[@Yam I Am] Okay wow holy shit I was not expecting something like this but I love it! I was doing some thinking and I think I'm leaning towards a sort of mix where its sci-fi but all focused on one planet. This planet would be a part of a greater Space UN confederacy or whatever and the planet itself is rich in valuable resources but also unstable politically due to having been ruled by a military dictatorship for a long time that wasn't that great to begin with, only got worse but was better than what was there before. Prior to the dictatorship, the planet was basically run mafia-style with gangs and crime cartels running the planet and exploiting people; the entire reason the dictatorship got into power was because it had the popular support of the people who didn't want to be ruled by a mafia. This also opens up the opportunity of "loyalist" factions who still believe in the ideals of the dictatorship (justice, order, stability, etc) or might even claim to be the legitims continuation of it. The reason the dictatorship fell was due to a single terrorist attack that detonated a huge chain of explosives around the capital along with random killings and accidents that left most of the executive branch dead and a whole lot of people with power without a central authority. Of course, the Space UN sent in their own peacekeeping forces while nearby planets and systems who wanted the valuable resources of this world sent in their own expeditions. Same story with the megacorps who also have their own security teams to protect their assets and maybe "expand" a little. Something like buying up property or a resource point that was recently attacked by "unknown agents" that just so happen to kick their competitors in the nuts. The reasoning for this, the Space UN is more of a loose confederacy of planets and laze faire capitalism. On idea I had is that these tensions had been simmering for a while now with a lot of the rebel and soon-to-be warlords hoarding their own stuff because just about everyone could see what was coming but are now acting openly. The incoming heir/dictator was a promising candidate who was one of those "once a century" miracle leaders who could do everything and everyone liked but they got killed in the attack with everyone pointing fingers at each other. As for stats, yeah I don't want to do "hard stats" where every post you gotta do a calculation. I was thinking something more like the NS would have numbers in certain things like troop morale, equipment, popular support, etc to make the three playable faction types feel different as well as letting the events be more interesting. Do you do something that can get you a lot of resources and equipment but will loose you popular support? Or do you gain popular support but make your own troops more dissatisfied. Stuff like that. The alternative is that there is just a strengths and weaknesses list on the NS itself for people to list it out and then there's a lot of OOC talk about what happens going forward.