[center][url=https://fontmeme.com/pale-waves-font/][img]https://fontmeme.com/permalink/210105/a1daf632f5efef0165bef419204e6878.png[/img][/url][/center] [B]Race:[/B] Khajiit, Suthay-raht [B]Sex:[/B] Male [B]Age:[/B] 35 [B]Family Origins:[/B] Orcrest, Anequina, Elsweyr [B]Birthsign:[/B] The Lady [B]Appearance:[/B] [center][img]https://media.discordapp.net/attachments/733468277384151042/795810607378858014/dokarthprofile.png?width=364&height=553[/img][/center] [indent]Standing at 5’06” (152cm) and weighing 190 pounds (86.1 kg), Do’Karth is impressively statured for a Suthay-raht, the largest of the digitigrade furstocks of Khajiit, walking on the balls of his feet with heels off the ground. Having spent the entirety of his youth training to be an assassin for the Renrijra Krin and much of his adult life honing body and mind at the Star Haven Adeptorium, Do’Karth is in peak physical condition for his age and sporting a martial artist’s build. Like most Khajiit, Do’Karth has feline features, such as a long tail, ovaloid lips over a squared and powerful jaw, tiger-like stripes and colouration and a cougar-like visage. Lighter white patches of colour adorn his lips, neck, chest and brow, making his brown-black nose stand much more visible, although the contrast is pleasant, and a long muddy-brown mane juts out from his crown down to his shoulders and a tidy braided beard hanging several inches from his chin. Despite his fierce stature, his striking amber-coloured and feline slit eyes portrays a sense of serenity and compassion to those familiar with his gaze, but to others unfamiliar with Khajiit might be given the impression of a cunning and predatory stare. Adding to the battle-hardened appearance, Do’Karth sports a large facial scar traversing the left side of his face to his left ear, along with a number of others across his body. Years of war have taken their toll, but Do’Karth wears the scars with pride and he does not seem to suffer from any lasting injury. The Khajiit’s casual attire is traditional Anequinan garb, a simple green hip-length robe called a budi that was fastened about his waist by a sash and tucked into navy blue trousers. The budi was asymetric so the opening could traverse from one hip to the other and securing in place with a sash, giving a triangular neckline that exposed the nape of his neck. Various Khajiiti adornments and bangles covered his arms and neck with depictions of the moon phases. The only other article of clothing of note are simple black foot wraps that are secured up his ankles and leave his clawed toes exposed, as well as his heels. [/indent] [hider=Casual and Armour] [img]https://media.discordapp.net/attachments/733468277384151042/795810612038205450/dokarthcasual.png?width=277&height=553[/img][img]https://media.discordapp.net/attachments/733468277384151042/795810612218822686/dokartharmour.png?width=381&height=553[/img] [/hider] [B]Equipment:[/B] [indent]Do’Karth’s armour is much heavier than many of his contemporaries in Elsweyr, taking inspiration from a variety of cultures and martial practices he has encountered on the battlefield and off, coloured a deep blue-silver on the steel and the fabrics of the ankle-length gambeson a dark jade green. Although ornate in decoration, the armour was practical and allowed for an excellent compromise between protection and mobility, with a breastplate, segmented vambraces, gauntlets that had a plate that protected the back of his hand and fingers, oval pauldrons, faulds, and sabatons that offered protection almost to the knee. His helm is the most decorative item, depicting a stylized visage of a snarling senche, having an Akaviri-style shikoro plating protecting his neck. While his legs lack armoured plating, the gambeson he wears is thick and cut and arrow resistant. Do’Karth has a variety of armaments, including a steel war club, whose head shares a similar snarling senche visage to his helm and has decorative adornment comprised of Khajiiti moonstone and leather-wrapped grips. Carried on his hip is a shamshir, a long-curved blade with a protective cross-guard and a hooked hilt, which is used in conjunction with an oval shield adorned in the shape of two crescents meeting around a circular boss in the center. Both weapons are traditional Khajiiti arms and while robust and well-cared for aren’t anything atypical for a warrior to carry. [/indent] [B]Misc. Possessions:[/B] [indent]Do’Karth