[quote=@PPQ Purple]A good "MMO game", two words combined and not just one, is a game based around having fun through group socialization within the context it provides. Therefore in order to succeed both as a product AND as a MMO it has to tick not one but both of those boxes. It has to combines both a set of good team and/or PVP activities to engage you and keep you engaged when you have friends around and a good set of mechanics to forcefully make sure even the most awkward shy person ever could make friends so as to ensure nobody was stuck awkwardly playing along. It's a game that creates conditions for forced (if stealthily so) socialization and than makes that socialization fun. [/quote] I have mentioned about 7 different games that all do this and you refuse to acknowledge any of my examples in favor of the ones you can't even remember. And commercial success does factor in, because people [i]playing[/i] the game means people are [i]socializing[/i] in the game. You explicitely left these supossedly social experiences because they had nothing to offer you. The most you can remember is a bot crisis in one game, while RMT activities are shit that happens in every MMO. I'm done with this. You are completely talking out of your ass.