[@Sigma] [hider=The Forveliam League] [center][img]https://i.imgur.com/6ciLigL.jpg[/img][/center] [color=tomato][b]Nation Name[/b][/color]: The Forveliam League [color=tomato][b]Flag[/b][/color]: [color=tomato][b]Government Type[/b][/color]: Constitutional Republican Quadrarchy - A representative from each planet in the League is elected, and after a rigorous review process to approve or deny them as candidates they take their place in the Grand Senate with other such representatives. The Grand Senate handles the bulk of the league-wide day to day general bureaucracy and legislative process to keep the League running, and acts to allow the will of the people to be heard and keep the well-oiled gears of the political machine running. They likewise have a general part in enforcing and executing laws within the League to a limited extent, though, while ultimately being a body that keeps the Quadrarchy from being the sole voice in all things. If a Quadrarch wants to pass a law or propose one, it must be done through the Grand Senate. The Quadrarchy is itself composed of the individual ruler of each of the four original member races of the League. These four hereditary kings/queens act as the highest judges in the League, and further will directly appoint system and planetary level judges as well. They further take action in executing laws (executive) and judging upon them (judicial). Their power is rather absolute otherwise, though the League’s small constitution enforces them being fully equal to each other. They act as authorities to balance each other out politically, act as the top four military leaders in the entire League, and generally act to balance out potential factions or corruption or outside influence and such dangerous bodies that might form in the Grand Senate. From the other direction, the Grand Senate keeps them from simply passing laws and actions frivolously or dangerously upon the nation on a whim or the ilk. Anything less than planetary level officials are generally elected (if possible) or appointed (as needed). [color=tomato][b]Demographics[/b][/color]: -[hider=“Formi”] Homo Formicidae, aka the “Formi/Formians”: A race of humanoid ant-like arthropods, or normally called ‘arthropodic humanoids’, whose form took a similar nature and similar-ish biology to humankind's. This came about due to the process of evolution affecting them ‘somewhat similarly’ to humans and ants on their homeworld, though they have since become classified as a galactic example and proof of ‘convergent evolution’ occuring in the Eden Cluster. They possess almond-shaped green-colored eyes in a humanoid positioning that lack a distinct pupil, though are capable of ‘seeing’ in far deeper quality and a greater range of colors than most other humanoid species. They have a set of ‘feelers’ on their head, though in their case these developed to host an array of sensory capabilities ranging from detecting movement in the air to sources of heat to wind direction and similar things. They also possess a humanoid-style mouth and nose to boot. Their face, neck, torso, and down to the thighs are covered in a unique and silky smooth chitin variant, one which feels deceptively soft on the outside and very much akin to the skin of an nearly hairless mammal. They even have mammal-like hair on their head tha can come in a range of hues and colors, which hair is itself noticeably less similar to something like humans or mammals due to being composed of rather tough and insulating chitin-infused fibers that remain soft to the touch. They possess two sets of arms and only one set of bipedal legs, which are themselves covered in a lighter-colored chitin exoskeleton and have very flexible but arthropodic joints. Their hands each possess five fingers, granting far more notable levels of dexterity than lesser-fingered species, and their joints as well as knees and shins are covered in a distinctly stronger and darker-colored chitin than the rest of them for protective reasons. Their feet, however, do end in two ‘clawed’ and rather powerful digits each with the corresponding ‘heels’ of their feet being off of the ground due to how the strength of their feet has evolved and become balanced. Likewise they possess an ant/arthropod-like abdomen hanging down from just above their butts, which has evolved to itself simply take part in the egg-laying part of the reproductive process for females (males get a stinger there instead) as well as become covered in even stronger chitin than the rest of the species’ body is coated in. In terms of durability they far surpass mammals, but even with an armor-like body they possess they aren’t invulnerable by far. However, in terms of resiliency they possess greater strength for their size and are capable of standing up again after taking some rather notable damage. As a race they don’t think much about their gender ratio being so highly skewed to being females, because