wears an amulet of Alkosh, a somewhat uncommon thing in an age where Riddle’thar is more commonly venerated. He has a travel pack with a bed roll and blanket, a firestarting kit, a simple dining kit and cooking pot, a change of clothing, a ration pack of dried meats and fruits, moon sugar, and water skin, a sewing pack, and a blank journal filled with sketches. [/indent] [B]Family and Associations:[/B] [indent]Renrijra Krin, the criminal syndicate that raised and trained him. He has since disavowed and distanced them. The Mane's Chosen, the elite guard unit he is currently a member of that serves the Mane's interests in Elsweyr and beyond. The Aldmeri Dominion, the overall political and military alliance Elsweyr is a part of. Do'Karth has fought under this banner for years now. Khali-ri, the Mane of Elsweyr. Gharesh-ri, the Speaker for the Mane, more often than not the man Do'Karth reports to. Nimriell Briarwood, associate from Senchal.[/indent] [B]Favoured Skills:[/B] [indent][i]Highly Proficient:[/i] Two-handed blunt [i]Moderately Proficient:[/i] Hand-to-Hand, 1h Sword, Block, Heavy Armour [i]Somewhat Proficient:[/i] Acrobatics[/indent] [B]History:[/B] [center][img]https://images.uesp.net/thumb/6/6c/ON-place-Orcrest.jpg/800px-ON-place-Orcrest.jpg[/img][/center] [indent]Born in Orcrest in 2E 565 in the midst of the Knahaten Flu that had been ravaging the city for years and an Imperial Legion occupation, Do’Karth was called Turga by his parents, who scraped by with what they could in the besieged city, which seemed to be abandoned by the gods and was rife with crime, death, and despair. Despite the hardships, both of Turga’s parents had done what they could for their child and always searched for ways to give him a life similar to what they had remembered had come before, before the flu and before the Imperials. However, fate had not been kind to Turga’s parents and both had contracted the Knahaten Flu before they could find a way to escape the city’s Imperial quarantine and in desperation approached the Renrijra Krin, a group of outlaws dedicated to the liberation of Elsweyr and staunch nationalists who had been able to smuggle in supplies and provide care for the citizens of Orcrest in hopes of obtaining recruits. Pleading with the group to take their son, Turga’s parents knew they were condemning their son to a life of violence and crime, but it was better than him dying as an infant, forgotten and alone in the streets of Orcrest. Although he would never remember their faces or kindness, this would be the last time the newly renamed Karth, named after a river in the Reach, would ever see his parents again. Karth was whisked away from Orcrest and to a desert camp with his new family, being raised on how to survive in the Northern Elsweyr desert and live off the land, as well as being trained to be a warrior and in the arts of subterfuge, walking in Boethra’s shadow. He never received any sort of proper education and the harsh realities of life all but ensured Karth would never have anything resembling a normal childhood, but he was well taken care of despite the violent and idealistic ways of the Renrijra Krin. His brothers and sisters were other orphans and each of them were being molded into warriors and raiders that hunted from the shadows and were taught of the weakness of the Mane and the Elsweyr Confederacy’s rulers, how they failed to protect the people and throw out the Imperials and save their families from the Knahaten Flu, instilling into their young wards a carefully cultivated hatred towards the powers that ruled their homelands and being offered a simple rhetorical question to drive them; “What are you willing to do about it?” [center][img]https://cdn.discordapp.com/attachments/733468277384151042/795844845171769414/06_monk.jpg[/img][/center] Some were trained to be warriors from the start, mastering the weapons and being taken to participate in raids on Imperial patrols and convoys to steal supplies. Others were being trained in the shadowy arts of thieving and spycraft. But for Karth, it became obvious that he was being groomed for something else in between. When he was 17 to the best of his estimation, he was approached by one of the clan elders with a new purpose; he was to become a sleeper agent, living and working in Torval under strict orders to monitor the Mane, and if the situation should call for it, be