Map Time! [hider=My Hider] [img]https://img.roleplayerguild.com/prod/users/49621e82-2d6b-4e47-9cba-8f1e3a8616df.png[/img] [/hider] To clarify things: [list][*]Blue is Sol and its currently locked down by the Confederate Guard meaning no one gets in unless they allow it. They're also the best militarily out of anyone starting out and having access to the best troops and stuff. [*]Both Yellow and Green mean that the system has at least one recognized, inhabited world that likely had a seat on the Parliament. Yellow simply means that they were an important enough word to have had a Rift Station built to make FTL faster. [*]Think of it like a highway: if the Rift Routes are highways, then they link the Yellow worlds that are cities and major urban centers while Green are things like rural areas, suburbs and smaller towns who don't have a direct link to the highway so have to go through/near a city to do so. [*]This being said, [b]ships can jump from one system to any other system[/b]; the Rift Stations just greatly speed up the process. [*]There are three main direction, the Northern Expanse, the Southern Systems and the Western Reach. North was settled first, followed by the South and the West is currently the newest with the most new colonies and undiscovered places. [*]This is only recognized worlds so its possible that there are plenty of unmarked smuggler ports and unrecognized colonies. [*]Most people will be starting with one system unless your faction is ex-Confederate military/government. Most of the map will be filled with NPC factions once things get underway. [/list]