to them it's as natural as breathing air. Males have always been born smaller and far less often, though do bear the distinction of having the only rather venomous stingers of the species, and even at this stage only compose about 15% of the species as a whole. Females, on the other hand, have developed to where males are sources of added genetic diversity but that their bodies can also independently ‘recombine’ additional chromosomes they possess in order to generate fertile eggs and young without a male. So to them, humans and those others are the oddities! Not being able to have children on a mass scale? Sheesh, talk about inefficient. No protective exoskeleton to make you resilient? Absurd! That being said they are curious about the wider galaxy, and contact with humanity gave them the technology to make it possible long ago. Still, they seek to reach among the stars with their allies and make their people shine! [center][img]https://i.imgur.com/T6mCidq.jpg[/img][/center] [/hider] -[hider=Veltron] A species that evolved as sophisticated creatures able to float through the air, they could grasp onto prey with ease and begin tearing apart prey and plants and whatever fits their omnivorous diet with their larger dexterous ‘teeth’ and further the smaller ones hidden within their open-and-closable mouth on the underside of their body. Their means of ‘propulsion’ and ‘flight’ has been linked to passive psionics the species possesses, that itself explained by the plentiful psionium on their planet that has passively and evolutionarily affected many forms of life there uniquely. In fact, psionium after its discovery and study has beens credited as a possible influence for the species’ very rise to sentience. However, even when living in areas devoid of the substance the Veltron themselves remain unaffected intellectually and otherwise. Cybernetic implants would only come to affect their psionic capability to fly at an extreme level of replacing their body with cybernetic parts. Up to 50% of their body can be replaced without affecting flight ability, but grows weaker going up to 75% distinctly. They can still fly at that stage, even though it’ll be a struggle, but beyond 75% they have too little flesh to use their psionic flight ability at all. They don’t lose it, it just ‘ceases to function’ at all because they aren’t made of enough flesh. This can be only reversed, however, if properly grown/regenerated flesh and tissue replacements for their body are used to replace the cybernetics. The species’ exterior is seemingly soft and fleshy, but is in fact very dense tissue and ‘outer skin’ that protects a clear membrane that acts as their ‘inner skin’ and holds the organs and such within. The singular, white-pupiled eye this species possesses is very keen and capable, to the point they have depth perception even without 2 eyes due to how advanced it is, and this eye can be withdrawn into the body and the outer/inner skin layers ‘closed’ to protect it. Similarly they can close up a layer of outer skin over their mouth on the underside of their bodies to protect it as well (not the larger ‘teeth’ though). In this sense one could compare them to an armadillo curling up to protect itself back on the old Earth. Able to dexterously move their larger ’teeth’ in a flexible manner to a surprising and deft degree, however, and as such they can perform complex tasks and do things like hold tools. They also possess a level of telekinesis that allows them to do things such as ‘grab’ objects and ‘touch’ things whilst being able to ‘feel’ and exert a sense of actual touch through their telekinesis if they desire to. It is as natural to them as, well, breathing and eating. They can even speak using their underside mouths, rather fluently with their own proper language at that, due to the advanced and compactly-fit vocalizing abilities they evolved. For working in general, however, they developed a myriad of robotic/mechanical bodies for home ownership that they can ‘pilot’ for working. These are given modular attachments and such for a given job while working it, and such are removed at the end of the day. The modular attachments are also removed if one leaves that job and goes to another. Etc. Said mechanical/robotic bodies are generally at base four-armed to 2-4 legged, have a durable but slim enough build to be rather practical, and roughly correspond in parallel to a bipedal/upright-humanoid being’s body structure. Such bodies are also used for all foreign relations, having automatic translators built-in to make communication easier for those who do not choose to learn alien/foriegn languages (their diplomats learn to speak languages, as being a diplomat and reliant on ‘translator tech’ is seen as very embarrassing among Veltron diplomats in particular). Males and females differ visibly only by the non-pupil color of their singular eye, for some obtuse reason in their evolution