[b]Clunk.[/b] That’s the sound of the Very Important Lever being pulled. A knot, undone. The secret promise kept at the bottom of this world in a bubble: as long as the worst thing that could happen was its own self-destruction, it could not create anything worse. Wormwood Station’s speakers blare psychic yowling as everything starts to come undone. Above, King Dragon narrows his eyes and rips out infrastructure to add to his hoard. He will not be allowed to take the entire station, now falling to pieces, but he will content himself with what he may take. Then he will remove himself from this accursed place and be gone. [b]Ailee[/b] — you can piggyback a way out. A tunnel that even Sasha could travel through, one that will serve as a [i]substantial[/i] shortcut. The only problem is that you need to make good on your quest. Someone needs to be punished, but with rats milling about and pushing, shoving, trying to escape, it’s anyone’s guess as to where the Chief Squeaker herself might be. If you want to ride King Dragon’s tail on the way out, he needs to be placated with vengeful wrath, and quickly. [b]Coleman[/b] — well, here it is. One of the signs of Last Call. Wormwood Station coming undone from its very heart. It’s going to make the lines just that bit more dangerous, and in the long run, it’s a blow to the entire Vermissian. Entropy has a chance to sink its fangs in now, as do Disaster and Sabotage. If there’s a solution, it’s beyond any one kobold right now. Focus on what’s important instead — Lucien running up in a scandalous little number dragging a very huffy Jackdaw along. Good luck getting out of here, unless you throw yourself at a weak point (having figured out very quickly where the sort of leak that allows for the presence of Angels here might be, which you haven’t done yet) and cross your fingers. You might end up [i]truly anywhere.[/i] But that’s better than the alternative, right? What do you think happens if you stay here, anyhow?