[center]_-.-_ [h2]-| ƬᎯ⟆Ꮒ​​​​​​ |-[/h2] -_._- || | | /__\ [hider=𝄢] Enter an odd situation - youtu.be/EOttMZAaURE What are we doing? - youtu.be/9F70KrO0XZ0 [/hider][/center] Race: [s]Beast Morph[/s] Komodo Dragon Age: Tash visually looks like a young adult. Some features like around his eyes is darker, slightly wrinkled, and baggy that make him look older, but these features come from his animal side with a mix of never sleeping enough*. Sex: Hermaphrodite Appearance: 5'4" in height, tail just as long Amber colored eyes, visible capillaries in irises, forked yellow tongue, digitigrade feet, covered in dark grey scales excluding face biceps and most of the chest. [color=#F5F5F5]White[/color] hair. [hider=Character ref] [img]https://i.pinimg.com/564x/27/67/57/276757361cddb68dc331ad0da6fc9458.jpg[/img] covered in dark grey scales excluding face biceps and most of the chest. [hider=just lizard boi vibes] [img]https://i.pinimg.com/564x/18/e9/2c/18e92ce16576b62d5ca66823c85d6c9b.jpg[/img] [img]https://i.pinimg.com/originals/32/6e/9d/326e9de6b51a77413be233a7cc2f7447.jpg[/img] [/hider] [/hider] Personality: His mouth sometimes can't keep up with his mind, making him come off like a total bimbo sometimes. He can start talking about several things at once, and can make things worse in transition to trying to focus the words. Beyond his interests he tries to act like he's keeping up with what's around him given his lack of mannerisms. Seems to be thinking of something else. [hider=History:] Screaming had echoed within a empty building. There sat upon remains of a small wooden animal cage, bones of several types of small creatures, and fecal matter, was Tash. The place seems to have been abandoned, with other kinds of creatures in cages with a assortment of being alive or dead. There were a few piles of dead rats on the floor being consumed by their kin. The rats actually trapped by the rat-traps were at the bottom of the piles, had rotted away long ago. After long Tash had gathered themselves, turning confusion and fear into bored contempt. Tash made a mess of bottled taxidermies and miscellaneous substances in containers. Upon a time of rest Tash could recall a females voice in their head. It turned into a memory of a hooded figure who would rummage around this room along with repeating several sentences for hours. They would hunch over serval books upon a rickety table. The memory would fade along with Tash's attempts at repeating the words of the women. The period that Tash spent in the building would last over two days and within that span he started piling like things together. Going through the building he had eaten some animals, while freeing the remaining ones. While investigating the books he came across a bestiary with several pages soaked in rat piss, others just missing. It depicted illustrations of some local fauna and races that included wolves, rabbits, deer, goblins, kobolds, and harpies. The rest of that book, intact, was written and harder for Tash to get interested in. There was a flight of stairs up and out of the basement. Upstairs, the rest of the house, was dim, dirty, and cold. It was nearly baron beyond furniture and essentials. It lacked personality and the soul of someone living within. Enough time passed forcing Tash to leave the house in search of food in a nearby forest. He ventured in directionless besides for his hunger driving him forward. He would hunt and bring game back to the hut. One day guards caught word there had been a reduced amount of deer in an area and went to investigate. On a trail Tash had been laying in a bush next to some deer tracks. Guards of the Castle happened to be marching in Tash's direction. As the men came within 20 feet of Tash, he decided to booked it after they had passed. One of the guards noticed and they apprehended Tash for questioning. . . [/hider] Equipments: -Cook Book: You are stew! (Philosophy and cannibalism suggestive) -Arcane Book: (is it in a common language? If so TASH still needs to learn it!) -Thin cotton clothes Cook books to Wizardry. Tash had collected and kept several items from his "house" and from help of the people he's come acrossed. Tash normally is a foody with the metabolism to match. After developing his interest of wizardry Tash has lost them selves at times in their study sometimes starving themselves. Tash has also been found to neglect their interest in cooking when studying magic, leaving food to rot in their home. [u]Spike[/u] Name: Damocles Demise (A familiar voice echoed) [center]Description:[/center] Tash discovered the spike during his time in the hut; when he first woke up as a beastmorph. It was piercing through his tail, which was inflamed. It was a foot in length with its ends revealing out the top and bottom. Beyond being engraved, it was made of some odd tinted metal that appears to be made of [color=lightcoral]steel?[/color] with a purple glint to it. The metal looks as if it were cut hastily leaving sharp burrs. [center]Spike Theme:[/center] "Falling" [center]Spike Abilities:[/center] Your first ability is the ability to drop down towards earth, with more momentum and impact the higher you drop from. This will also strongly counteract any damage you might have taken from dropping down from heights that would usually injure you, up to a 10m for now. Any more than that, and you might start getting injuries from the fall damage. Activating it will stop any forwards momentum and immediately plunge you to earth. Second is the ability to affix any single item, including yourself in the air. Items affixed will not move around, nor can you fly with it. Throwing it in the air to get a greater distance will only give you about two feet of reach before it fixes itself in the air. Items (or you) affixed in the air can get knocked out of position and cancel the skill if someone hits it or you hard enough. While your energy drains slowly based on the size of the object you affix to the air, you can activate your first ability any time to make any affixed object plunge to earth with the same effects. [center]Personal Ability:[/center] -bacteria and venom in its saliva can kill a hooman within a few days. The venom prevents the blood from clotting, which causes massive blood loss and induces shock. -powerful sense of smell: can smell carrion, or rotting flesh, up to 2.5 miles (4 kilometers) away. It uses its long, yellow, forked tongue to sample the air. -poor vision in dim light. -smaller hearing range than humans: cannot hear sounds like low-pitched voices or high- pitched screams -resistance to bacteria and venom -sharp teeth