at least, with males having an orange eye with white iris and females having a light purple eye with a white iris. Likewise outer skin patterns and such are tied to heredity, and are complex to the point that each Veltron has its own unique pattern but also a ‘family resemblance’ that can be seen in them as well compared to other family members. Likewise females then carry young as small eggs protectively within themselves, until they are ready to hatch and are naturally deposited from the mother’s mouth in a safe place (or proper birthing clutch basket in a hospital these days) in order to be allowed to hatch within the next 1-12 hours. As a species they have generally been technophiles, the kind who like to push development and research to the ‘next level’ due to their rather involved use of it in everyday life and around other species. For their size they are generally very intellectually-minded, though individual intelligence can naturally vary as with individuals in any other species in the universe with or without education, and education is seen as a very much important and emphasized part of civilized society. However, they even among many other species have come to rather understand what it is like to be the ‘little guy’, and how small they are compared to the world. In this sense one can say the species in some sense as a whole can have a certain humility, though again individuals can vary in confidence and pride and humility and other personality traits naturally as with individual members of any other sentient species. [center][img]https://i.imgur.com/WQcNMHB.jpg[/img][/center] [/hider] -[hider=Telethoram] A sentient fungal species that, for the most part, has no ‘true’ base form. The given ‘model’ of an individual is based on ‘where’ their spores were seeded and what design/designation/role they were given. This has created an incredibly wide range of ‘forms’ for the species, ranging from individuals grown as humanoid-like diplomats to communicate with and meet with humanoid alien species, to beast-shaped individuals that might carry messages or be used to communicate with a bestial-like species, to even combat-oriented individuals grown for use in warfare if/as the need arises. Whilst the rest of the cluster will find themselves normally only seeing the humanoid communications variant, which is still continually tailored over passing fungal generations to better perform its role, those who are unlucky to see this species in war would be subject to the true depths their kind can reach when put on the warpath. The species as a whole is a very hardy one, having evolved and survived on a homeworld with a wide variety of incredibly harsh and dangerous climates, a toxic atmosphere, and other substances and conditions that have culled any ‘weaker’ species there in good measure ranging from radiation to voracious omnivores that eat about anything they can get their mandibles/teeth/claws into. Even so the Telethoram have grown to become a rather erudite and civilized and even trade-friendly group, producing a civilization that has since first contact adapted to take its place within both the League and the rest of the Eden Cluster at large. Whilst their appearance can be terrifying to some for the first time, especially those unadjusted to the idea of a fungal species whose ‘shape’ can vary immensely, they have often proven themselves adept at negotiations and incredibly adaptable to working in extreme areas and dangerous conditions other fellow sentient races might require specialized suits or protective technologies for. Being very hardy and versatile workers, they have proven themselves to be of great assistance and use in anything from space-mining operations to living on and gathering resources in otherwise nigh-uninhabitable (if not just outright so) planetary environments. Reproducing by producing incredibly hardy spores, which are ‘preprogrammed’ to take on a certain form at maturity by their fungal caregivers, it isn’t hard for the species to adapt to almost any clime or condition. Truly, they could survive even on a veritable hellscape of a world. Locally, the species on their homeworld is controlled by an oligarchic council and a system of elected lower officials and council-chosen higher officials taken from the pool of post-term lower officials. [center]~Humanoid Variant Telethoram~ [img]https://i.imgur.com/ctMHce1.jpg[/img] ~Combat Model: “Horror” Variant Telethoram~ [img]https://i.imgur.com/YXIWQhi.jpg[/img] ~Greater Combat Model: Giant “Anti-Infantry” Variant Telethoram~ [img]https://i.imgur.com/1hbuTRX.jpg[/img] ~Beast General Model: “Hound” Variant Telethoram~ [img]https://i.pinimg.com/originals/76/93/23/769323eda6cf472bab31965bdae3bbcb.jpg[/img][/center] [/hider] -[hider=Renalian] Distinctly reptilian humanoids with some rather minor features reminiscent of insects, the Renalians arose on the large but highly dangerous world of Renali