[quote=@ClocktowerEchos] Prior to the dictatorship, the planet was basically run mafia-style with gangs and crime cartels running the planet and exploiting people; the entire reason the dictatorship got into power was because it had the popular support of the people who didn't want to be ruled by a mafia. [/quote] IMHO a more interesting idea to toy around with would to pull a Korea or Batista and just have a lot of the dictatorship-era staff be the same mafia/gang guys that were just useful enough to keep around, but basically low enough down on the totem pole to not get immediately offed. Some of them could be straight shooters who wanna work their way up in the world. Some just want some easy money and want to keep their heads down low. And of course some of them are just dicks and do stuff like make cocaine powder out of like dead children or something edgy to that degree. [quote=@ClocktowerEchos] The reason the dictatorship fell was due to a single terrorist attack that detonated a huge chain of explosives around the capital along with random killings and accidents that left most of the executive branch dead and a whole lot of people with power without a central authority. [/quote] Right, so this is the part where I push up my 2 inch-thick nerd glasses and go, [i]"Well, ackshually"[/i], right? Ok...ok, cool. [i]*Pushes up nerd glasses*[/i] [b]"Well akshually Clock, you tsee tfheere would akshually be a really longf tfime where tfhe people would sthlowly collaptse, and tfthere wouldn't be a serietfs of eventfs happening so quick."[/b] Alright, you get the point. And so do I. The B-plot to this whole spiel is the suggestion that, of course, some of the warlords in question are perfectly fine with trading with the United World Order while others would much prefer to carve out their own empire. But this is sorta getting off topic. [quote=@clocktowerEchos] As for stats, yeah I don't want to do "hard stats" where every post you gotta do a calculation. I was thinking something more like the NS would have numbers in certain things like troop morale, equipment, popular support, etc to make the three playable faction types feel different as well as letting the events be more interesting. Do you do something that can get you a lot of resources and equipment but will loose you popular support? Or do you gain popular support but make your own troops more dissatisfied. Stuff like that. The alternative is that there is just a strengths and weaknesses list on the NS itself for people to list it out and then there's a lot of OOC talk about what happens going forward. [/quote] Here one sec, I gotta say it louder for the people in the back: [b]"FUCK STATS IN NATION RPS. LEARN SOCIOLOGY AND ENGINEERING. READ A BOOK. DON'T JUST MAKE SHIT UP AND CALL IT A 'STAT'."[/b] Tbh i'd be perfectly fine with just making a list of traits/qualities out that people can do. If you wanna really go full game-y, you could probably come up with a full CYOA-styled chargen system [color=grey][i](Disclaimer: May lead to infighting about balance)[/i][/color]. I'd be more concerned with people actually RPing out their flaws than just having to pick a few.