[hider=Archer] [center][img]https://i.ibb.co/HV4FMrw/image.png[/img][/center] [b]True Name:[/b] [url=https://www.youtube.com/watch?v=ytHjdArnPJQ]Jan Žižka z Trocnova a Kalicha[/url] [b]Title(s):[/b] Jan the One-Eyed, Žižka of the Chalice, (Grand)Father of Artillery [b]Class:[/b] Archer [b]Gender:[/b] Male [b]Birth and Death Dates: [/b] c. 1360 - 1424 [b]Alignment:[/b] Neutral Good [hr] [b]Motivation for the Holy Grail:[/b] Jan would freely answer the call to be summoned for his Master’s sake, stating that his wish is to “remain undefeated.” Of course, the opportunity to raze Budapest is another very heavy motivator in being summoned. However, Jan's true wish is one of much humbler origins. He simply wishes to partake in communion from the grail itself. [b]Personality:[/b] Underdog-type Servant. A brash, loud-mouthed general who enjoys boasting of his accomplishments. The stereotypical braggart mercenary. On the surface, Jan seems to disdain other Knight-type servants, seeing them as sad fools forced to fight for false honor and stuck in their older roots. In truth, Jan harbors a deep respect for the chivalrous knights of old, as he had aspirations of becoming one himself in his youth, before he learned of the corruption of the Church and its knights. Instead, he fights on as a hero of the common man, representing the everlasting battle for freedom against a greater adversary. [hr] [b]Equipment:[/b] Pistols, Mace. It seems that Jan holds a vast interest in modern firearms, particularly the AK-47. [b]Parameters[/b] [b]Strength:[/b] C [b]Endurance:[/b] C [b]Agility:[/b] B [b]Mana:[/b] E [b]Luck:[/b] A [hr] [b][u]Class Skills:[/u][/b] [b]Independent Action:[/b] B The ability to work independently of one’s Master by rejecting their Magical Energy. It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. [b]Magic Resistance:[/b] D Protection against magecraft and magical effects. Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. [b][u]Personal Skills:[/u][/b] [b]Disengage:[/b] B The ability to withdraw from battle in the midst of combat or reset the conditions of a battle. Bonus effect of returning battle conditions to what they were at the beginning of the match (1st turn) and restores the condition of one's Skills to the initial value. Also ignores penalties of performing this skill due to visual obstructions. One of the greatest military exploits of Jan is his use of a tactical retreat in the Battle of Nebovidy in order to defeat an ambush. This tactic had been deployed despite Jan being completely blind in both eyes. [b]Innovation - Wagenburg:[/b] A A special skill granted to heroes who brought about revolutions in their era. The reform of medieval war into modern war, and the replacement of superior skill with superior firepower. Through the use of armored wagons filled with cannons and handguns, Jan was capable of training an army of peasants into a suitable fighting force capable of surpassing highly trained and better armed knights, leveraging every advantage he had to achieve victory. It is said that Jan was the inventor of mobile field artillery and progenitor of the modern day tank, eclipsing the trained knights of old with weaponized warfare. Anything utilized by Jan in combat is brought to its full potential, allowing Jan to utilize weapons, tactics, and even advantages brought from one's own surroundings to their maximum value. As a matter of course, this also allows Jan to utilize modern armament in the same league as a Servant's standard weaponry, although they are still incapable of reaching the realm of a Noble Phantasm on their own. [b]Fire Support (Artillery):[/b] B+ Powerful ranged attack used to support tactical operations. In Jan’s case, this attack is performed as a bombardment of cannon and musket fire. Like the beating of a war drum, the rumbling of cannon fire raised the morale of the Hussites against their Bohemian adversaries. Essentially a compound of the Strategy skill. [b]Military Tactics:[/b] C Tactical knowledge utilized not for one-on-one combat, but for battles where many combatants are utilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Having lead the Hussites to victory before his death, Jan remains undefeated in battle. Shows its true power in defensive battles. [hr] [b]Noble Phantasm[/b] [b]True Name:[/b] Vozová Hradba [b]Title:[/b] Steel-Blooded Orphans, Fire At Will [b]Rank:[/b] C++ [b]NP Type:[/b] Anti-Army [b]Range:[/b] 5 ~ 99 [b]Maximum Number of Targets:[/b] 700 [b]Description:[/b] The undefeated weapon utilized by Jan to achieve much of his military victories against superiorly trained and equipped opponents. Jan’s War Wagons were reinforced wagons loaded with peasants armed with cannons, firearms, crossbows, and bows, and were set up in such a way that they could be utilized as both an offensive charge, or a defensive circular formation. It was what allowed the untrained peasantry of the Hussites to fight back against the knights of Bohemia. In other words, a Noble Phantasm representing ingenuity born from overwhelming adversity. Upon invocation, a heavily fortified war-torn iron fortress is summoned, a massive fortification of wagons possessing an assortment of artillery weapons aimed at all directions. At Jan’s command, these cannons begin to fire, focusing on all designated opponents within range. An all-out attack with overwhelming firepower, this attack is naturally advantageous against opponents charging head-on. As an Archer, Jan is only able to utilize the defensive form of this Noble Phantasm, its mobility all but sacrificed. In exchange, firepower has increased sharply. The true nature of this Noble Phantasm is “victory against all odds.” Against a stronger adversary, or when clashing against a superior attack, offensive and defensive power gradually increases in order to match its attacker. As this attack grows in strength, the Noble Phantasm would continue to change its appearance, evolving into an unbreakable armored tank formation and beyond, a representation of mankind's advancements towards modern weaponry. When sufficiently powered up, this Noble Phantasm could even resemble something from a Sci-Fi movie... Only a direct attack from an Anti-Fortress Noble Phantasm is enough to tear through this Noble Phantasm’s defenses. A sufficiently high ranked attack may also pierce through its defenses if performed quick enough. Also, it should be noted that the upkeep of this Noble Phantasm is rather efficient given its humble nature. [/hider]