VI. A harsh world filled with ever-present predators, dangerous parasites, and even flora that would like to take a bite out of any foolish creature passing by, they grew and evolved in conditions that frankly would be absurd by the standards of many other species. Even so, it pushed them to treat the loss of parts of one’s body as a trifling matter...and this is primarily due to their biology making it a rather trifling matter. Renalian bodies are ludicrously redundant in their capabilities, with tissues and organs capable of adopting each others’ functions smoothly and disturbingly efficiently. It is thought this evolved as a means of allowing populations to survive in a more primal setting, allowing loss of body parts and great chunks of flesh in order to be able to continue on functioning as individuals incapable of such were rapidly ‘weeded out’ the old fashioned way. A ‘cruel’ way of pushing such evolutionary changes, and yet the extreme environment the Renalians arose in created their frankly equally-ridiculous extreme survival capabilities to survive in it. They can go without food or water for several weeks without batting an eye, though don’t prefer this since becoming a sentient and civilized species, and as long as their brain is intact can regrow lost internal organs and things like muscle and nervous tissues over time. This does NOT apply to extremities, though tissues in remaining extremities would be naturally ‘strengthened’ to compensate and then some in turn. To this end their skulls are also distinctly much more dense and durable, as if the brain is destroyed out of anything else in their body they will outright just die. In their ancient days, the Renalians acquired a macabre tradition among those who were ‘warriors’ and raised to be as such. Only the bravest and most resilient would be chosen, those who were predisposed to such a life, and as a warrior grew and earned merits in battle or other tasks they would [i]carve out[/i] sections of their own flesh and body. In these spots they would insert sections of carved/forged metal inscribed with the tale of their great deeds. This would go on through an individual warrior’s life until they died in battle or of old age, and for burial these chunks would be temporarily removed and used to read aloud the tale of their life before being put back in and the body buried. This gruesome tradition has generally survived to this day in some form, however, with Renalian soldiers all around their military are always replacing parts of themselves and chunks of flesh and even their organs with cybernetics and highly-genetically-modified-and-grown parts ritualistically in order to imitate their ancestors. Those with a long career in the military usually remain, becoming functionally immortal due to their biological redundancy and replacing parts and upgrading them over time. Genetic modifications to adapt them to this and enhance soldiers are also common to ensure they can survive extremes of replacing their biological parts and the horrors of war, leading to further ridiculous emphasis on their natural redundancy capabilities to the point that the only parts the oldest of veterans don’t replace are their brain and heart. Of course those going to such an extreme are expected to and only able to have children at a point prior to reaching ‘maximum’ cybernetic conversion, even getting specific military leave legally to do so, as well as only ever replacing reproductive organs as the ‘final’ step in the very long term. Yet by reproducing and getting genetic modifications, there has as a result arisen a great myriad of long-time military families and bloodlines that have accrued the passed-on soldier genetic modifications in their blood and produce the best potential soldiers out of the whole of the Renalian population. [center]~Average Male Renalian~ [img]https://i.imgur.com/RD3coSK.jpg[/img][/center] [/hider] -[i]Other (Various)[/i]: Humans, Dasians, Volyudki, Simmies, Putt, etc [color=tomato][b]Economy[/b][/color]: When it comes to an overall breakdown of the League’s economy, the original territories of the founding races tend to follow a certain trend. This was simply a matter that evolved within the League over time due to economic needs and infrastructure development, and of course simply where jobs went and where they were best suited as the League internally developed over hundreds of years. The original territory of the Veltron, for example, is oriented more towards the development of technology and things such as space mining operations and robotics and handling resource gathering in dangerous worlds/climes. The original territory of the Renalians produces the most farmed livestock and exotic meats and even crops out of all the worlds, and indeed a distinctly larger number of cybernetic soldiers in terms of raw numbers. The original territory of Formians has come to lean more into the gritty nature of