the one to strike him down. With a heavy and proud heart, Karth accepted his assignment alongside two others who would join him in this duty. After another year of training, Karth set out towards Pellitine and leaving the deserts for the first time in his life. Torval was a tropical city, rich in both geography and more mercantile means, as well as having a vibrant culture dominated by an aristocratic society that seemed more severely dominated by castes and wealth. The city’s palace was impressive, being constructed of Valenwood timber, and the outlying regions were dominated by moon sugar plantations. For the next two years, Karth served as a labourer in those plantations until chance intervened and Karth was able to intercept a bandit who had assaulted and robbed a merchant, putting the criminal down with an impressive display of martial arts, fearlessly facing down the man’s dagger and desperation. A guardsman who was in pursuit witnessed this and Karth became an overnight town hero for his deed, and soon after he was offered the opportunity to apply for the city guards, where he excelled at their testing and he was soon accepted into their ranks. For the next three years, Karth patrolled Torval and grew to knew each of its streets and many of its prominent citizens well, and his heart grew fond of the city. Being a guard gave him a purpose he didn’t knew he craved and he was having difficulty keeping his ultimate mission close to his heart; the Mane he saw periodically, an honourable young woman named Khali-ri who had taken the mantle 5 years ago shortly before Karth arrived in Torval, might have to die at his hand. It was a proposition that felt increasingly impossible to carry out, for a sense of duty and justice that had filled his heart, as well as being immersed in the society surrounding him, made his roots to the desert and the Renrijra Krin seem like a lifetime ago. [center][img] https://images.uesp.net/thumb/a/a2/LO-book-The_Mane.jpg/469px-LO-book-The_Mane.jpg[/img][/center] One day, when Karth returned from drinks with his comrades in the guard, he found a dagger with a red ribbon laying on his bed. Knowing what it represented, he knew it was time. The 23-year-old Suthay-raht sighed and picked up the symbol of his destiny with distain. Karth infiltrated the palace, and found the Mane with her advisors and retinue of guards. The dagger weighed heavily in his hands, and many emotions overcame Karth; what mattered more to him, his family that raised him and saved him from certain death, or this new life that was built on a lie that brought him a measure of purpose and happiness? As he stepped into the chamber, holding the weapon, he didn’t know what he was going to do. His eyes made contact with Khali-ri’s, and Karth was filled with a shame greater than the fear of death from the drawing of blades. Tears streamed from his eyes as he fell to his knees holding the dagger forward as an offering. Those who recognized it gasped audibly and Karth was aware of the calls for his immediate execution. Foosteps crossed the floor, and he felt the dagger gingerly plucked from his grasp and a hand on his cheek. Looking up, the smiling face of Khali-ri was kneeling in front of him. “You are no assassin; the pain in your eyes is plain to see. You offer your life willingly rather than carry out a deed better served by those who hear Lorkaj’s drums, and you show courage to approach me and risk everything to do the right thing. My advisors call for your death, and perhaps my sister would have seen wisdom in that, but from one warrior to another, let me be the first to extend a hand in friendship and give you the opportunity to walk the path of a true Khajiit. Will you allow me the honour?” the Mane asked. And Do’Karth accepted. Raised by Khali-ri’s hand, the newly honoured Do’Karth became a member of the Mane’s Chosen, a group of warriors trained to serve the Mane’s agenda and serve her and Elsweyr with dignity and conviction, and Do’Karth swore an oath to disavow the Renrijra Krin and offer himself body and soul to the Mane. A small group comprised of a few dozen individuals, the Mane’s Chosen was formed under Khali-ri due to the pressing dangers of the Three Banners War that had broken out in 2E582 alongside the Planemeld, Molag Bal’s attempt to assimilate Tamriel into Coldharbour that was thwarted in the early years of the war. Do’Karth was sent to the Star Haven Adeptorium to finish his training after Queen Khamira had finished liberating Anequina from the Imperials that had conquered their homeland and slain her family. Soon after, Do’Karth would be sent into the maelstrom of war, discovering a world larger and more dangerous than he could ever anticipate.