw them around like ragdolls. Utilizing every manner of throw, slam or crushing hold available to him, Bullet tends to fight by getting his hands on his victim and sticking to them like glue.[/indent][/indent] [b][u][color=firebrick]History[/color][/u][/b] [indent][indent]Hiding behind names like ‘Beast King’ and ‘Bullet’ is a young man named Nicholas Arc – son of the infamous wizard Relius Arc who was renounced by the Council for his barbaric experiments. Even Nicholas and his family weren’t safe from his father’s mad hypotheses and tampering. It was such disregard for their wellbeing that cost the life of his mother and older sister. ‘Such a waste,’ Relius would lament, though his grief was more directed at the loss of his precious subjects rather than his own family. Nicholas would not share the same fate as his family – eventually escaping Relius’ clutches and going into hiding. On the streets he heard through the grapevine that the Rune Knights had confronted Relius on charges of unethical practices, but were only met with the mad wizard’s lifeless corpse. Suspicions arose around the boy; had he murdered his father and escaped? Was he dead? He may as well have been. He felt that in order to escape the shadow cast by his father’s misdeeds, he would need to leave that life behind. Years passed for Nicholas, now simply a nameless street rat. He stole what he needed to survive and lived wherever fate deemed right. It wasn’t much of a life, but it was simple. Until Isabella showed up. Young and afraid, she had been running from her own difficult home life. Their meeting was by chance, but Nicholas recognised in her a kindred spirit and offered to help her stand on her own two feet. The two grew up together and built a bond like no other, joint at the hip and ready to take on anything. Isabella knew very little of his past – not even his name. Rather than pry into a sore subject, she gave him one. ‘Bullet – because nobody will want to get in your way.’ Once they found themselves joining Phoenix Wing, the pair of street rats would eventually flourish into first rate Wizards. The adventures they shared throughout Fiore would become precious memories to fondly remind them of what’s really important in life. Yet even their time together would eventually come to an end. Isabella left Phoenix Wing to pursue her own goals as a wizard. Bullet cared too much for her to try and stand in the way of her future, but without her the guild hall just didn’t feel the same. When he had first met Isabella, he was the one to comfort her and make her feel safe. It seemed their roles had reversed somewhere along the line. He didn’t want to stop moving forward either, always reliant on someone else to make him feel complete. With that, Bullet also departed from Phoenix Wing. Bullet took to a life of solitude, living in the wilds and travelling Fiore to offer his aid as a Wizard to any in need. His savage fighting style and rough attitude garnered him the name ‘Beast King’ – though he insists he earned that title by wrestling a particularly enraged Vulcan. After some time, Bullet would find himself in a bit of a pinch when a fight with a Chimera began to go south. He had clearly overestimated his ability to deal with the beast without back up and paid dearly. The Chimera might have finished him off if not for the aid of a group of women garbed in black cloaks. The Chimera flinched under the extreme pressure of their combined magic, whimpering in pain before retreating into the wilds. Bullet wasn’t conscious long enough to see the faces of his saviours. Bullet came to after what felt like ages. He found himself in a strange bed with a woman garbed in black watching over him. She introduced herself as Priscilla Duran, the leader of Wolven Pyre - a wizards guild that had only just been registered with the Magic Council. He was free to leave when he chose, but Priscilla hoped he would stay so she could continue to monitor his rehabilitation. He didn’t see any reason to rush off. For the past month Bullet has frequented the halls of Wolven Pyre, assisted with chores and gotten to know a few of the Witches and Mages that call it home. With his rehabilitation almost at its end, he’s beginning to wonder if perhaps it’s time to settle into a new home.[/indent][/indent][/hider]