We're up and running. Foxtrot Oscar (FO) is a mysterious task force, working against the forces of international anarchist terrorist groups in the near future, often who are armed with quite fantastical and advanced technology- or nefarious political aims. Al-Qaeda it isn't, so in come our operatives. In a world where mechs are prototypes, exoskeletons, jump-packs, optical cloaking and various other technologies are around the corner, the tide is coming in....and FO stands in its path. Where an SF team cannot penetrate, they come in. When a politician needs to go, they come in. When you have eight foot mechanized armored soldiers trying to breach a high-security Gulag and you need those fuckers removed, they come in. Foxtrot Oscar views the world as a little too conventional, and when things are beyond the sanity of any force on the planet, they exist just to keep things from spilling over. They're the people that stop the world ending as we know it. Problem is, they're a little dysfunctional- and well, they're not all the most....professional of soldiers. Or spies, or agents, or well, anyone who is capable of getting involved. So, they are beyond what you would normally call a sane bunch of men and women, but are what little stands between some of the most technologically advanced and well armed forces of natures nobody even hears about on the news from making the world a miserable place. Not just "terrorists". Far more sinister forces are at work, and sending Delta Force or the SAS is no longer the solution. For an asymmetrical and superior force, you need your own mirror. But you're gonna have a band of entertaining misfits if you want the best of the best. A lot of people who don't play to the rules, or make their own. This fractuous team is Foxtrot Oscar- and you're invited for the ride. Sometime in the near future, your character was ex-Special Forces, ex-Mercenary, ex-whatever. But they were picked, selected even, and thrown into Foxtrot Oscar for a very good reason. They were more than just a regular operator, soldier, asset, mercenary. They were far beyond that. Picked into a unit that defends from the threats that cannot even be taken by the world's most secure security agencies on as a sane solution, to make sure that the world sleeps tight and doesn't turn into a violent fireball. Without it even coming on the nightly news. Oh, and of course, being a little less than conventional. To keep evil bastards away from innocent people, look no further than to Foxtrot Oscar. And there is a bigger threat than they've ever faced before coming. ------- Character Slots Availible: Light (M)- kingkonrad Light (F)- ONL Medium (M) - Medium (F)- kingkonrad Heavy (M) - BigPapaBelial Heavy (F) - ------------- [hider=The Rules] These rules here are FINAL- while this RP doesn't take itself seriously, we're gonna need a little here to make sure we're all on the same page. We do this, we all get to have wacky, fun characters and go for a thrill ride. If not, it sucks for everyone. Courtesy of SilverwindBlade's common rule set, please follow the following: Post length is expected to be Casual to Advanced- no one or two line posts, please. This means at minimum two paragraphs in a post- three being optimum to really flesh out your character's response and furthering of the plot. I don't prescribe a top end limit, but use your imagination on how much you can write in a single segment- if it's longer, feel free to write longer! Follow Wheaton's Law at all times. Don't be a dick- GM is God, and while this RP is very fast and loose, if you're asked to bring something into line, expect there might be good reason for it. This RP will have adult themes, and romance is a part of that if you want it to be- however, nothing that the Gods of RPG wouldn't want on the public side when smut is concerned. If you want to go beyond, that shit goes off this RP into 1x1 if it is 18+ in any manner. Before that though, be my guest. Equally, I have no bloody problem with a bit of fucking swearing, you bunch of cunts, but don't take it to excess, all right, fuckers? A sense of humour is not optional. Please be good-natured and good-humoured to one another in the OOC. Minimum post of one per week, per person. If you can't post, please mention in the OOC or drop me a PM. If it's unexpected - i.e. family emergency, your internet goes out, etc - then just let me know when you come back, and I'll catch you up. These things happen. It is not my job to chase you to post! If you're interested enough to be here in the first place, then it's up to you to post. If you're 'too lazy' to keep up, then I'm too lazy to chase your arse to get you to do it. It's a matter of manners and etiquette. All characters are part of the military unit mentioned in the blurb above. No bad guys, no mercs, no foreign characters. This is to make things easier and more straightforward, and to keep internal consistency. Don't talk down to people. I don't care how much knowledge of real-world weapons and systems you might have, or how much of an encyclopedia on legs you are about such things. This is my world, and it works how I want it to. If you're trying to be a smartarse because you've found a 'loophole', then you're not playing in the spirit of things, and you should probably leave. That's even with an admittedly loose playbook. If I don't know about it, then it doesn't exist. You may have this amazing secret plot worked out for your character - but if you don't tell me about it, then it ain't happening. Because I've already got a storyline worked out, and