Something to note regarding Servant sheets, it's fine to have more than three skills so long as they aren't fat. Also, certain skills are what I'd consider 'tax' skills, such as Divinity and Charisma. I do not count these toward your minimum skill limit, which is reasonably speaking '3 skills that do something'. [hider=Servant Reviews: V1] [hider=Breo] [@Breo] No changes required. [/hider] [hider=VitaVitaAR] [@VitaVitaAR] Does fire striking require her to hold and use the flints? Just a minor clarification, that aside you may want to grant her some sort of Instinct. Charisma and divinity are considered fluff skills by us and we don't really consider them when it comes to your total skills. You may want to also elaborate more on how the Kusanagi can manipulate the wind, as well. One final clarification, is the second NP a phantasmal beast powers sorta situation? [/hider] [hider=KoL] [@KoL] Canon sheet, no need for us to touch it. We'll determine the second NPs specifications later on into reviews, we're still thinking on the exacts. [/hider] [hider=DarckLeon] [@DarckLeon] S tier appearance. Copying Skills(capital S) and Noble Phantasms are a no for this roleplay. Beautiful self and his first NP sorta double dip into the same concept a bit, though I see how they don't in mechanical effect, something to consider. [/hider] [hider=Astarte] [@Astarte] STR to B+. Though it'll be left unsaid on the sheet, the modifier will come into play as you draw on the strength Svyatogor granted you. We'll want to go over some of your wording over DMs when you get the chance. Guardian Knight can be A for now, but that may change in the future, when we discuss some things over private messages. We may also additionally add a fourth skill at that time. For now, just change those two ranks and you're good. [/hider] [hider=Cu Chulainn] [@Cu Chulainn] Innovation - Wagenburg could use a more dynamic and meaty effect compared to what it has, I feel. Right now, you're basically working with two skills most of the time, even if they're both very good ones. I'm not opposed to four skills to round that out at all, four skills are fine in this RP as appropriate, but in this case it's probably best to just get that one more active. We're still contemplating if the NP should or shouldn't get modifiers for now. At the moment, assume it doesn't require many changes. Also lower disengage to B and maybe add in something about it working fine regardless of visual modifiers(fog etc.) u w u [/hider] [hider=Crusader Lord] [@Crusader Lord] Stats: C/B/B/C/B. Regarding Diadochi, I think you should retain its quality as an anglamation of his charisma, but instead focus it toward a more active and tactile skill mechanically. As it is, you've divinity and charisma which are both tax skills, leaving you with just disengage. I, again, don't mind more than 3 skills so long as everything fits and is order. Especially when dealing with 'tax' skills such as divinity and charisma, you really want at least 3 effective, meaty skills. At the moment you've only got disengage for that and it's hurting your mechanical viability. We'll need to work out the library over DMs when that is done. [/hider] [hider=Yankee] [@Yankee] Remove the modifier on magic resistance. Animal dialogue isn't necessary, you can just be innately good with animals as a off screen thing. I suggest finding a skill to replace it(contact us for help, if you desire it), so you have more active skills. I understand the narrative themeing behind Mantle of the Hero but I feel that since it's not going to be used most of the time it isn't entirely necessary and may leave you with an inactive skill. Instead, why not do a 'Scream' style skill in the vein of Frankie or more aptly Gorgon? A skill using that themeing would change as you become more monstrous retaining the intent of Mantle of the Hero. Second NP should be increased to B+ rank. It overlaps with MS a bit, so I suggest retooling it a bit. Perhaps as you become more monstrous in your base form, the more effective the Noble Phantasm is at unleashing your true form? In that case, I'd allow you to toggle it on and off rather than be a one way ticket, so long as you haven't become monstrous past a certain point. [/hider] [hider=AThousandCurses] [@AThousandCurses] An excellent concept both GMs greatly like, first of all. Next, MR should be removed from class skills as it is not a Berserker class skill, and overall should be removed from the sheet entirely. You will still retain innate magic resistance thanks to your attributes as a monster, and we'll go over those details at a later time. I'd lower ME to C, as B tends to make you into more of a robot than a beast. Mechanically not much would change; also remove [s]You gain no bonuses from Charisma. Mental Interference lower than B rank will fail, those of B and higher have 50% chance of failure.[/s] this entirely. ME does provide some mental protection but its an off screen thing. I have a few suggestions for your skills I'd like to give, but we can handle that at a later time. [/hider] [hider=Sosuke] [@Sosuke] Lower LCK to E. Probably lower Avenger to B due to the scope of her vengeance. There's no need for a negative modifier on HSDW. Maybe Proof of Friendship (Flase) instead of Earnest Treason(Name-wise, with the same mechanics). [/hider] [/hider]