processing imported or League-mined resources, as well as providing more numbers of workers going into various areas. Even the Telethoram’s original territory has become more apt in producing/processing various chemicals and creating medicines, alongside their unique bio-organic technology [s]and weapons[/s] that has been grown/designed for various uses, and also produce the second largest amount of crops and livestock and foods. Whilst the internal economy of the League is generally balanced to generally satiate it’s own internal needs, mainly in case of things such as war or isolation, they like any other nation still import and export a lot of things. Luxury consumer goods and entertainment and art from other places are their biggest imports, for example, and various foreign organic and inorganic materials (unavailable in large enough quantities locally or at all in their territory) are imported for the manufacturing, processing, and refining of certain kinds of materials and goods. In terms of exports, on the other hand, outright food and processed/refined materials/goods are their largest exports by far with medical supplies being the third largest area. Further, in terms of receiving outsourced jobs and offshored work, the League is very much open to it. All a company has to do to get resource rights and such in a given area is get a contract with the League’s government. Such a contract guarantees the profitable conditions such foreign companies would thrive on, but must be renewed every so many years (or if issues arise that result in a negotiation meeting being necessitated otherwise) with the League’s government in order to remain in effect. Failure to renew the contract or accept it is to lose those operations, favorable conditions, and resource rights...which would be quite a net loss indeed. [color=tomato][b]Military[/b][/color]: -[i]In regards to space warfare[/i]: Destroyers deploying a myriad of smaller spacecraft tend to act as a screening force, boasting low firepower but high armor and shielding as well as much room to contain fighter craft, automated strike craft, marines, drones, and the like onboard. Their main focus is light firepower to counter usually smaller enemy craft and provide point-defense measures to counter incoming ‘larger’ threats. They are also used in smaller operations where the higher-firepower ships are not needed or unable to be used. Mounting substantial weapons on a battleship is rather rare, usually reserved for [i]very[/i] unique or [i]very[/i] desperate situations. Among these lighter craft can in certain situations be included Renalian “Puncture Ships”, small and very sleek ships shaped for maximum speed and to be penetrated into enemy ships at high speeds...but installed with automated Veltron drones to pilot them. Of course these small ships got their name from the species that first invented and piloted them in battle long ago. Then behind these you get the Cruisers, which themselves are generally meant to be mobile weapons platforms, being equipped with sets of superfiring turrets and space torpedo tubes and additional defensive countermeasures. Whilst not being as heavily-defended as battleships, they do sport much higher firepower and carry further added countermeasures to support smaller ships such as the destroyers and smaller combat spacecraft. Then comes the Battleships, space-faring combat craft designed with heavy ordinance and weapons in mind. Big guns, great missile/torpedo silos, and usually a very large weapon mounted on the front for even greater firepower, they can lay down firepower capable of crushing lesser ships with raw strength and the sheer volume of weapons being fired off. They have strong frontal shields, though to conserve power these and their frontal armor are shaped more to minimize damage and deflect impacts/explosions. They are, however, less intensely-defended from the top, bottom, back, and sides. Alongside the Battleships usually come the Carriers, considered the greater cousins of the Destroyer. Whilst lacking in any proper weapons aside from point-defense and high armor/shields being installed, they can deploy and carry smaller cruisers and destroyers and even smaller attack craft to be released. High-value smaller ships and weapons can be stored on these as well, especially with their far more well-covering defenses and use of even more extensive countermeasures. However, there is a class of ship that surprasses even the battleships...and these are the Juggernauts (aka: “Moving Fortresses”). To say these are moving death machines or “massive mobile fortresses” is an understatement. They are equipped with super-heavy and plus-sized weaponry, ranging from massive oversized autocannons to gigantic rail-weaponry to great x-ray lasers that can wipe out a number of smaller ships when actually charged and fired. The exterior of these ships are coated in layers of high defenses, ranging