I guess skill wasn't the right word. Blame english not being my first language. What I was trying to explain is that because such games do not require direct immediate input from me as the player during the act of playing as opposed to basically spreadsheet work outside of the actual gameplay of combat they do not pose an enjoyable challenge to me. It's just bookkeeping basically. The closest thing I could compare them to is say football manager vs an actual sports game where you control the players. To me games like that could literally be made better by simply streamlining them by cutting out all the graphics and just giving me the outcome of each fight in a text popup. "You lose 3 HP and gain 13XP. Next fight." Because ultimately I don't feel like I am participating outside of the spreadsheet character building part. So all that standing around doing nothing watching my character do his thing is just wasting my time.