You can pretty this up however you want. [hider=Character Sheet] Name: Rank: (Cadet, Officer, Lieutenant, Captain.) Class: (Warden or Witch/Sorcerer?) Gender: (M/F/Nonbinary/Other) Age: (Above 17) Appearance: (Height, Weight, hair/eye color, etc, General Description, An outfit or wardrobe or style or whatever? FC.)(Optional) Personality: (General Overview) Background: (who were you before enrolling at the institution, most likely someone from an aligned tribe or city-state, or kingdom.) [hider=For Warden] Education: (What traits do you have, max 5 for each stat unless otherwise specified. You get a total of 8 points to spend. Each Additional point signifies additional skill or prowess in that specialty. For example someone with 2 points of strength is stronger then 1 point.) Martial Arts: (Swordsmanship, bow, fists, whatever, no point spent on this.) Strength:(Raw Strength.) Speed: (Speed, agility) Ki: (Stamina/General amount of ki pool you have, you have to have at least 1 point in this.) Durability/Vitality: ('Health') Reflexes: (Reaction time.) Accuracy: (For ranged.) Additional Martial Arts: (Costs 1 point, no improvement.) Standard Equipment and on duty armor/attire if applicable: [/hider] [hider=For Sorcerer/Witch] Education: (What traits do you have, max 5 for each stat unless otherwise specified. You get a total of 8 points to spend. Each Additional point signifies additional skill or prowess in that specialty. For example someone with 2 points of strength is stronger then 1 point.) Mana: (General size of mana pool for amount of magic you can use from your own source at any given time and the capacity to use stronger spells, you have to have at least one point in it.) Evocation: (power and amount of evocation/psionic magic) Familiar: (More points = stronger familiars or increased amount you can have.) Incantation: (power and amount of known incantation spells.) Alchemy: (Strength and amount of potions.) Runes: (Amount and specialization of rune spells and related rituals.) Magic Item: (Ability of creating magic items and how many you can attune to.) [hider=Spells known (If applicable)] [hider=Evocations (If applicable)] Spell: (Psionic or evocate.) Spell effect: [/hider] [hider=Incantations (If applicable)] Spell-(Enchantment, Curse, Conjuration, Illusion, etc.) Spell effect: Words to cast: [/hider] [hider=Invocations (If applicable)] Spell-(Enchantment, Curse, Conjuration, Illusion, Psionic, etc.) Spell effect: Source: [/hider] [hider=Rune/ritual Spells(If applicable)] Spell-(enchantment, divination, etc.) Shape of rune spell: (Optional, just a description of what it looks like, like two interjoining stars with chaos written around it.) Material: (Chalk, blood, salt, etc.) Additional Ingredients: An item, candle, book, doll, etc. Spell effect: M [/hider] [hider=Magic Items (If Applicable)] Magic Item: Description: Abilities and traits: Source: (Self or battery?) Made by: (Rune magic, incantation, etc.) [/hider] [hider=Potions (If Applicable)] EG: Potion: Effect: Ingredients: [/hider] [/hider] [hider=Familiar (If applicable)] Name of Familiar: Type: (Servant, contractual) Contract details: (if Applicable Species: (demon, dragon, cat, etc.) Appearance: (If Applicable) Gender: (If Applicable) Personality (If applicable) Background (If applicable) Powers and traits (If applicable): Additional boons (If applicable): [/hider] Standard Equipment and on duty armor/attire if applicable: [/hider] [/hider] Spell Examples: Firebolt Incantation-Evocate Creates an intense bolt of fire hot enough to burn through iron and with a strong kick. Recite: Volista Malivera Note: Monster characters. I'd prefer most of the cast to be human. Even for monsters that aren't a threat to humanity's existence, non-humans are not a regular occurrence within TI staff. That said, there are exceptions. Monster characters are a case by case basis, and mostly allowed a few at a time in between what I hope to be a largely human cast. If you wish to play a monster character, you can either look into the bestiary for potential ideas or come to me if you have a custom-monster in mind. While I'd recommend sticking to mythological or folklore sources I'm not strictly against monsters entirely designed by the player, but that is something I have to approve first.