from high-density energy shields to superheavy armor to another. Their unique defense of a several-layer-thick coating ‘sea’ of liquid ‘living metal’ alloys can absorb explosion and solid impacts, whilst outright soaking or deflecting directed energy weapons and thermal energy. These layers of defensive coatings are capable of regenerating, made with a ‘living metal’ developed by Veltron scientists for such a use, and hundreds of floating defensive turrets/silos and point-defense systems that can be deployed on the surface for defense and be retracted to keep them safe. This alongside large docks that can launch and store a decent number of ‘lesser’ craft to some extent. The Juggernauts are a ridiculous class of ship unique to the League and developed extensively within it, super-sized ships of war that contain a myriad of agriculture, living, medical, processing, recycling, cloning, farming, and other blocs internally that make them moving, self-contained, self-sufficient supercities of their own. Of course they need occasional resupplying for some things once in a long while, but on their own they can operate in the field for a rather long time before needing to dock or get shipments or the like. They contain a massive amount of troops and engineers and the like for battle, and even a massive civilian population to ensure the place keeps running, and frankly speaking naturally number far, far less than any of the other types of ships in the League’s military for very obvious and costly reasons. Even so, they are very effective and very hard to crack if they actually get involved. Even so they are like any other ships or space fortresses in that they aren’t perfectly impenetrable or uncrackable. -[i]In regards to planetary warfare[/i]: Land battle doctrine within the League is generally a flexible and 'modern' type of approach. The average or "base" tactic is composed of mixed mechanized infantry and tanks initiating combat, utilizing hyper-advanced all-terrain track-based movement systems, stacked anti-mine and other such defensive systems/countermeasures, durable designs, and raw speed/firepower to push into a given area first and secure a foothold. This push is supported by drone attacks and long-range vehicles such as advanced multiple rocket launchers made for hit-and-run tactics to avoid getting caught in-place. Air support in the form of drone strikes and air/space vehicle bombardment tends to follow or also accompany this, and the use of cluster munitions is at times used to soften up targets ahead of time or during battle in tandem with these things to hit the enemy hard. In short, a very high-firepower and very aggressive style meant to deploy and move rather fast in effect. Coordination between various units over spectrum-frequency highly-encrypted comms systems, made to be durable in the field, and similar measures in order to maximize efficiency in such planetary operations. Aside from these larger-scale tactics for larger battles, the use of snipers, spies, saboteurs, ambushers, and sub-units of elite commandos sent in to tear up the enemy and strike from the shadows to cause confusion, acquire information, instill fear, and weaken enemy lines is another more common means of approaching combat by League soldiers when a direct assault isn't viable enough. When taking up defensive positions a number of things are also used, including: mini-shield generators to filter out harmful gases and such, automated mechanical or bio-tech defenses, and traps such as landmines and advanced 'invisible fences' are employed alongside ever-changing patrol schedules to ensure a careful vigil is maintained. (In other words, a generally scifi-ish means of warfare based on modern day in some manner or another.) However...this is the public manner of performing military operations. Efficient, smooth, sleek, and overall very well-armed and generally well-planned-out from the tech/weapons used to the manner of deployment. Even Telethoram assault forces grown and designed for each battle, potentially implanted with tech or cybernetics and gene mods or such additionally, are able to be employed in both aggressive and defensive manners alone, alongside normal troops, or the like. Alternate forms of tactics can also be employed depending on situations and opponents and other conditions, of course, though this isn't all. While a 'kosher' and 'standard' and 'ethical' means of warfare is generally enforced in accordance with the Eden Accords, there is also a far darker means in which League warfare can be and is conducted in a far less visible, vastly more secretive and macabre fashion. Radical bioweapons in the form of fungal-grown monstrosities tailored with things such as emitting toxic gases and mind-warping spores or shapeshifting abilities, generically-engineered beasts beyond all recognition that were implanted with cybernetics rendered invisible to thermal systems