Akiba's Trip was some stupid fun. The combat system reveals its flaws if you try to play on a higher difficulty. Otherwise, tearing clothes off of demons to expose them to sunlight and have them explode was an amusing concept. A shame they didn't just try to improve it for the sequel and instead just kind of... yea... As for games I loved and will never play again, too much to count really. I pretty much beat a game and then move onto other games/my other hobbies. Mind you I'm the type that will play the bajibas out of a game before putting it on the shelf. But once I move on, I move on. I do think I have some worthy mentions though. [b]Cave story[/b]: This was my darling for a while and I just can't bring myself to beat it anymore. Even with all the new stuff in cave story+ I'm just so done with that world. I've killed the doctor who knows how many times, even saved Curly more than once. [b]A Hat in Time[/b]: This game had its flaws, but how many halfway decent 3D platformers are being made these days? People are still making content for the game, but I just can't play it all. I probably spent more time playing community levels than anything else. [b]abyss odyssey[/b]: 2d fighter platform rougelight. Not gunna lie, I'm typically weary of indie games that try to be unique by mashing a bunch of cool keywords together but it actually works here. I'll never master the combo system and there are too many other games to play to keep playing this one. [b]Azure Striker Gunvolt[/b]: There's something that really draws me into these games where they grade you based on the level, and I keep vowing to get the highest rank on every level. But I don't have the patience for it. It was a really, really fun game to play the first few times though. [b]Pyre[/b]: Excellent game with an ending that changes based on how you play. Even the end song changes slightly depending on your achievements and shortcomings. I can't bring myself to play it again, since I feel like I had the perfect experience.