[color=gold][b]Name:[/b][/color] Zejinn Xasur [color=gold][b]Species:[/b][/color] Falleen [color=gold][b]Sex:[/b][/color] Male [color=gold][b]Profession:[/b][/color] Crime Lord [color=gold][b]Reason for being present in the Bitter End:[/b][/color] Runs a large crime syndicate from the End that operates in local space. [color=gold][b]Looks:[/b][/color] [hider=Zejinn Xasur] [img]https://i.ibb.co/wC9pFQ8/Zejinn.png[/img] [/hider] [color=gold][b]Personality Description:[/b][/color] Zejinn is a shrewd opportunist, with little concept of morality or loyalty. His decision making is whimsical and simply dictated by who is benefitting him most at the time, financially or otherwise. While he is friendly, sarcastic and endearing when spoken to alone, thanks in no small part to the powerful infatuating pheromones the Falleen can secrete, people who believe he is no threat often only live to make the mistake of doing so once. It is easy to think you have Zejinn figured out, but as soon as you do, he is like to do something unpredictable purely for the sake of keeping you guessing. A meeting with Zejinn could end with a handshake as easily as it could end with a blaster bolt to the back of the head. He is the head of the End's single largest crime syndicate, with a number of people on his payroll from petty thieves and smugglers to professional mercenaries and gunrunners. Much of the illegal activity conducted on the End goes through him, or his people. If there is something illegal to be done, Zejinn has people doing it. Anything from selling pirated holo-tapes to providing hit services and selling narcotics is covered by Zejinn's expansive network, having already absorbed many of the smaller gangs on the asteroid into the fold of his own syndicate. Zejinn is no up-jumped smuggler prince playing at being the king; a unique combination of intelligence, charm, business sense and near sociopathic fixation on power and control make Zejinn an incredibly dangerous figure in the End's criminal underworld. [color=gold][b]Character Bio:[/b][/color] Zejinn was born on the planet of Falleen in the Mid Rim, the second son of the minor noble House of Xasur. His father served as a courtier to a prominent Falleen nobleman, while his mother was the retainer of the same nobleman's wife, and it was through their occupations that the two met, bonded and eventually gained titles and prestige. Even from a young age, the signs were there for what Zejinn Xasur would become. He craved control and respect, and hated competition, refusing to submit to life in the shadow of his older brother. His motivations were mostly financial, and he had a fantastic nose for an opportunity and an even better sense for gauging risk. Zejinn showed little interest in the intrigue and politics of the Falleen courts. He studied cybernetics and medicine at a higher level, qualifying as a certified medical practitioner and showing great promise with his advances in scientific study. Due to his contempt for the feudal way of life that his parents expected him to grow into, Zejinn was eventually sent on a tour of the Mid Rim and Galactic Core. A common practice for young Falleen nobles, tours such as these were often employed to expose the Falleen to the filth that occupied other worlds and help to reinforce the deep prejudices and sense of racial superiority that was instilled in them from birth. While his parents hoped Zejinn would return with a new-found sense of superiority and a drive to engage with the lifestyle they had chosen for him, they were left disappointed. Zejinn never returned to Falleen. Having seen the galaxy away from the pressures of his own society, Zejinn was awestruck by the diversity of galactic civilisations and decided to turn his back on his people and their isolationist attitudes, sensing the opportunity to claim freedom, power and wealth away from his homeworld. He nomadically travelled the galactic core, working on Corellia, Duro, Chandrila, Alderaan and many more, gaining experience and insight. Zejinn was eventually appointed a Science Officer and tasked with leading a research team developing combat cybernetics to improve upon the abilities of Republic soldiers. Stationed initially on Brentaal IV, the team was eventually moved closer and finally to Coruscant itself. Zejinn despised his position. He was earning money disproportionately low for the time and effort put in and was constantly reporting and bowing to superiors who did their best to control the rogue researcher and restrict his brilliance. Partly out of spite, and partly sensing a lucrative financial opportunity, Zejinn put feelers out into the underworld on Coruscant. All of a sudden, state-of-the-art Republic tech started to find its way onto X-tier black market trading platforms, and thanks to a complicated network of associates, it was never traced back to Zejinn. Not bound by any ties to family or faction, even despite his work for the Republic, he had absolutely no qualms and about selling tech or info to the highest bidder, regardless of whom that bidder was working for, as long as the risk posed to himself was nominal. Over a decade, Zejinn amassed substantial wealth and began to gain repute in Coruscant's criminal underworld. Eventually, he fell in with the Confederacy of Independent Systems, earning lucrative money by developing tech for the Republic, and then selling it to the other side under the table. Alas, all good things must come to an end. After almost five decades of extortion, bribery and black market dealing, Zejinn Xasur was exposed by a Republic Intelligence operation. Calling on a network of contacts, Zejinn managed to vanish from Republic space, smuggled far away from Coruscant and into C.I.S. space. Not long after, the Clone Wars erupted, and the Republic fell to be replaced by the first Galactic Empire, under the control of the Sith. Zejinn settled on the Bitter End, an asteroid=based city under C.I.S. control with a reputation for its roaring black market trade in Kyber. Sensing opportunity knock once again, Zejinn quickly set about establishing himself using what he had learned from his criminal involvements on Coruscant, putting money in the right pockets and a knife in the right backs until he found himself at the head of his very own syndicate, dominating the End's criminal underworld and ensuring a healthy share of his profits landed in the pocket of his most generous patron, Adamantious Xen, all in the good name of the Rebellion. Zejinn has maintained comfortable control, amassing fortune and prestige, but recently, rumours of the arrival of Callidus have put Zejinn on high alert