by adapting to local conditions and used to drag enemy soldiers off into the dark of the night screaming, deployment of bio-mechanical-nano-machine clouds that devour organic tissues or consume/drain the energy from shields and enemy cybernetics/machines, experimental weapons unleashing toxic cocktails of chemicals and gases that destabilize molecular bonds and liquefy those unfortunate enough to enter their effective area, toxic serums that only affect the genes of psionic individuals or target the presence of psionium in the tissues of targets and have a lethal and truly horrific reactions with psionium, clouds of microorganisms that rapidly reduce the temperature of an area and flash-freeze victims caught within as they unleash hallucinogens that disorient the soon-to-be-dead, stealthy assassinations and wholesale brainwashing of enemy agents or soldiers or the like, and more are among the secretive and darker means of warfare that the League's planetary forces can commit. Whilst some would see this as war crimes, cruel measures, unspeakable horrors, and terrifying things that should never have seen the light of day, the League sees these things as measures and the like meant to be "deployed as needed" and at the League's discretion. Extensive programs and measures are taken to develop as well as conceal or 'smudge over' and cover up these operations and types of warfare, and a myriad of potential sources of blame and even scapegoats for such actions have already been prepared and constantly updated extensively and in intense detail. It isn't perfect, no systems of concealing such is for any race anywhere, but it would be a very tough nut to crack indeed when deployed. Indeed, if there is one thing that the League has learned in their time in the Eden Cluster, not all 'play by the rules' and even more will play their hands under the table or in dirty ways. If such measures are felt to be needed, then such assets will be deployed without hesitation. The Eden Accords were signed by themselves and others for the sake the Cluster itself, but only a fool would leave themselves vulnerable to the atrocities of the past. To seek knowledge of them, to understand them, to grasp the nature of them, and more is something of value in regards to ensuring the League's survival among the stars. Of course the deployment of these things isn't a super-casual, as within the League's military there is a very distinct and protected chain of command and codes and the like for such things to be approved for deployment, but at the same time it is what it is no matter how one sugar-coats it. No nation in the Cluster, or perhaps beyond, is ever beyond having a 'dark side'. No amount of speaking to 'truth' and 'justice' and the like would ever be able to truly bury the dirty actions any government has done. No amount of scapegoats and blame-takers and the like will be able to wipe away the sins committed by those willing to do so. This is the truly dark side of the League's military that doesn't often rear its head, like a great, slumbering beast that lies in the darkness of a great cave, but when it does awaken and emerge...one does not want to be on the opposing end. [color=tomato][b]History[/b][/color]: A nation born from the early days of the Eden Cluster, forged from the races and planets and people affected by contact with humanity and the technological rush and advancement they brought with them. Yet with the Jump Gates came incredible change and growth regardless. Spreading to other systems, places, and climes never before seen, the tendrils of life itself stretched out like an ever growing web in the northern end of the Eden Cluster. The strong yet peculiar Formians, the technophilic yet diminutive Veltron, the resilient yet alien Telethoram, and the brave yet primitive Renalians, all would eventually come to be affected by this era of new understanding in more ways than one. Some of these races had barely touched space, some not at all, and others had a little more experience than the rest. Still, all these groups would come to run into each other and start the foundations of something great. Indeed, in 175 EC these races would band together in the face of dangerous enemies and an uncertain future to form the The Forveliam League. Initially beginning as a confederation and league of sorts, then tightening as conditions changed and the flow of time went on, the name of the League stuck for heritage’s sake even when eventual (if not inevitable) reforms created the current system they use today. Among those involved in the Frontier Wars, and among the nations wary of the ITC, the League seeks to cement its future in the Eden Cluster and show itself as a power to not be messed with. -(To Be Added) [color=tomato][b]Characters[/b][/color]: -(To Be Added) [color=tomato][b]Other[/b][/color]: Capital is on the Formi/Formian homeworld of Balor. Has trade with the Confederacy. [/hider]