[hider=Argus Leandros] [center][u][h1]Guild Membership Card[/h1] [/u][img]https://i.pinimg.com/564x/e8/4e/80/e84e803d30ee3b2595f7f1dbd9a6749a.jpg[/img] [h3]Personality[/h3] [sub]Protector. Beyond anything else, Argus fashion himself as a protector of those who can't protect themselves, whether that be through a sharp turn of phrase to keep the heat off a friend's rear or taking to the streets to dust knuckles with anyone threatening his friends and family. Often to a fault, he puts the needs of others over his own and often finds himself neck-deep in trouble because of it. However, he has yet to fall into a hole he couldn't dig himself out of, and the devil's own luck seems to follow him, leading the young man to approach situations with a devil-may-care attitude. However, in quieter moments where he need not keep the bravado and bluster up, Argus is a lot more vulnerable and desperate than he initially appears. Lacking in a strong sense of self-identity without others to rely on or that rely on him and plagued with strange nightmares that he can't even remember. the young man has taken to staying on the move when strange occurrences that happen near him get too much to bear. He lives in fear of loneliness, yet finds himself incapable of ever staying in one place for too long before his condition starts to cause issues for those around him. Perhaps it is this contradiction that leads to such reckless and near-suicidal behavior in how he helps others.[/sub] [h3]Appearance[/h3] [sub]"Clothes make the man" is a phrase which the young mage has taken to heart in his wandering years, always dressed in a rather tidy and semi-formal fashion to make for his own rather middling looks. His hair is a perfectly maintained mess of auburn tangles and curls that takes about 30 minutes out of his morning to get ready(an hour if he's got a girl he wants to impress). While he isn't that tall of a fellow, he isn't particularly short either and considers the surprisingly fit physique he hides beneath his suits to make up for any verticality-based short-comings he may or may not have.[/sub] [center][i]“Some say a magician never reveals his secrets. I say a good one reveals as much as is needed to make his tricks all the more fantastical.”[/i][/center] [indent]| N a m e: | [indent][i]Argus Leandros[/i][/indent] | Alias|Nickames|Titles: | [indent][i]N/A[/i][/indent] | G e n d e r: | [indent][i]Male[/i][/indent] | A g e: | [indent][i]21(?)[/i][/indent] | R a n k: | [indent][i]B(?)[/i][/indent] | Guild Membership Status: | [indent][i]Wolven Pyre, but only for a bout a month or two[/i][/indent] | Guild Seal Location: | [indent][i]Back of his left shoulder[/i][/indent] | History: | [indent][i]A boy abandoned. That is what Argus considers himself ever since the day his father left him with a curse that controls his life to this very day. He was the son of a dark mage, inducted into the dark side of magic before he could even talk and bearing witness to many terrible deeds in his youth. To even call him the 'son' of the man who he called father was a misnomer, for this man had stolen Argus away from his family shortly after his birth, seeing something valuable in the young child and desiring it for his own purposes. His father was a researcher of ancient demonology, seeking to discover the source of demonic beings and the twisted powers they wielded with terrible efficacy. To this end, many living subjects were captured and experimented, their forms and minds twisted by what they underwent though never to any degree that his father felt constituted a success. For Argus, however, the experimentation was much more gradual and seemingly benign. as he learned to harness his latent magical skills, he was exposed to a number of strange bones and ritualistic artifacts, his father gently asking which ones seemed to resonate with his Origin. For years this continued, with his father growing increasingly frustrated by the lack of results in either his trials or the lack of a reaction in the child he had risked much to acquire. Argus, for his part, tried his hardest to please his father, to prove that he wasn't a failure like the rest. Like always, he desired to be useful, so that he wouldn't be tossed aside like the others his father had brought. . . or worse. And then the day came, when a strange crystallized mass was set before him, that he felt a stirring in his chest. First came pain, then roiling emotions that filled the very depths of his DNA, his blood calling out to something it had long forgotten. . . and then nothing. When he awoke, his father looked down on him with that same disappointed glare that always came from a failed experiment. There was no anger. No rage. Just cold, calculated apathy. And then he left. He was only about 15 when the incident occurred, left in that weakened unstable state. it was likely that the man thought he'd die from exposure or succumb to whatever was done to him. if left on his own, he likely would have.. but Argus was not fully alone in those early days. As he left the secret lair where his father conducted his trials, traveling the wilderness in search of any kind of purpose, something coursed through him. When he wanted to just lay down and give up, convinced that he was unwanted, that he had no worth to anyone, thoughts not wholly his own forced him into a state of survival. And so, he survived. . . and so he wandered.