if it doesn't fit, then it's not going in. Same with technology and whatever you 'think' it should be like- I am open to ideas, but tell me if you think it's something that makes you say "That might be too far out there". This is a near-future setting, and as such, isn't madly fantastical. Sure, mechs, exoskeletons and cloaking may be a thing, but there isn't interdimensional travel, let alone even interplanetary travel. No aliens, no anime, no high-school dramas either. There is no magic or supernatural content. Please respect the setting and keep it in mind- there's plenty of ridiculous and cool shit on offer, so play with that here- keep the other material to other RPs. GM's word is final. I appreciate people wanting to help, but final approval for plot, lore, and characters comes from me. Though, by all means, please feel free to make suggestions and help others with ideas and information where possible, and point out if something isn't there or working when it should be, because that helps us all. Have Fun everyone! [/hider] ----------- Character Sheet and Intro: Remember, your character fits in a certain class of elite operator- while eccentric, there's a little rooting to make them at least somewhat human, right? Your character didn't volunteer for FO- they got picked, likely drugged and dragged in through the door. A Special Forces soldier, a Mercenary, an elite assasin, a master spy, even a gangster, hell, Raven Squad seems to draw a variety of people in but they're the best at that thing they do, and that is stopping a threat to the globe. Threatened with the option of having the memory removed of even being pulled in and left on the street or joining the team, plus going through a gruelling five days of preliminary selection called the "The Devil's Cooker" (that breaks almost 90% of the people that have ever been selected to join), your character is very, very capable. Something on the level of an double-length triathlon in a physical test, coupled to intense mental, psychological and technical tests and training, from firearm use to hand to hand potency that really defines your character as next level, truly unbreakable and unfailling under pressure. The drug dose usually knocks any that fail back to their usual reality, but for those who make it, they are selected to join. Consider that a high bar for your character's entry. If they made it that far, they joined the very insignificantly small number of individuals capable of having the most advanced technology and equipment known to the world's intelligence agencies at their disposal, and the responsibility of saving the world....rather too frequently. [hider=Blank CS Sheet] Name: Age: Apperance: (Written Description, but you can alter it for your own needs and do whatever here- pictures are fine too. No anime here pls.) Nationality: Callsign: (Optional) Skills: History: (What'd they do before they became badasses in Foxtrot Oscar.) Personality (Optional- I mean, are some of your operators are gonna be souless or something?) Tactical Suit: (Applicable for Heavies only, optional to all others- what does their armour or combat equipment look like? Description prefered where possible!) Weapons: (As set out in the prior selection- though this can be changed if you like. This isn't strict for what class can carry what- but a light shouldn't carry more than two long weapons, a medium more than three, while a heavy alone has access to heavy weapons and a wider range of secondaries) Equipment (Yours to pick- be mindful of their specialisation and class.) Hobbies: (Be it modelling, climbing or sunbathing, or whatever floats your character's boat when they aren't busy being badass.) [/hider] -------------- Background: Not much is known about Foxtrot Oscar as an organisation- only that it has shadowy links to the previous [url=https://www.roleplayerguild.com/topics/29503-team-scimitar-an-over-the-top-military-rp/ic]"Team Scimitar"[/url], a prior semi-independent mercenary group that similarly fought against a range of terrorist threats and organisations. Though since those days, plenty has evolved in terms of technology and equipment used- and the organisation appears to silently select those who it wants through a contact named "Oracle", who recruits operators on a selective basis. FO after all, is the boogeyman that spies, special forces and various government agencies can't even confirm exists. Based out of a formerly abandoned mining facility high in the Swiss Alps, FO has access to a short runway, as well as a bunker complex built into the side of the mountain- housing a firing range, armoury, R&R facilities (including a pool, of all things!), training rooms and brefing facilities that allow it to be a home away from home- out of sight and visuals from prying eyes. -------------------------------------------------------------- [hider=Character Class System] So Now What? Interested then? Well, here's how it works. The RP functions around approximately six characters (can be more or less!)