[hider=Neil Yoska, "The Alchemist"] [center][img]https://cdn.discordapp.com/attachments/768649427636060181/781949577473294347/latest.png[/img][/center] [color=C71585][b][u]Name:[/u][/b][/color] Neil “The Alchemist” Yoska [color=C71585][b][u]Age:[/u][/b][/color] 23 [color=C71585][b][u]Birthday:[/u][/b][/color] April 20th [color=C71585][b][u]Magic:[/u][/b][/color] Requip: The Alchemist (plus 2 magic weapons) [color=C71585][b][u]Magic Level:[/u][/b][/color] B [hider=Spells] [color=C71585][u][i]Requip “The Alchemist”:[/i][/u][/color] He stores a lot of various pre-mixed concoctions using this spatial magic. He also stores two weapons and three “battle outfits” in this space as well. The holographic inventory is specially formulated to properly track the shelf life of his concoctions to make sure none hit volatile states left unused. Some of these are manufactured into special bullets that are preserved to not allow the concoction to expire; these are all loaded into quick load clips in his requip space and each has their own pocket. His skill with his requip is quite immense, able to change between loaded clips or pull out his premixed alchemy vials in the middle of a fight without needing to withdraw to do it. As far as other magic goes, it’s all from either his dirk - Staken - that is enchanted with a single permanent spell that keeps the edge eternally sharp, and his pistol - Bullseye - that is enchanted with a few spells that require activation from the user. [hider=Staken’s Spells:] [color=C71585][u]Keen Edge:[/u][/color] Resharpens edge of blade without use of whetstone. Can be activated by command, but does so automatically after being returned to storage after use.[/hider] [hider=Bullseye’s Spells] [color=C71585][u]Farshot:[/u][/color] Enables the user to shoot with precision even over large distances. Doubles the average range of the shot’s accuracy tragection. [color=C71585][u]Tracer:[/u][/color] Trick shot that allows the user to hit a target no matter the distance or partial coverage. Complete coverage or barriers block the bullet. Bullets can be deflected if the target is able to see the bullet considering it continues moving at the same speed it is launched from the barrel at. Tracer cannot be used to target vital organs, and is more adept at targeting appendages or joints. [color=C71585][u]Dead Shot:[/u][/color] Once per day - user is able to hit a target perfectly in a vital organ provided there is no complete coverage or barrier to block the bullet. Dead Shot is designed to hit the target as a lethal blow, but can be blocked if the target is able to block a speeding bullet.[/hider] [color=C71585][b][i]Alchemy Wares:[/i][/b][/color] Neil has made a breakthrough on a century old academic endeavor to scientifically design concoctions that have properties that mimic magic. Through extensive research and tedious efforts, he managed to enfuse chemical components with ethernano - and occasionally combine concoctions of such together - to make a variety of magical effects. He has further managed to convert them into special bullets for use in his gun, as well as quick application wipes for his blade, and AOE like effects as well. [hider=Mass Production Potions] These are produced en masse as they are easy enough for others to assist in the crafting of. These are produced in his factory, and distributed through stores contracted with him. The only form sold in stores is the vial form. Blade coatings and Bullet format are exclusive sales sold only in his own store, which he tracks information on who purchased such items and has strict sale rates for how many can be purchased at one time. [color=C71585][u]Entangle:[/u][/color] When this potion comes into contact with a surface, it immediately binds to both the surface and anything within a 5 foot reach of the puddle of goop left in its wake. Things stuck in such a manner would need moderate effort to be removed from it. This same issue remains for up to 30 minutes before it will dissolve. Comes in just a vial or as a bullet. [color=C71585][u]Enbrittle:[/u][/color] This potion will cause metal to which it is applied to become brittle and easily destroyed with very little effort. This effect is permanent on the metal it is applied to. Comes in a vial or bullet. [color=C71585][u]Fireball:[/u][/color] Also known as Searing Flame, and Blaze Juice, depending on what form it comes in. This potion does much of what the name indicates - creates a fireball that has the potential to ignite flammable material along with harming living things it touches like normal fire does. As a bullet, it creates the same effect on a smaller scale against the target the bullet hits, providing blunt impact damage to the fire damage. As a coating on a sword, it gives the sword the ability to cause heat/fire damage to the target, as well as sear wounds closed if one is sliced open by it. [color=C71585][u]Caustic Bath:[/u][/color] This potion can be used as a bullet, a vial, or a coating for a weapon. As a vial, it will create a pool of acid that will eat through organic material it comes into contact with in a matter of minutes - where the liquid lands. As a coating on a blade, it eats away at organic material sliced, but also can cause infections to exposed skin it slices and be much harder to stop bleeding wounds caused by it. As a bullet, it deals blunt damage from the impact, but also splashes the liquid against the target, causing organic matter to be coated in the liquid and receive chemical burns from it. [color=C71585][u]Knock Out:[/u][/color] Used