[/i][/indent] | Magic: | [indent][i]Re-quip: The Trickster Argus' main magic(and the only one he knows as far as most of the guild is aware), is a form of Requip magic that specializes in trickier tools instead of weapons and armors. While he does have a few knives and swords within his repertoire, the crux of the magic is summoning a number of magical items that serve to distract, detain, deceive, and otherwise annoy the crap out of one's opponent. While not inherently that dangerous and seems more like a bunch of party gags and cheap tricks at first, Argus has proven to be quite the slippery combatant with the vast array of items he has stored within this magic and can be quite unpredictable and clever when using it. This is made especially true because Argus is also deceptively good at Re-quip magic, able to summon forth any of his items almost instantaneously and from nearly anywhere on his person as well. Amongst the items listed in spells, Argus also carries around an uncountable number of more mundane party tricks and novelties that he often uses to entertain others or himself when out on a job. In fact, Argus can oftentimes be seen putting on little magic shows for the kids of the town, and even the adults at times(for a price) Spells Ventriloquist's Ring: A nifty little item that Argus bought on a whim, it allows him to 'throw' his voice, making it sound like it's coming to a direction and a distance of his choosing. He does this by speaking into the hand with the ring on it. He can even change the voice a little bit by shifting the timbre up or down a tad, but unfortunately, he can't use it to mimic others . . . unless he learns how to do it himself. Magician's Chains: An enchanted chain that grows in length and durability in proportion to the amount of magical energy pumped into it, making it handy as a rope, a means of odd defense, even a whip if Argus is feeling frisky or needs to keep his distance. Bag O' bombs: Argus has Smoke Bombs, he has sticky bombs, he's got grease bombs, oil bombs, flash bombs, nail bombs, itching bombs, pepper bombs, bomb-bombs, and possibly a few more that he has yet to find or think of. Needless to say, the boy knows his way around explosives better than most Knives: Throwing knives, Cooking knives, whittling Knives, Carving Knives. . . . Argus has tons of knives for any and every occasion and no, you can't know where he got them. De-obfuscator Goggles: A fancy pair of goggles that Argus managed to win in a game of cards during one of his jobs, these goggles allow the wearer to not only see in the blackest of nights but also lets them see through most kinds of particulate-based obfuscations of sight like smoke, dust, fire, etc. It also automatically adjusts the lens to deal with sudden flashes of intense light, allowing the user to view them without any risk to themselves and only some minimal discomfort. Puppeteer's gloves: Knifty black gloves that allow one to telekinetically puppet small inanimate objects at will via the attachments of tiny strings of magical energy. Max range of about 5 meters. Rope: Because you can never have too much rope. Deck of Cards: A suit of playing cards that explode into a dazzling display of lights with the slightest application of magical energy. Chameleon Cloak: Provides Argus with the ability to blend into his surroundings to nearly vanishing from sight, though a keen eye could possibly perceive him due to the slight imperfections within the illusion. [ ]: This is an ancient curse, burn from the Resonance between Argus' Origin and the lingering soul of the Ancient Demon known only as Asura. To put it simply, this Curse is less magic in its own right, instead of acting as more of a conceptual rejection of magic itself. While under the effect of this Curse, Argus' body is surrounded by a field of this Curse energy that repels magical energies and influences from him. This gives him a heightened resilience to direct assault by magical energy attacks as the Curse seeks to negate the incoming attack entirely though at his current level of ability, complete negation is not possible. This negation often has immense destructive potential as the combined energy produced by this reaction explodes outward. Offensively, the Nameless Curse can be infused into objects and structures, oftentimes creating a delayed explosion of sizeable force due to the nature of the world being soaked in even minute magical energies. While inert objects like rocks, trees, and dirt explode, items with a more active magical current(magical items, mages, living creatures) will experience a much more controlled but painful sensation of corrosion upon the area of infusion. This corrosion will continue to burn away at the area affected and while not too serious at first, leaving such wounds