I'll just repost it. [quote=@AlternateMan]Mmm, acceptable. But do keep in mind that you won't be fighting dumb cannon fodders forever. [/quote] It's not so much cannon fodder as it is anything that does not have superhuman reaction time, aiming ability and rapid turning. Like basically my idea is that her skills should work vs anything that isn't a heavily superior to a modern human soldier. But that's about it, yes. Either way though I imagine we will run into such threats later on. But at that point won't those also invalidate a lot of our team anyway? Starting with the melee girls. I mean, regardless of my power level what ever it wall you put up that makes it so that I can't get into close combat is most definitively going to stop them, won't it? So at that point I guess the only solution is going to be teamwork. That's why I want the main power of the character to be in her ability to build and deploy interesting explosive effects. So like maybe she'll drop a smoke bomb or a flash grenade or something to confused and disrupt the smart ones or something. Or maybe you'll let me go all ham and build say a freezing bomb or stun bomb or something to make that approach possible. Or maybe I can get our sniper to take down the smart ones or something while I run from cover to cover trying to get their attention for the rest of the melee girls to sneak up and jump them. I mean lets be real we basically only have one character that can do the smart thing and sit in cover shooting from a distance. xD Everyone else needs to get in reasonably close. Or pick up a grenade launcher down the line if all else fails. A knee mortar would do wonders, so much so that I deliberately don't want to take one early on as it'd be OP.