as a vial or a bullet, this potion does what the name implies - acts as a sedative to knock someone out from the vapors released when the liquid is exposed to oxygen. The effects last anywhere from 5 minutes to 1 hour depending on the target’s fortitude and size. The larger the target, the shorter the time. The unconscious state generally leaves the target feeling a bit groggy and confused when they first wake up, and can leave a feeling of being a bit drained though it doesn’t actually have any draining effects. [color=C71585][u]Flash Freeze:[/u][/color] Used as a vial, a bullet, or a coating for a blade, this potion can cause a location to freeze or become super chilled depending on the method of delivery. Thrown as a vial, it will coat a surface the liquid touches in ice that can penetrate into a surface about an inch deep; size of the iced surface depends on the size of the vial. Items frozen in this means may stay frozen up to an hour, depending on the ambient heat of the area and As a bullet, it will deal blunt damage upon impact and either freeze the location the liquid within the bullet hits upon explosion or completely freeze the target (Flash Freeze 2.0); targets with weak constitutions generally feel chilled to the bone even if they are hit with a single location freezer, though limbs and body locations frozen in such a manner are simply transformed to ice crystal, and while not ideal and unusable, there is no ill effects on the location after the location thaws (usually 5-10 minutes after the target was hit depending on the target’s fortitude.) As a coating for his blade, the air around the blade chills, and causes locations cut by the blade suffers from frostbite; the frostbite doesn’t spread but can cause permanent damage if the target has a weak constitution and is not treated for the injury. [color=C71585][u]Lightning in a Bottle:[/u][/color] As a vial or a bullet, this potion administers electric shock equivalent of a lightning bolt strike to the person it hits; if smashed against the ground it creates an electrified puddle that has the potential to electrify anything conductive that touches it.The puddle will last for about an hour. As a coating for a blade, it gives slash damage electricity damage as well, searing the edge of the wounds and with the potential to transfer an electric shock via contact near metal objects on the target. [color=C71585][u]Black Out:[/u][/color] Comes as a vial or a bullet. This is meant to create a bubble of temporary darkness into an area. The bullet makes for a smaller bubble of darkness but can be created further than throwing the vial. The bubble lasts for 15 to 30 minutes depending on if it is the bullet or the vial, and can be dispersed by a bright flash of light (from a light source, fire, etc.) Bullet may not do much other damage to a target, but can still hurt when hit due to blunt force damage. [color=C71585][u]Flash Bang:[/u][/color] Both a vial and a bullet, this creates an instant auditory and visual distortion of blinding light and singular intense noise meant to temporary blind and deafen people within a 10 or 20 foot radius (bullet vs vial). Can hurt if hitting a living target due to blunt damage. [color=C71585][u]Fog Bank:[/u][/color] Vial only potion that generates a cloud of thick fog originating from where the vial is broken and spreading out for about a 20 foot diameter. Fog naturally dissipates in about 10 minutes. [color=C71585][u]Douser:[/u][/color] Both a bullet and a vial, this potion generates a source of water to put out a source of fire - either small fire (single object), or a larger fire (up to a 20’ diameter), depending on if it’s a bullet or a vial. Can hurt if hitting a living target due to blunt damage. [color=C71585][u]Date Night Pick-Me-Up:[/u][/color] This one is for the guys, comes in a pill. It’s little, and blue. You get the drift. [color=C71585][u]Hair of the Dog:[/u][/color] A hot seller once he went mass-production, this potion is marketed as a remedy for hangovers. Comes as a pill or a potion, though the potion takes effect much faster than the pill. [color=C71585][u]Good Night’s Sleep:[/u][/color] Currently only available in a vial, this potion is what Neil based his thesis on for being able to make breakthroughs on combining Ethernano and chemistry. It doesn’t properly replace the effects of having a good night’s sleep, but it certainly helps someone feel as though they managed to. A favorite among college students, this tonic will leave someone feeling refreshed for 12 hours regardless of how little sleep they got the night before; after those 12 hours, the weight of the sleepless night before and whatever activities of the day will crash down on the person and certainly help ensure they get the much needed rest the next day. [/hider] [hider=Exclusive Potion Stock] While these are not only exclusive used by Neil, he is the sole crafter of these potions. He is also the only one that is allowed to sell them, so while they are on a list of available potions to be sold within his shop, he maintains full discretion over who is allowed to purchase said potions. Like with Bullet and Blade coating versions of the above, he maintains detailed records of all that he sells these potions to. Example: only certified Locksmiths within Fiore are allowed to purchase Alchemist's Lockpick, and a single farm is allowed to buy Growth Boost as part of testing effects on how its effects from being used on produce may transition into those that eat it (so far there is no negative or observable impact reported