untreated will lead to loss of feeling, greying of the skin, weakening of magical ability, loss of muscle control, and eventually, acute necrosis as the area becomes slowly devoid of magical energy. For most mages, treating this in the early stages is easy enough to do by simply focusing their magic into the area and essentially forcing the curse out through force of will. If allowed to progress to the state of greying skin, however, then treatment becomes a lot more difficult and requires the attendance of a trained professional. [/i][/indent] | Strengths and Weakness: | [indent][i][list][*]Has a knack for street performance [*]Is pretty quick on his feet and sharp with his tongue [*]Pretty good with kids [*]Surprsingly well-versed in ancient text, languages, and knowledge of ancient artifacts. Enough to rival practiced scholars in the field [*]Has no sense of self-preservation when people are in trouble [*]Can't say no, especially to a pretty face [*]A bit of a wannabe Cassanova [*]Can be rather single-minded and stubborn when he puts his mind to something[/list][/i][/indent] | Miscs : | [indent][i]Anything else you might wanna add to flesh out the details a bit[/i][/indent] [/indent] Sheet credited to Buddha(slight edits taken from Sanguine rose).[/center] [/hider] [hider=Jackson/Nidhogg] [center][u][h1]Guild Membership Card[/h1] [/u][img]https://i.pinimg.com/564x/8b/df/29/8bdf29e5dfcefc22bbcb98286c8b6cd0.jpg[/img][img]https://i.pinimg.com/564x/ad/31/3f/ad313f4c47b0aa751b997b00adb9d884.jpg[/img] [h3]Personality[/h3] [sub]Jackson is the picture of a man who has given into nihilistic passivity. He speaks in measured polite tones, but often his outlook on issues tends toward treating everything with an air of defeatism and self-destructive apathy. He only finds small fleeting moments of joy when left to his own devices, reading books on ancient cultures and mystery novels. When forced to interact with others, he does so with great and obvious reluctance and often seems to look like he'd rather be anywhere else than where he currently is. Nidhogg is a monster. In both the literal and figurative sense, he is a being who does not share a human's view on most things. Time is eternal, so patience is key. One's body is subjective, and to harm it is nothing serious. Life exists only to be devoured by whatever is stronger, so to bemoan one killing another is to go against the way things are meant to be. Nidhogg does not see an intrinsic value in life. . . but he does see the value in people. Whether it be as entertainment, food, or allies(a distinction that can change on the dime) he seeks to make the most use out of those he can influence. He will say whatever he can and be whoever he needs to be to get what he desires out of an individual, his engaging and sociable demeanor only just hiding the way he stalks every conversation and interaction like a slavering predator just waiting to sink his teeth into the prey before it. [/sub] [h3]Appearance[/h3] [sub]Nidhogg/Jackson's body is a tall lanky thing, usually dressed in fairly casual attire that is both cheap and easy to replace. The exact composition of his day to day outfit changes constantly when Nidhogg is in control, but for Jackson often sticks to long-sleeved shirts. He often appreciates light pastel colors while Nidhogg goes for the loudest, most garish things he can find.[/sub] [center][i]“I hope you can entertain me.”[/i][/center] [indent]| N a m e: | [indent][i]Jackson/Nidhogg[/i][/indent] | Alias|Nickames|Titles: | [indent][i]The Devourer, The Dead Soul Revenant, Niddie/Jackie[/i][/indent] | G e n d e r: | [indent][i]Male[/i][/indent] | A g e: | [indent][i]N/A[/i][/indent] | R an n k: | [indent][i]S[/i][/indent] | Guild Membership Status: | [indent][i]N/A[/i][/indent] | Guild Seal Location: | [indent][i]N/A[/i][/indent] | History: | [indent][i]Once an adventurer of great renown from years long past, Jackson is little more now than a puppet for a diabolical dragon whose lived for far longer, relishing the freedom it has taken through the body of the fool that freed it.[/i][/indent] | Magic: | [indent][i]Necromancy: The manipulation of life itself, usually to drain the vitality from the living or imbue such energy into the dead so they may rise once more. By manipulating this energy, Nidhogg is also capable of manipulating the flesh of corpses to his whim. Often times, this is used to create terrifying beasts of rotted blood, bone, and sinew to fight the battles he cannot or will not, but Nidhogg can also make use of his abilities to heal the living as well through precise manipulations of the energies within them. Soul Dragon Magic: Nidhogg, as a Dragon of Soul, is capable of devouring the life energy of living beings and convert it into pure magical power, as well as use the force of his own soul to reinforce his body and grant him enhanced physicality. Unlike normal dragon slayers, however, Nidhogg is capable of reaching the true heights of his powers without the use of outside magical influence, allowing him to enter a Dragon force like state at will or if truly