- and focusses upon the team having different skills and specialities, as well as entirely different approaches to combat. While there's three main classes, within those their playstyle may be completely different- and may bring a very unique ability that is class-defying. Each character can also have a path to upgrades- after each operation, they are able to use new technologies, experimentally given out to help them get a further edge. While I'm not someone to put into place strict rules, I'd prefer two of each in each class and a male and female in each class to really help the flavour of the RP gel (we can't have all infiltrators!), as well as a bit more variety in origins- but will happily accept anyone who has an interesting idea and can make it work, irrespective. This isn't all prescriptive- they're put in as ideas and to start of the process of what the team might look like. ------------------------------------------------------------------------------------------------------------------------------ "Light" or "Stealth" Characters These characters are all relatively unarmored, unable to stand up to much in a firefight- often only coming to that as a necessity. But they have ludicrous amounts of mobility and are able to provide support and some assault help in different ways from different perspectives- they're snipers or infiltrators, hackers and parkour specialists- with these characters often being the masters of stealth thanks to their talent and optical cloaking. They're agile, often more than not to almost cat-like levels of speed, freedom of movement using various tech such as grappling hooks to wall-adhesive gloves- and capable in CQC thanks to Krav Maga or other fighting styles. They're potent at working on their own, but as a part of a wider team, add an enhanced intelligence and support function. They often work as good hackers and sabotage experts given this, working in the shadows of the main team's work- and have the widest range of infiltration and exfiltration equipment, ranging from wingsuits to diving kit. Probably your closest comparison would be Faith from Mirror's Edge (or any other parkour game), or Sam Fisher. Five Common Talents: -Excellent at sneaking and stealth -High levels of agility (Parkour) -Sabotage (Explosives, Mines) -Hacking -Sniping -------------------------------------------------------------------------------------------------------------------------------- "Medium" or "Assault" Characters Characters who are well armored, able to take a few rounds, but not like the "Heavy" characters- they are a comfortable in between. They form the assault element of fire- and they offer a lot of versatility through carrying a lightweight exoskeleton- using jump-packs to double jump, wall run and basically throw themselves up into positions that often none of the team could, allowing them to hammer fire from pretty much any angle using slightly heavier weapons than a typical SOF operator would use- be that LMGs, automatic shotguns, MGLs and high-capacity SMGs. The closest comparison one can think of are the "Pilots" from the Titanfall universe- a perfect blend of fast and hard-hitting in a hot firefight. They're nowhere near as agile as the lights, but offer a lot more momentum- allowing them to flank and provide fire from any angle. They also have special abilities of their own that neither class has- be that the deployment of a personal protective bubble, heavier drone use, or anything else that pertains to the fact that they carry a bit more into the fight than a typical operator would. Talents: -Balanced Operative (Jack of all Trades) -Jump-Pack based mobility -Versatility -Unique Abilities -Specialist Routes Availible ---------------------------------------------------------------------------------------------------------------------------- "Heavy" or "Juggernaut" Characters These characters are giants. Literally, they're over seven foot and immensely tall, strong, and able to basically punch through anything they want. People, walls, armour, anything. And that's without their heavy armour! In their super-heavy armor clad in head to toe, are nigh on impossible to take out- which means that more often than not, they're the centre of attention, the guy or girl turning up fire to the next level, and FO has TWO OF THEM. Even up close, they're often absolute beasts in CQC without weaponry- often carrying melee weapons like an axe or a mace to club people they can't get with any of the plethora of weapons they carry. While a light might make that work through silently picking people off, a heavy will make those people shit themselves- one-on-four, you probably can't win that fight unless you're very specially skilled. After all, a heavy isn't often stupid if they've made it into FO- they're often far smarter than you think. The Mountain from Game of Thrones? Nah, this giant can do much, much more. They use heavy weaponry and carry even more support weaponry that puts them almost on the level with a mini-mech (though of course they're well, more just really armoured infantry)- from miniguns to automatic grenade launchers, flamethrowers to prototype electric or laser-based weaponry, or SMGs, heavy pistols, and all sorts of exotic secondary weapons that allows them to take on a wide variety of foes- specialising in AT on top of their usual anti-personel usage. For them, might is right- and bar much, they are incredibly difficult to counter. They're killable all right, but it takes a lot more than just bullets. They do suffer from the least versatility in infiltrations and their sheer size and operations weight means that they often need special methods of insertion. No less cool, of course. There isn't really a comparison for them- but if the idea of suiting up and blowing shit up sounds fun, this is your role. Five Talents: -An actual bullet sponge -Close Quarter Beasts -Versatility in Combat -Heavy Weaponry -Terrifying, centre of attention, frontline operatives [/hider] (EDIT- Oh, and can you post all chars into the OOC- I'll review and accept them, once they're good post them into the Char thread!)