from the community.) [color=C71585][u]Alchemist’s Lockpick:[/u][/color] A drop of this potion into a lock will cause the internal mechanisms to release. Effects last for only 1 minute, so if multiple locks need to be disengaged, it needs to be done quickly. [color=C71585][u]Growth Boost:[/u][/color] Can be a vial or a bullet, this allows for either a single target (bullet) or multiple targets (vial) to be instantly grow in size. Growth Boost works on organic and inorganic matter. Comes in several size increases - Growth Boost, Growth Boost 2 and Growth Boost 3 - which increases the target(s) 2 times, 5 times, and 10 times the size depending on what formula is used. Currently the only effects on organic material have been on plants, so the extent of growth and how long it lasts haven’t fully been studied on sentient life (i.e. Neil hasn’t tried it on an enemy and hasn’t asked for any volunteers). Inorganic life, and plant life, do not have a set amount of time they remain enlarged because of this formula; currently the only way to shrink something back down is through the use of Shrink Spray. [color=C71585][u]Shrink Spray:[/u][/color] Can be a vial or a bullet, much unlike the name suggests of being a spray. When the liquid comes into contact, the target (bullet) or targets (vial) instantly shrink in size. Like Growth Boost, works on organic and inorganic matter as well as coming in multiple sizes that decrease the target(s) in size based on which formula is used. Currently it has only been tested on targets that have had the Growth Boost used on them, and some test objects; none of the test objects have shown signs of growing back to size after a set amount of time. [color=C71585][u]Flash Shielding:[/u][/color] Technically two vials combined, this is a byproduct of when two separate chemicals are combined together and shaped by the user. It tends to be best served by behind shaped into a dome, but can be spread quickly to become a small wall to shield. While it initially is a goop, it turns into a rubbery substance quickly which requires quick shaping to maintain proper shielding shape. It can withstand simple strikes for about 5 minutes before it will start to shatter. Powerful magic and bullets and other stronger strikes can be blocked once but it will destroy the shielding immediately after. If it gets onto clothes it tends to bond with the fabric and turn it brittle and easily shattered by even the slightest swift shift of the body, and when applied directly to the skin it tends to turn the person purple for a number of days while providing no actual protection against even the slightest hit; thus is unadvised as a barrier coating of an individual. [color=C71585][u]Strength Enhancement:[/u][/color] Currently only a vial, when consumed it grants a 25% temporary increase to the user’s strength. Effects only last for 15 minutes, and most have reported feeling a bit drained after, though Neil has yet to determine if it is because of the potion itself or because people take it to then do very physically demanding tasks; he has yet to feel drained after simply taking it and allowing the potion to work its way out of his system. [color=C71585][u]Agility Enhancement:[/u][/color] Currently only a vial, when consumed it grants a 25% temporary increase to the user’s agility. Effects only last for 15 minutes, and most have reported feeling a bit drained after, though Neil has yet to determine if it is because of the potion itself or because people take it to then do very physically demanding tasks; he has yet to feel drained after simply taking it and allowing the potion to work its way out of his system. [color=C71585][u]Beauty is Fleeting:[/u][/color] Currently only a vial, when consumed it can alter someone’s appearance to remove defects - scars, crooked teeth, acne - based on what the consumer envisions. The effects are temporary, lasting for up to 10 hours depending on how much of the consumer’s body is modified and how intense the modification is - completely changing one’s appearance to be someone else lasts for only about 10 minutes, where as just clearing blemishes for a date can last up to 10 hours depending on how much skin needs to be cleared. He’s been working on developing it into a cream for a beauty product line. [color=C71585][u]Scratch Away:[/u][/color] Weird name for a nifty potion, but this is the first miracle breakthrough Neil had in his experimentation beyond any of the other things. Developed roughly three years ago, this allows the consumer to heal any minor scrape or scratch instantly. If poured directly into a serious injury, it will heal it a little bit - easing pain for a few minutes and at least helping encourage the blood to clot. It is not meant to help stop the bleeding of severe injury or stave off death even if poured into such a wound. [color=C71585][u]Pocket Surgeon:[/u][/color] The step up from Scratch Away, this potion is meant to help with severe injury or to stave off death. Finished with the tweeks to get the desired effects roughly two years ago and designed specifically to be poured directly onto the location of the serious injury, this potion will help instantly clot severed arteries. It is not meant to take the place of getting a proper stitchup by a proper professional, but it at least will save someone from dying of a near fatal injury, or completely going into shock from - say - a severed limb. It works as a localized anesthetic, helping block pain receptors from transmitting those signals. The anesthetic aspect only lasts for an hour, but