[center][i]"As the Night Mother raised her pale hand, Shadow rose to consume the land. Come at last, the Age of Night. Rise now creatures of darkness, devour the light...." - Tome of the Nightfall - Chapter 2, Verses 23-27[/i][/center] [hr] The night has consumed the land of Unarath.... For centuries, the realm has been without the guarding light of the sun and the hearts of it's people have known little hope. Many of the old gods now lie dead or dying, those that remain either offer no hope to their disciples or only answer to those who pledge themselves to the dark.... What magic still remains is often corrupted by the Dark Ones with each use.... The vampire counts of Unarath rule the Night Lands while waging bloody civil war with each other and the wild beasts of the dark.... To survive in such times requires a will from the gods, a sharp sword, and a light to drive away the night. [hr] Welcome to the dark (literally and metaphorically) fantasy world of Nightfall! The heroes of this world have failed to save it and now the world has fallen into darkness, the sun literally ripped out of the sky and plunging the realm into shadow. The lands of Unarath are ruled by several vampire lords locked in a war for dominance of the realm. To add gas to the fire, dark creatures that had once been restrained and weakened by sunlight. One of the biggest problems (aside from the vampires) is the Green Tide; the goblin armies rushing out of the mountains and creating problems for all inhabitants of Unarath. The only place that offers any safety from the horrors of the continent are the free isles of Umalla, small islands that operate independently from the continent. This is/was your home and where our story would begin. You will be playing as inhabitants of Umalla who wash up on the shores of Unarath. You had all been aboard a trading vessel by the name of "The Grey Maiden" when it had been set upon by pirates. You all managed to survive, now you are trapped here. Who you all are and why you all were aboard the vessel is up to you. I will be taking the roll of DM, offering paths and adventures for your characters to embark on and a slew of characters for your characters to meet. Will you befriend them? Keep your distance? Make an enemy? Will you simply try to survive the horrors of Unarath, or will you rise above it to become a legend of the land? The choice is ultimately yours...