[quote=@PPQ Purple]I newer quite got the attraction of Diablo and that sort of game in general. I mean, it plays like an RTS only without the strategy part and like a fighting game only without the challenge. [/quote] A fighting game challenges very different skills from a top-down action game. Fighting games, especially anime fighters, are some of the most raw skill intensive games when it comes down to executing button presses, on top of having to learn fundamentals like spacing. A game like Dota 2 has infinitely more in common with a fighting game than Diablo will ever have, because there is a similar sense of tactical awareness mixed in with mechanical skill required to play a game like this. RTS is an equally fucky point of comparison when RTS games are notorious for turning into micromanaging nightmares on the highest level. Sure, it doesn't have to be starcraft II levels of bonkers micro, but watch TheViper play in AoEII and you'll see how he's just way better at pressing buttons compared to most any other player [i]on top[/i] of knowing the game extremely well. Diablo is best compared to the genre it's actually inside of, that being roleplaying games. Knowing how to build a character to make BIG NUMBER on top of not picking fights you can't win. Anything with even vague RPG elements will come down to, at least partially, number crunching on top of actual player skill. I've only dabbled in a bit of torchlight II myself, but there is something incredibly satisfying about mowing down a horde of enemies as you're slowly running out of resources and kiting them halfway across the map in the hope of you not biting the dust. This only gets more fun the harder the difficulty you put the game up to. Getting more powerful through raw stats, or compensating your lack of stats by gitting gud, is part of the appeal. If you want games that are focused entirely on your mechanical prowess, well, you're [i]obviously[/i] in the wrong genre. You can't just compare a hack-and-slash to a fighting game, that's madness.