[/indent] [center][img]https://scontent.fyyc3-1.fna.fbcdn.net/v/t1.0-9/73235_226219814177096_1089873395_n.jpg?_nc_cat=101&ccb=2&_nc_sid=a61e81&_nc_ohc=BSKtni1icd0AX98wZqm&_nc_ht=scontent.fyyc3-1.fna&oh=fbfde0a95da6a95dd7e6d2efbc8a32d9&oe=60183782 [/img][/center] [indent]Do'Karth had found himself campaigning across not only Elsweyr, but Valenwood and Auridon to assist allies in the Aldmeri Dominion during cooperative operations between the three races and he has participated in battles across Tamriel against the Ebonheart Pact to the East and the Daggerfall Covenant to the North, finding himself a part of both clashes of armies and simple scouting missions and skirmishes alike. The war, now in its 18th year, has been going on for as long as Do'Karth can remember, and each battle fought reminds him of what's at stake at home and what the Imperial occupation had done to his people; he vowed to never let that happen again. However, Do'Karth has long learned to respect his enemy and has learned of the different cultures and fighting techniques of his foes, finding an appreciation in the differences they shared and oftentimes wondering if he would have enjoyed traveling to the far corners of Tamriel in times of peace. It was the rise of the warlord Raxus that has confounded both Do'Karth and the Mane, and after the warlord who had seemingly come out of thin air was handily defeating Dominion forces in the field and disappearing like a ghost brought up questions of the nature of this foe. When the Imperial City fell after years of struggle between the three factions, Do'Karth was charged with tracking down officers of the so-called Witch-Emperor and uncovering intelligence. It wasn't long after the auroras appeared in the sky and Do'Karth found himself estranged from his brothers and sisters in arms, who did nothing to stop the mysteriously armoured figures from apprehending him. Despite his valiant resistance, he was overwhelmed and when he came to again, he was in a dark place where the smell of death and foul magic filled the air... [/indent] [B]Personality:[/B] [indent]A composed, welcoming, and resourceful individual, Do'Karth has lived a hard but rewarding life that has been shaped by the world and conflicts around him. Although he has known exceptional hardships from the loss of his family in Orcrest to the endless war that has dominated the lives of so many, Do'Karth has navigated these challenges with a composed sense of grace and humility that was earned through equal measures of his experiences and his innate nature. Do'Karth is a warm soul that is curious about the world and people around him, and having firsthand experience of having his worldview turned upside down from his interactions with the Mane, the Khajiit knows that things are not often as black and white as they appear, and those he clashes swords with more often than not probably have some remarkably similar stories to his own. He cherishes these differences, and although he is a fierce protector of his homeland and devoted to the Mane and the Dominion, he just yearn for the day peace finally breaks and he can try to understand life that isn't shrouded in the hardships and struggles of war. For this warrior, meditation and humbleness are one of of the same coin as the ferociousness and cunning he employs as a warrior. In his down time, Do'Karth takes in the beauty of the world and the comfort in his companions and often passes the time sketching or enjoying what cities and villages have to offer when he isn't on duty or tending to his gear. He is merciful in battle, sparing those he bests at arms if they are defeated and treating prisoners with compassion, but when fighting, Do'Karth moves with precision and purpose, using his trained body to its fullest extent and knowing when to strike and when to recover, favouring a more defensive style of fighting that takes advantage of an enemy's mistake or exhaustion. Even outside of his armour, Do'Karth is an accomplished martial artist and he trains both in and out of armour, and without weapons as often as he does.[/indent]