should give enough time to get the injured somewhere that can properly help them. [color=C71585][u]Second Wind:[/u][/color] A miracle potion if any there was one. This is the real prize on Neil’s shelf and the most recent addition to his wares as of a year ago. Only in a vial, this potion helps make a mage recover about 25% of their magical energy again. It’s not going to let them do big flashy tricks, or even restore them to full strength, but it’ll help clear their head of the fog of ache and pain and help them get back into fighting if they have no more energy left. As artificial as this second wind is, it doesn’t make someone feel more tired than they would after they’re finished with the fight, and while it can be piggybacked to recover that much energy and feel good a second time once they’re depleted again, prolonged use has not fully been studied and is highly advised against. It will not work to restore more than 25% of their magic at a time, and only works when a mage is empty, or close to empty, of magical reserves.[/hider][/hider] [color=C71585][b][u]History:[/u][/b][/color] Neil is the middle child of three, and the only boy; not just of his own family but out of all 15 grandchildren on his mother’s side. He’d argue he wasn’t spoiled rotten for it, but he was, and he does know it. Given all the best stuff, privileges, and priority in the family just because he was the only boy, he grew up a little...spoiled. Except Neil never really thought about it. He loved his sisters and cousins and always enjoyed playing tea time, and house, and dressing up with them far more than when his parents tried to force him into liking sports or building stuff - because the others weren’t playing that way. Until his sisters began to take an interest in sports because he had to, then it became fun. Then, for his 6th birthday, he got a science kit. That sparked an instant enjoyment of being able to create things, combining different chemicals and making things work. From there on, that was his focus - studying science and chemicals, and started excelling at his academics because of it. For his thirteenth birthday, he got a starter chemistry kit, and the rest is pretty history from here. During his junior year, he found through all his research notes academics had left behind of experiments trying to replicate magic using chemistry. It peaked and interest and Neil dove headlong into more information on such ventures. It helped him get a scholarship into college where he had more resources on hand to investigate these theories and further develop upon them. He started making a breakthrough his second year, and by the start of his third, he’d already developed Good Night’s Sleep. It was certainly turning out to be a very profitable venture, just on that one potion. It became his final thesis for his chemistry class and earned him a publication in a scientific magazine regarding his accomplishment, though he kept the exact method of the Ethernano conversion patented. Though that is all the academic side. His sisters, for all his diving into his interest in science, still wanted their brother that they could play dress up and sports and everything with. Neil’s time was divided between them and his love of science, but it was always in good balance. He learned to be a great listener and never lost himself too far into the rabbithole of craft, and learned the careful art of carrying on a conversation regardless the topic and person from a sister that wasn’t just a self-proclaimed popular student but based her academic career on being the student council president and ensuring she had an easy rapport with all the students. And thus, when he was in his final year of school and met a student struggling to not simply stare too long into the abyss, he found an odd attraction there and it stuck. Neil opened a small shop, and the two became roommates in the apartment above - allowing Neil to continue working on his concoctions and create new and interesting combinations of his potions, while his friend could simply try to rediscover something to be passionate about in life. About a year and a half to two years ago, the pair decided a perfect change of pace would be to actually try to explore what the magical world had to offer, and joined up with Phoenix Wing to hopefully help Markovis find a passion in life, and so Neil could witness other magics and see if he could expand further into a market aimed at what mages might need. [color=C71585][b][u]Personality:[/u][/b][/color] Spunky, outgoing, friendly, charismatic - these are just a few of the things people describe Neil as. He is energetic, enjoys being around others, and generally thrives off interacting with pretty much anyone. He loves to laugh and smile, and is always up for some harmless pranks and jokes. He cares about those around him - sometimes to a fault - and is quick to form friendships even if they aren’t as apparent to others. For as energetic as he can be and for as ready as he is to enjoy a party and being as rambunctious as others around him, Neil is just as happy sharing quiet moments one on one as well. Neil is also an equal opportunity flirter. Most times it’s simply just being friendly and not realizing he could be perceived as flirting. There are times where he is intentionally flirting with someone, and doesn't really care if it is mistaken as him just being nice. He isn’t entirely looking for a relationship, after all, but a little flirting never hurt, right? [color=C71585][b][u]Guild and guild mark location:[/u][/b][/color] Phoenix