[@BrokenPromise][@BangoSkank] Aw yeah, BrokenPromise is right. One of the things that trips people up the most is the pacing of a fight and commitment to actions. I'll make it short and simple, just in case anyone is unfamiliar. If my character tried to throw a quick jab, it could be said that's a fairly safe action because it would happen fast and there's not a lot of leeway for my opponent to take advantage of my action. If my character attempted a quadruple spinning backflip, and would land in a splits position to punch my opponent in the nuts like Johnny Cage, said opponent could easily disrupt me right off the bat, maybe by throwing off the equilibrium of my flip with a simple shove to send me crashing onto my face, thus interrupting my series of actions and rendering everything that would have followed the flip completely nonexistent. Same if you had your character try and throw out a series of punches and kicks. The more actions you take, the more opportunities you give your opponent to take advantage of. In short, don't get ahead of yourself if you don't want half of the post you worked hard on to go to waste. The devil's in the details.