pushed, temporarily taking a spectral imitation of his true Draconic form in order to lay waste to a region. These abilities take a toll on the revenant, however, usually forcing the dragon's spirit to enter a state of hibernation within his host for a time to regain strength and leaving Jackson truly free to do whatever he pleases without immediate reproach. However, whether the broken man would take advantage of such an opportunity at this point is hard to say. A more technical aspect of this magic, however, is its ability to strike at the very soul of an enemy, allowing for certain attacks to still be felt even if the target has blocked the hit or reinforced their body to take it. This impact does not actually harm the person's body, however, instead of wracking their body with intense pain and feelings of nausea. Those of weaker constitutions may even find their ability to use magic disrupted by his blows as it disrupts the flow of Ethernano from their Origin. Finally, Nidhogg can drain the very life force from his foes and victims to replenish his own magical reserves, and in doing so, he often gains an extremely intimate knowledge of the person he faces. Even the slightest taste will let him know nearly everything about a person, though he won't be able to process it all at the moment. In order to do this, however, he requires prolonged contact with an individual(usually around 3 seconds or so) making it difficult in battles with foes that can actually challenge him. That said, his knowledge of the soul gives him an ability to read the aura of a person to a certain extent without having to drink in thier life force. It gives him a feeling of their mood and hints at the nature of their magic in the form of sensations like scents, tastes, sounds, even feelings across his skin. Roots of Yggdrasil: Laced throughout the whole of their body, Jackson/Nidhogg are host to a swarm of magical roots. According to Nidhogg, they are the remnants of his imprisonment by the world tree, twisted to his own ends by the power of his necromancy. The roots of the World tree are extremely resilient to most forms of dmg and very effective at sealing the magic of those who become entrapped in its roots though Nidhogg is only able to do this with a specific spell. Nidhogg makes use of them as his main force of a ranged weapon, casting the seeds of the world tree around a battlefield in order to launch various forms of assault or create constructs to defend himself. They are often used to reinforce his stronger undead creations and e3ven his own body if faced with a particularly tough foe. Not only that, but if arranged in a certain way, the roots of Yggdrasil can form gateways between themselves, allowing Nidhogg and anyone he deems worthy the ability to cross the distance between two or more points near instantly. UNknown to the Dragon, however, is that as a Divine construct, the roots of the world tree are supremely vulnerable to Godslayer magic of any kind, as contact causes them to quickly fall apart and lose most if not all of their enchanted properties. [/i][/indent] | Strengths and Weakness: | [indent][i][list][*]As a truly undead being, it is impossible to kill Nidhogg through conventional means of injury. While he still needs time to recover after being dealt a grievous enough injury, one must use either some kind of divine magic or the magic of a Dragon Slayer to put truly put him down. . . and even that is only for a time, as he possesses a phylactery which hides his true soul. Without the destruction of that, he will eventually return no matter how thoroughly he is destroyed. [*]Nidhogg is actually quite a charismatic person when he wishes to be, and often can pick up deep insights into a person's character from just a brief interlude with them. He's lived a long time, so little truly surprises him when it comes to the people he meets. [*]Even without magic, Nidhogg is a terrifying combatant to face, as the power and durability of a Dragon are condensed into a human form. He is capable of breaking a sword just by blocking it and could tear down an entire building with just his bare hands. [*]Nidhogg is a very, very fickle and easily distracted individual if one knows what gets his attention. He has very little in the way of loyalties, and can easily be turned to one's end if they provide a more interesing diversion for him. [*]Nidhogg never plans. He's a creature of instinct that acts on whims and this can, at times, lead to him over-estimating his own ability to deal with a situation or under-estimate those who he views as barely worht recognizing. [*]Despite his human appearance, Nidhogg is still effectively a Dragon and thus suffers greatly when paired up against Dragonslayers. While he has ways to deal with them if need be, he still as to be careful as even a whelp slayer can deal quite a bit of damage to him with a lucky shot.[/list][/i][/indent] | Miscs : | [indent][i]Anything else you might wanna add to flesh out the details a bit[/i][/indent] [/indent] Sheet credited to Buddha(slight edits taken from Sanguine rose).[/center] [/hider]