Two more from me. [hr] [hider=Joslyn Veran, Rain of the Dragon] Name: Joslyn Veran Age: 27 [hider=Magic] Water Make Magic-Magic that allows the user to form constructs, both static and moving, from water from either a nearby source or the molecules in the air. Most notable spell is Water Make Ninja, a powerful locomotive water-make spell. The ninja can move and make decisions of its own volition as well as using watery shuriken and a water ninjato to fight along with martial arts. Water Warrior-Learned over the course of the last two years, this magic allows Joslyn to wield her water magic in the form of armor, weapons, and shields, effectively becoming a knight in watery armor. However, due to her light frame, she prefers armor as tough as leather and weapons that hit from afar, usually a pair of water-forged* hand crossbows while a shield is temporary, appearing as fast as she can summon it. With that said, the main purpose of the magic is to use the water-forged weapons as conduits for more powerful water magic, usually in the forms of geyser strikes and rain-based attacks along with longer ranged stream-based spells Due to her preference for ranged weaponry, most of her spells are contained to 100 meters or less, with the bare minimum range they can be without her hurting herself is 10 meters. After that, she will swap back to her Water-Make magic for melee defense.[/hider] Magic Level: A History: Joslyn Veran is the disowned daughter of a wealthy weapons smith. Her mother was a descendant of a powerful water mage, though magic hadn't manifested itself in one of her family in three generations. So imagine the surprise when their daughter blasted a forceful suitor with a water made fist that sent the man flying. Her mother was amazed and then ecstatic, as it meant their daughter could make a name outside of, "The daughter of Jonah Veran who married Joe Hannigan from Crocus." Her father, however, had a different opinion. "She's an abomination!" He yelled so loud the neighbors could hear him. Seventeen year old Joslyn was too busy trying to figure out how she'd done that to pay attention to the argument going on between her father and mother. She vaguly registered that her mother shot back that he just didn't want to be shown up, but didn't care. While they bickered, she went back into their yard and breathed slowly before trying again. Nothing happened, so she kept saying things until she remembered the maker magic she'd read about. So she tried it. "Water Make: Aqua Fist!" Once more the giant fist flew forward, shattering a vase that was in front of the spell. Excited, she rushed back in to her parents to find her mother in tears and her father holding a battle axe, an evil glare in his eye. "Get out. You are not my daughter, you are a blight upon this family." The young Joslyn looked to her mother for help, but all she saw was a woman who had been broken despite her best efforts to convince her husband otherwise. Tears in her eyes, she grabbed the bear essentials, some clothes and money and left, not looking back for her mother's sake, afraid of what her father might do to her if she did. For two years Joslyn wandered Fiore, looking for someone to help her learn new maker spells to augment her abilities, but with magic frowned upon so much, there weren't any obvious teachers to find. So she started doing odd jobs that would force her to figure it out on her own, eventually realizing that the only thing that kept her magic from shining was her imagination. So her available spells grew and eventually she joined with Dragon Fang, to finally get a steady paycheck and make new friends among her fellow wizards. Personality: Joslyn is loud and energetic and full of positive energy despite her disowning by her parents. She loves her guildmates and has accepted them for who they are. Team Members: Zen Trentus Three Strengths: (Not just combat) 1. Great entertainer, keeps guests from getting bored on busy days for client arrivals. 2. Trusting, is willing to give others the benefit of the doubt. 3. Has a great imagination, which lends its help to her magic. Three Weaknesses: (Make them Applicable) 1. She's TOO trusting and is easily fooled sometimes. 2. She can be over eager and rush into things. 3. She has a hard time being sneaky if she gets excited. Greatest Love: Swimming Motivation: To see the world once more accept magic and not fear it. Appearance: [img]https://img.roleplayerguild.com/prod/users/5cad87dc-7f4c-4c1e-9b70-4656d7d61c79.png[/img] Additional Details: Member of Team High Tempest Water-Forged-Weapon forged directly from the element, making it susceptible to lightning based attacks. This is considered the highest form of water make, as once the weapon is “forged,” the wielder can safely cut the flow of magic to it and it will retain shape and form and it can be stored like a real pair of hand crossbows.[/hider] [hr] [hider=Zenron Trentus, Baleful Gale of the Dragon] Name: Zenron "Zen" Trentus Age: 28 [hider=Magic] Wind Make Magic- A maker magic that uses the wind and air around the caster to create both static and locomotive constructs. The most powerful spell Zen has for this spell is the Wind-Make Knight, a locomotive construct that appears like a heavily armored knight. Much like the Water-Make Ninja, can act independently and carries a kite shield and broad sword for attacking, though it can move with the swiftness inherent to the wind. Wind Fighter- Learned over the course of the last two years, this magic allows Zen to create weapons out of the wind while also moving his body with the swiftness inherent to the wind. Due to the nature of the fighting magic, he often uses either a pair of wind-forged* knuckle dusters or a pair of wind-forged gladius’. That said, these wind-forged weapons, while serving practical uses, are meant primarily as focuses for more powerful wind magic, such as cutting gales and armor-shattering blunt blows. Due to Zen’s preference for close combat with this magic, most of his spells are contained to ten meters or less.[/hider] Magic Level: A History: Zenron "Zen'' Trentus, until he joined Dragon Fang, was an orphan, and a bad tempered one at that. His magic manifested at a very young age, getting the young five year old thrown onto the streets without a second thought from his drug addict parents. They both died with in the year, his father of an overdose and his mother of a severe illness that needed treatment but they'd never had the money for. Growing up, the young ne'er-do-well grew quite talented at using his wind make magic to steal what he needed, never needing to be where he'd be noticed immediately to swipe an apple or two and escape. This trend continued for years until he met Guild Master Jack Goran shortly after turning eighteen. The guild was still fairly new and he was scouting for both members and trouble makers. As it happened, Zen had crossed the same merchant one too many times in recent years so he put out a job with the guilds to catch him. Zen wasn't concerned when the Guild Master confronted him and scoffed at his flames. He used Wind Make: Vacuum Shot to try and put them out but the black flames persisted to Zen's astonishment. In a single blow, it was over and a choice was offered. He could go to prison and sit in a specially designed cell for wizards and rot there for the rest of his life, or he could join Dragon Fang and find a home that accepted him. The young man, not wanting to sit in a cell, took the offered position in the guild and met Joslyn shortly after. The pair found their magic complemented each other well and became Team High Tempest. Personality: At one point, Zen was mean and angry, and didn't care about anyone but himself. Now, while he's still prone to outbursts of anger on occasion, he's the one to have a guild mate's back in a pinch. Team Members: Joslyn Veran Three Strengths: (Not just combat) 1. Street smart, well versed in surviving alone and in unfamiliar territory 2. Self taught in a basic education 3. Survivalist Three Weaknesses: (Make them Applicable) 1. Has a bad temper, making him unpredictable when he could snap 2. He's not too great with a compass or maps, just trusts his instincts 3. His imagination is somewhat limited, so he has a set number of spells he uses Greatest Love: Books Motivation: To keep orphans from following the path of his childhood. Appearance: [img]https://img.roleplayerguild.com/prod/users/18b125ad-528c-4700-a854-c7c7e7f52409.jpg[/img] Additional Details: Team Member of Team High Tempest. Likes reading because it gives him ideas for new spells. Wind-Forged-Weapon forged directly from the element, making it extra susceptible to earth based attacks as well as reducing the effectiveness of the weapon against certain elements and armors. This is considered the highest form of wind make, as once the weapon is “forged,” the wielder can safely cut the flow of magic to it and it will retain shape and form and can be sheathed like a real weapon.[/hider]