Wing, Left inner forearm - pink [color=C71585][b][u]Team Members:[/u][/b][/color] Team: Smokin’ Bottle - Markovis Pendergast, Trinity Stratos [color=C71585][b][u]Three Strengths:[/u][/b][/color] [list] [*][color=C71585][u]Silver-Tongue:[/u][/color] Ever the smooth talker, Neil prefers to use his words to deal with potentially dangerous situations when possible. He enjoys it, really. Negotiations, diplomatic affairs, and a variety of other applications including helping him talk his way into better deals and advancements. [*][color=C71585][u]Marksman:[/u][/color] He’s quite skilled with a gun, and on his own prefers to go for limbs over central hits when shooting at a living target. He’s good enough that he can usually hit someone while shooting on the run, though his aim is far better if he’s standing still. Even without a magic enhanced gun, Neil is capable of extremely difficult shots - even moreso when he is using rifles. [*][color=C71585][u]Kind Hearted:[/u][/color] Neil could be a rich person, but he’s not. He spends most of his profits on helping others, whether it’s taking a lot of the weight off his friend to help him find something to want again, or lending money to his family, to even just helping a friend out with some rent if they’re short on cash this month - he’s more likely to squander his money on charitable acts than make sure he saves up a nest egg for when he’s old or if he ever gets into a fight he can’t recover from. He’ll dedicate time away from his own interests to help others with their own ventures and pursuits, finding their success to be just as fulfilling as his own.[/list] [color=C71585][b][u]Three Weaknesses:[/u][/b][/color] [list] [*][color=C71585][u]Lover, not a fighter:[/u][/color] He definitely prefers talking things out rather than getting into a fight. He would prefer to diffuse a situation over escalating one. Whether it’s just a bar room brawl because someone spilt another’s drink or a job going south, he will always try to de-escalate a fight. He will never be the first one to swing, but may be the first one sprawled on his back from a hit. It can sometimes take him a bit to get his head in the game and actually get on with the fight though, as he will continue to try to talk a person out of fighting even as he’s being slammed through a table. [*][color=C71585][u]Wandering Mind:[/u][/color] Neil would love to say he’s hyper focused when it comes to his work - being on a job, creating new potions, helping friends out. That’s not always the case. Working on a new idea for a potion may either lead him down a path to a second, third, or fourth chemical just from trying to figure out the first and need to be redirected, or it may result in hyperfocusing on a single potion and go a day without even taking a break until he’s made the breakthrough. In conversations, he’s easily distracted and on the battlefield he’s trying to take in everything at once and not focusing on the main task at hand. While he can be extremely intelligent, he makes foolish decisions because he wasn’t paying attention to the right thing - occasionally to disastrous results. [*][color=C71585][u]Social Snafu:[/u][/color] Now Neil is pretty good at almost all social situations, [b]but[/b] the fact he is just a natural flirt sometimes gets in the way. Situations he thinks he’s just being friendly in occasionally end up with a punch or slap to the face from a significant other that he inadvertently was flirting with. He does try to de-escalate those situations, but it still doesn’t save him the pain of making the same mistakes over and over by just being himself. [/list] [color=C71585][b][u]Greatest Love:[/u][/b][/color] His family [color=C71585][b][u]Motivation:[/u][/b][/color] Continue developing his alchemy capabilities - short term to help Trinity find a solution to her magical problem. [color=C71585][b][u]Additional Details:[/u][/b][/color] Neil has an appreciation for every body type, preference, and just about everything about a person. He has little issues making friends with just about anyone, and is pansexual - not just not having a preference between genders, but also very little preference in what the person looks like as far as what attracts him. He stays in good touch with his family, and sends his parents a portion of his profits so his mother could stop working when she hurt her back. Not just inventive, but he started his business while in college and finished a degree in chemistry and business. With all his formulas patented, he’s made plenty of money maintaining exclusive rights to produce his potions, and has built up enough capital that by the time he joined Phoenix Wing, he had already opened a manufacturing facility for producing some of the wares he sells; anything in the exclusives are things he makes in small batches himself and only sells to select few. Neil owns the building his main store is in; the first floor is a fully functioning store. An outside staircase grants access to the upper floors, which is a 4 bedroom townhouse for Markovis and Neil. Both this building and his factory reside in Magnolia Town. While Neil is familiar with blades, and even occasionally fights with them, his main practice has been in training with Markovis. He’s not as good with his blade as he is with his guns, and prefers any combat he has to get into to be done at a distance rather than up close. Still, he’s handy enough with one that he has it as a backup in case an enemy closes, as it is far more formidable a fighting style for him than using his fists.[/hider]